The Chosen Section
Tactica Chosen Warriors
As a side article to the “Tactica Chaos Warriors” I feel like a Chosen section is needed, however just doing a little side note would not fit, so I decided to write this up as a second article about the Warriors subject.
Everything written about the normal Chaos Warriors apply to the Chosen too, how to best equip them and their numbers and the rest. Equip them according to their status. They cost so much that not equipping them fully is a waste, and XHW will, unless youre lucky, be an even worse pick here then on the normal Warriors (since the Chosen can become so extremely dangerous in close combat). Chosen shall have a mark, there simply aint a reason not to give them that, MoS/MoK preferably, and a magical banner is damn good too.
So, are those extra 30 points worth it? Exactly how big are those differences?
Statline Differences:
First noticeable detail is WS 6. This might both look, and seem like a cosmetic difference but that is very far from true. There are 3 units in the whole game with WS 6 (Chosen, Wardancers, Swordmasters), this extra point will mean that you (ignoring special rules) hit all other units in the game on 3+ and this makes a huge difference. If we look at the Ironbreaker combat simulation in the normal Chaos Warrior tactica, Chosen with Great Weapons will slaughter 4,81 Dwarfs, thus killing more of the hardest infantry in the game without MoK, or any beneficial “Eye of the Gods” roll, then normal Warriors with MoK (they killed 4,44). With MoK those numbers raise to 7,04 killed Beardlings, which can reach even higher with certain “Eye of the Gods” results. WS 6 is a big difference to say the least.
Eye of the Gods:
The Chosen starts the game with 1 roll on the “Eye of the Gods” table, so how about it? Is that any good? Of course it is, albeit random to say the least, so what can be done here? By some miraculously nifty reason the Champion in a Chosen unit can have magical items for 25 pts. The “Favour of the Gods”, which happens to be dirt cheap, lets you add or subtract 1 to rolls the Favoured makes on the “Eye of the Gods” table, and combined with the specially noted exception to the normal “no re rolls of a re rolled dice rule” Chosen have on this pre-battle-roll this can lead to some control over the results on the table. The Favour changes the number of outcomes you can reroll from 7/36 to 19/36. Yes that is over 50% of all results. Quite neat, right?
So which rolls are “keepers” then?
Insanity: Thankfully you can reroll this until you get another result.
Unholy Resilience: +1T is probably the second best option on the table. The chance of getting this with the favour is tripled, from 1/18 to 1/6. Splendid!
Slaughterers Strength: +1S is good stuff, however if you already have GWs on the Chosen its not as huge a boon as other results, getting this on MoK Chosen with XHW would actually make them XHWs really good. Sadly they will still suck if you fail, and Halberds will gain as much, if not more form this boon anyway.
Razor-Sharp Horns: +1A is always nice, see MoK versions of combat simulation why. Fits all weapon build versions, but naturally scales better with bigger weapons. Id personally call this the 3d best option, 4 A with GWs per Chosen is awesome!
Iron-hard Skin: +1AS is also always good, against any opponent. 1+AS infantry is fun!
The Eye is Closed: Can thankfully also be re rolled until another result is obtained.
Flames of Chaos: Probably the worst of the results on the list. Extremely opponent dependent. Can be a source of huge joy against specific armies though.
Command of the Gods: LD9 is good stuff, but since you should have either MoS or MoK imho this will only apply to break tests, and you aint supposed to take those with Chosen, you should force the opponent to take them!
Fearsome Aura: Competing with Flames of the worst result. You are seldom many enough to auto break enemies with fear, and you should be ITP yourself.
Terrifying Appearance: Terror is good, its always good, however if you roll this result and have a Favour(which you should have) you can instead get...
Divine Greatness: 4+ ward save and stubborn on the unit? HELL YES! Where do I sign up? This is by far the best option available, which is 1/12 of getting with a Favour instead of 1/36 normally.
Which situations favour the favoured ones:
Chosen are even more costly then the normal Warriors but does pack an even harder punch for the price. When are they worth it then?
First detail is this: If you use the Favour of the Gods on one of your Heroes (most likely your Chaos Lord) you should stay away from them. The Favour will give a really big control over the results (relatively speaking), which is something to take into account.
The second detail is naturally the “special slot” detail. This will probably not be a huge problem in a normal 2000/2250 pts battle since everything with Chaos Armour costs a lot of points, but some builds eat up their specials quickly.
If you decide to run a Sorcerer Lord as your Lord then these guys will probably be ace. Even fewer things enjoy trying to get that Sorcerer whilst standing with these guys, and since you dont have a Chaos Lord the Favour is most likely unused. Same detail about the favour would probably go if you play a Daemon Prince as Lord.
Multiple units will probably not be worth it ever (unless you consider yourself really lucky with the rolls) since there is only one Favour, and the predictability it offers is too good to pass down. On the other hand its dubious that you will have many special slots spare to Chosen units with the other options available there...
Honourable mentions:
Valkia the Bloody: Re-roll the EotG roll can be very nice indeed, if you combine this with the "Favour of the Gods" you should have very high control over the given result. If you already use her in your list then do upgrade a Warrior unit to Chosen, it will be worth it!
Chaos Warshrine: This also has better synergy with Chosen w Favour then normal Warriors since you can modify the results to more interesting boons, you also have one less possible result since you already have one result. However this will be a bit of an "all eggs in one basket" syndrome, normal Warriors will (though more random in the result) also greatly benefit from a roll on the EotG table. It can make for one damn sweet deathstar unit though:grin:
Conclusion:
If you have 35 points over, a normal Warrior unit in the army, a special slot spare and the Favour unused you should test to upgrade the Warriors to Chosen, I bet you will like the result :wink:
Tactica Chosen Warriors
As a side article to the “Tactica Chaos Warriors” I feel like a Chosen section is needed, however just doing a little side note would not fit, so I decided to write this up as a second article about the Warriors subject.
