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Discussion Starter · #1 ·
Hello everyone! In my school, my favorite teacher turns out to play warhammer. Thus, he asked me to be vice president because he knew I played. So today, the two of us went to the principals office and discussed it, and we are to be funded for $400. So the we went to his classroom and thought of decent starting armies. And so, on Friday we're going to GW and buying four codexs and their battleforces. And he told me to pick out the armies. One automatic choice
is IG, as I already acquired their codex. I'm thinking also of SM, but I wish to know your opinions. And don't pick an army just because you play them. Think of easy starter armies.
 

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IG and SM's are great starter armies, but both are human... Try to ensure that the second two are NOT human.

Maybe Tau and Orks?
 

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They are going to let you play 40k in school, in class, and they are going to pay for it?

Imperial Guard, Space Marines, Tau and Chaos Space Marines.
 

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Discussion Starter · #5 ·
Well, technically, It's not in school, after school, and also I'm not getting all the money, I go to the store and I'll buy what people have voted for. And I'll also keep the club armies even, points-wise. But I do keep the remaining fund money, usually $20-$30 for me. But what's cool is that to introduce the hobby, we are going to spend 3 class periods playing it. And we're free to come on by at lunch.
 

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I'd say "gasp" that taking the Space Marine codex would be a bad idea. If rumours are to be believed, there is going to be a new Space Marine Codex around September next year. Also, they offer the BA codex for free, so loyalist could use that. If I was in a school club for 40k, I'd want my own codex. And if I bought a codex for SM when a new one is coming out within 3 to 6 months, I might get a little frustraded. (And if I gave a mouse a cookie . . ., :biggrin: sorry couldn't resist lame joke). Anyways, CSM are very similar and have a IMHO simpler codex.

You might want to try something fairly easy to play, but with some odd rules that mixes things up. My idea is Necrons, since WBB adds a really cool element, and they are fairly cheap to start (ie Battleforce and Lord makes great base to an army). However, I have heard that Necrons can be fairly weak at low point levels and the any armies would have extremely similar compositions.

My one complaint with Orks is cost. The massive cost of a horde army can definetly turn away a new player. Although it is possible to make a low cost Ork army, why not choose a army where your choices aren't so limited by high model cost.

I would suggest: Imperial Guard (High cost too, but you have to have a full Imperial Army), Free Blood Angels Codex, Chaos Space Marines, Necrons, and Tau.
That provides a pretty diverse selection with some vastly different playing styles.

Might of the Imperium, Insane Astartes, Vile Chaos Worshippers, Undead Machines that don't die, and Communist Aliens(the most sinister of all) sounds pretty good to me.
 

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Discussion Starter · #8 ·
High cost for Orks? Well, even though a boyz squad has 60pts, it is only $22, and a monthly $300, it's gonna grow. And we're gonna have Ork weeks and CSM weeks and so on... So it shouldn't be a problem.
 

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True, but I've looked at the 1500 lists in the Ork Codex, and they have 80+ warriors which is a lot of money, and for some lists you have to buy the warriors trucks, which are 35 dollars and the money adds up.

And Necrons are awesome. But it is definetly your club, and you know people at your school a thousand times better than I ever will, so go with what you think:).
 

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Discussion Starter · #10 ·
Ah, I already play Necrons. I'm going to let the gamers use them. And it's about $180 for 80 boyz. 20 for lord, so $100 left. And next month is ork month.
 

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Do you need a rulebook and templates for wpns? I would consider the battle for maccrage boxset. Have marines and nids be the 1rst 2 you build up. Then I would recommend Eldar and Guard as the other 2.
 

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We had a school club where we had 40k games, but never during class! Our funding was all candy and pop sales, but we brought in sick money from that.

I like the idea of two Imperial forces and two alien forces. Cadians and Blood or Dark Angels , then Tyranids and Chaos or Orks.
IG and Nids are almost a necessity in being coolness to wargame clubs. Space Marines are also awesome, but the mass of IG troops and tanks really pulls players in.
 

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Space Marines and IG would be good and if the Blood Angels codex is a free download print that up or find the two WD's that it appeared in. As people would love the tanks and the super humans. Chaos would be another one as the Heresey is a great story and people like the bad guys. Orks would be my next choice just for the simple fact that they are a race that just like fighting for the sake of fighting and they don't care who they fight even other orks. Plus you can bring in the conversion aspect for chaos and the orks which are probably the two biggest convertable armies.
 

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You should get blood angels, chaos marines, imperial guard, and the next cheapest army. Honestly, the only true cheap armies are the marine armies, because their models take up the most points. Even on a budget of $300 to start the armies, you shouldn't go for more than one horde army or high cost army. The only reason the imperial guard costs a lot is because of its force organization chart. Does the IG battleforce even fill the two troop choices on the force organization chart?
 

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Imperial Guard, Space Marines, Tau maybe and Tyranids.

What you get a lots of stuff for your money in the Tyranid BF, so it's worth it. If the kids aren't too young or something then the bugs are a nice and diverse army. Especialy from the modeling point of view.
 

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yeah in the bug box you get 3 troops 1 HQ and 1 heavy. You can't ask for too much more in one box set.
 

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Personally I would suggest:

Marines, Orks, Tyranids, and IG.

Reason for that selection is that between them they cover all the "special" rules in addition to the "standard" rules - i.e. Landspeeders teach the Skimmer rules, Orks cover Bikes+Fast, Open-topped Vehicles+Jetbikes, Tyranids cover Fleet+Rending, units from any of these three can also cover Jump Infantry (assault/stormboys/flying), Tyranids also covers "Beasts" (buy the leaping upgrade for 1 unit), and IG cover Ordnance weapons. All 4 armies can also use deep-striking and all the other quirky stuff ("Preferred Enemy", "Infiltrate", "Scouts", learning how to customise units via weapons options/biomorphs/upgrading Orks to Cyborks, how to customise entire armies via Doctrines/Traits/buying characters that allow Elite/Fast/Heavy selections to be included as Troops and so on)

If you're planning on using it to teach people the game and get them interested in it, it really would be best to use units regularly that use all the various special rules+considerations in the rulebook IMO, and get them used to people's abilities to field a huge variety of army compositions from a single Codex.

As time goes on I'd also recommend buying other Codeci even if you aren't going to get the armies themselves, just to introduce them to other forces and their specialist rules - i.e Eldar and Taus various "we completely ignore half the rules in the rulebook" units+wargear, SoB's Acts of Faith (and the quirky inquisitorial/preistly units), Dark Eldar's minefiled of special kit (Talos, Wych Weapons, Combat Drugs, WWP assaults), Chaos's gods and special dedicated units, Necron's WWB+Phase Out, and so on.
 

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necron armies are great for starter (were for me alleast) they are cheap and easy to paint.

try and get one human and one alien
 

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How about tryanids they seem to have a nice custimizable feel and they are a great starting army because its easy to know what to do with them RUN FORWARD AND KILL
 
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