I've started putting together an ogre force and have quickly gotten over 1000pts. I will probably using them against some competative players so would like advise as to some of the options and there usefulness.
So firstly unit size: i've decided to probably gor for small units, prob only 3 large of ogre's. Is this a good idea, i'm thinking i'd rather have 2x3 than 1x6 and the bonus str to the bull charge isn't as useful as having +9 attacks for having a second unit get in.
Bulls weapon options. Which ones are worth while? or should you just stick to ogre club? i'll probably have only 1 unit and more ironguts
Unit upgrades? I've kinda decided that the champ option isn't really worth it. are std and bellower options worth it in 3 man units? i'm thinking yes as the bellower lets me flee if i need to and get +1 ld next turn.
Nobbla's? at first i will probably avoid them in favour of ogres, but the possibility of combining for the rank bonus seems like it could be a winner. Bicker puts me off somewhat though.
Anything else regarding using ogres competatively feel free to throw it in there.
So firstly unit size: i've decided to probably gor for small units, prob only 3 large of ogre's. Is this a good idea, i'm thinking i'd rather have 2x3 than 1x6 and the bonus str to the bull charge isn't as useful as having +9 attacks for having a second unit get in.
Bulls weapon options. Which ones are worth while? or should you just stick to ogre club? i'll probably have only 1 unit and more ironguts
Unit upgrades? I've kinda decided that the champ option isn't really worth it. are std and bellower options worth it in 3 man units? i'm thinking yes as the bellower lets me flee if i need to and get +1 ld next turn.
Nobbla's? at first i will probably avoid them in favour of ogres, but the possibility of combining for the rank bonus seems like it could be a winner. Bicker puts me off somewhat though.
Anything else regarding using ogres competatively feel free to throw it in there.