Everything written about the normal Chaos Warriors apply to the Chosen too, how to best equip them and their numbers and the rest. Equip them according to their status. They cost so much that not equipping them fully is a waste, and XHW will, unless youre lucky, be an even worse pick here then on the normal Warriors (since the Chosen can become so extremely dangerous in close combat). Chosen shall have a mark, there simply aint a reason not to give them that, MoS/MoK preferably, and a magical banner is damn good too.
So, are those extra 30 points worth it? Exactly how big are those differences?
Statline Differences:
First noticeable detail is WS 6. This might both look, and seem like a cosmetic difference but that is very far from true. There are 3 units in the whole game with WS 6 (Chosen, Wardancers, Swordmasters), this extra point will mean that you (ignoring special rules) hit all other units in the game on 3+ and this makes a huge difference. If we look at the Ironbreaker combat simulation in the normal Chaos Warrior tactica, Chosen with Great Weapons will slaughter 4,81 Dwarfs, thus killing more of the hardest infantry in the game without MoK, or any beneficial “Eye of the Gods” roll, then normal Warriors with MoK (they killed 4,44). With MoK those numbers raise to 7,04 killed Beardlings, which can reach even higher with certain “Eye of the Gods” results. WS 6 is a big difference to say the least.
Eye of the Gods:
The Chosen starts the game with 1 roll on the “Eye of the Gods” table, so how about it? Is that any good? Of course it is, albeit random to say the least, so what can be done here? By some miraculously nifty reason the Champion in a Chosen unit can have magical items for 25 pts. The “Favour of the Gods”, which happens to be dirt cheap, lets you add or subtract 1 to rolls the Favoured makes on the “Eye of the Gods” table, and combined with the specially noted exception to the normal “no re rolls of a re rolled dice rule” Chosen have on this pre-battle-roll this can lead to some control over the results on the table. The Favour changes the number of outcomes you can reroll from 7/36 to 19/36. Yes that is over 50% of all results. Quite neat, right?
So which rolls are “keepers” then?
Insanity: Thankfully you can reroll this until you get another result.
Unholy Resilience: +1T is probably the second best option on the table. The chance of getting this with the favour is tripled, from 1/18 to 1/6. Splendid!
Slaughterers Strength: +1S is good stuff, however if you already have GWs on the Chosen its not as huge a boon as other results, getting this on MoK Chosen with XHW would actually make them XHWs really good. Sadly they will still suck if you fail, and Halberds will gain as much, if not more form this boon anyway.
Razor-Sharp Horns: +1A is always nice, see MoK versions of combat simulation why. Fits all weapon build versions, but naturally scales better with bigger weapons. Id personally call this the 3d best option, 4 A with GWs per Chosen is awesome!
Iron-hard Skin: +1AS is also always good, against any opponent. 1+AS infantry is fun!
The Eye is Closed: Can thankfully also be re rolled until another result is obtained.
Flames of Chaos: Probably the worst of the results on the list. Extremely opponent dependent. Can be a source of huge joy against specific armies though.
Command of the Gods: LD9 is good stuff, but since you should have either MoS or MoK imho this will only apply to break tests, and you aint supposed to take those with Chosen, you should force the opponent to take them!
Fearsome Aura: Competing with Flames of the worst result. You are seldom many enough to auto break enemies with fear, and you should be ITP yourself.
Terrifying Appearance: Terror is good, its always good, however if you roll this result and have a Favour(which you should have) you can instead get...
Divine Greatness: 4+ ward save and stubborn on the unit? HELL YES! Where do I sign up? This is by far the best option available, which is 1/12 of getting with a Favour instead of 1/36 normally.
Which situations favour the favoured ones:
Chosen are even more costly then the normal Warriors but does pack an even harder punch for the price. When are they worth it then?
First detail is this: If you use the Favour of the Gods on one of your Heroes (most likely your Chaos Lord) you should stay away from them. The Favour will give a really big control over the results (relatively speaking), which is something to take into account.
The second detail is naturally the “special slot” detail. This will probably not be a huge problem in a normal 2000/2250 pts battle since everything with Chaos Armour costs a lot of points, but some builds eat up their specials quickly.
If you decide to run a Sorcerer Lord as your Lord then these guys will probably be ace. Even fewer things enjoy trying to get that Sorcerer whilst standing with these guys, and since you dont have a Chaos Lord the Favour is most likely unused. Same detail about the favour would probably go if you play a Daemon Prince as Lord.
Multiple units will probably not be worth it ever (unless you consider yourself really lucky with the rolls) since there is only one Favour, and the predictability it offers is too good to pass down. On the other hand its dubious that you will have many special slots spare to Chosen units with the other options available there...
Honourable mentions:
Valkia the Bloody: Re-roll the EotG roll can be very nice indeed, if you combine this with the "Favour of the Gods" you should have very high control over the given result. If you already use her in your list then do upgrade a Warrior unit to Chosen, it will be worth it!
Chaos Warshrine: This also has better synergy with Chosen w Favour then normal Warriors since you can modify the results to more interesting boons, you also have one less possible result since you already have one result. However this will be a bit of an "all eggs in one basket" syndrome, normal Warriors will (though more random in the result) also greatly benefit from a roll on the EotG table. It can make for one damn sweet deathstar unit though:grin:
Conclusion:
If you have 35 points over, a normal Warrior unit in the army, a special slot spare and the Favour unused you should test to upgrade the Warriors to Chosen, I bet you will like the result :wink: