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Discussion Starter #1
Yes, I've posted these guys before. However, I'm throwing it up once more because I think I've got it pretty damn solid (to my liking at least), and with the fluff to go with it.

Basic theme:
Heavily Norse based, the Stormreavers are a long lost chapter, many foundings removed from their hosts. Between the cursed lineage of Sanguinus and the crude, almost barbaric leanings of the Wolves, these two chapters came together on a Death World named Ragnarok. The battlegroup was nearly decimated, and their orbital vessels were lost. For decades the Astartes were forced to fend for themselves. In the end, they began to degrade from advanced warriors into something dark and grim, believing in superstition and omens. By the time rescue came, the survivors had become their own force, something blended from the myths of both chapters, not to mention the terrible nature of Ragnarok. They had become the Heralds of Death, the Stormreavers.

The Heralds

Canis Wolfborn - 205
+2 Fenrisian Wolves
The lord of the Stormreaver's calvary, the Herald of War is the rank given to the one who commands its ground forces.

Astaroth the Grim - 220
Commanding the skies, the Herald of War is the Reaper Incarnate, the shadow of murder overhead. His dark litanies spur the Angels to acts of destruction, trying to prevent the coming darkness.

The Hounds of War

Thunderwolf Cavalry - 150 (in squad with Canis)
x3, BP/CCW each
With the Herald, these four Riders mimic the Horsemen of ancient myth. Armed with ancient blades, these warriors are able to wreak havoc on any line, tearing through the most heavily armed soldiers with claws, fangs and blades.

Fenrisian Wolves - 88 (2 squads)
9 + Cyberwolf
Great direwolves, living incarnations of combat, these great predators rush forward to tear at the Stormreaver's foes.

The Angels of Death

Assault Marines - 230 (3 squads)
9 + 1, 2 Meltaguns, Sgt w/ PW/BP
The Angels of Death are the 'rank and file' of the Stormreavers. Trained in the art of warfare from above, meant to swoop down and tear into enemy lines. Some wield weapons of unholy flame that can melt through the strongest armor, while the captains of each rank wield fiery swords.

Death Company - 105 (in squad with Astaroth)
x3, BP/CCW
Escorting the Herald of Death, these Angels have forsaken everything to make sure that the Reaper reaches his foes.

The Demons of the Endtimes

Furioso Dreadnought - 150 (3 units)
x2 Blood Claw, Flamer, Meltagun, Extra Armor
The Hellhounds are massive beasts, monsters of science and technology from the world of Ragnarok that were tamed by the wolflords of the Reavers. Their hides armored, claws sharpened, their bodies psychically resonant to wield pyrokinetic powers in the form of destructive spears or torrents of flame.

-1996 points
 

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Not to mess with your fluff but if you drop the DC & both the Heavy Flamers and Extra Armour on the Dreads you can do the following:

- Add in a Jump Pack SHP (now all your angry dudes have FNP).
- Get a Drop Pod for all Dreads (you should have one with fists in there too). EA isn't worth it and I'm not sure I see the need for a HF on Talon Dreads unless you play Ymgarls a lot?

Dallas
 

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Discussion Starter #3
Dropping the Flamers and the armor makes sense. Because the army is fluff based, I was trying to avoid anything overly high tech; I was picturing the dreads being represented by something like massive Warpwolves from Hordes... ie: giant beasts more than giant robots. Having them fall in huge iron caskets just breaks that a little bit. I could see giving one Fists however, that kinda makes sense.

The DC I'd prefer to keep as the 'retinue' for Astaroth... Or I could downgrade Astaroth to either a Jump Captain with fisticlaws or a Reclusiarch, and maybe get points for a jump Priest.
 

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Discussion Starter #4
Ever have an army that you know simply wouldn't work, but you just can't leave it alone? This one is turning into that. I keep picturing it in my head from an overly dramatic point of view... the legends and stories of black-winged angels of death blotting out the skies and giant armored barbarians riding forward on wolves.... So here's some modifications. Mostly changing out the Assault Marines for more potent (and dramatic) Death Company, and switching around the Wolfbeast (dreadnoughts) a bit.

Canis Wolfborn
+2 Fenrisian Wolves

Fenrisian Wolfpack
9 + Cyberwolf

Fenrisian Wolfpack
9 + Cyberwolf

Thunderwolf Cavalry
x3, 1 w/ Meltabombs


Astaroth the Grim

Chaplain
Jump Pack, Meltabombs

Chaplain
Jump Pack, Meltabombs

Furioso Librarian
Wings of Sanguinus, Blood Lance

Death Company
x5

Death Company
x5

Death Company
x5

DC Dreadnought
Blood Talons, SB, Melta, Magna Grapple

DC Dreadnought
Blood Talons, SB, Melta, Magna Grapple


So basically instead of the early force of a bunch of Assault Marines, this lowers the counts but makes them more 'cinematic' using the more potent Death Company. Astaroth no longer means jack for the Thirst, but gives me all my fun DC. Each squad will have its own Chaplain, making the charge a brutal affair with 25 S5 attacks on the charge and 4 S6 and rerolling to hit and to wound. Add in the rending wolves with the same quantity of attacks on the charge and Canis's claws, a huge pack of I5 wolf attacks... And then a bunch of Dreadnoughts with short range harpoons, Lightning Claws, meltas....

It honestly doesn't feel that bad. Just not scoring. At all.
 
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