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Discussion Starter · #1 ·
As I continue to discover the facinating world of 40k I found out that I don't know the uses for the following weapons: Psycannon, Flamer, Las (-gun, cannon, twin linked, etc.), Melta and plasma (-gun, cannon, etc.). So I decided to post this question here so you can help me.

What are the uses you give to this weapons? For example, I think the best weapon against infantry is a Flamer (heavy or otherwise), but for what else it is used for? Ditto for the other ones.

Thanks and Cheers!
 

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Psycannon ignores invulnerable saves, so it works best against Daemons, Eldar seers and the like.

Flamer toasts infantry, pretty simple there.

Lasguns are basic weapons and are pretty unimpressive, but en masse they can do damage. Lascannons are more suited to popping armor (go for light to medium since heavier stuff is better left to meltas) and killing MCs. High S and low AP is awesome.

Meltas pop tanks like no other. They also toast MCs and heavier infantry.

Plasma weapons kill heavy infantry and MCs, but are less flexible than melta.
 

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A Psycannon is a specialist bolter which can only be used by a psyker. Whilst physical armour may stop a psycannon bolt, more exotic protections (that is, Invulnerable Saves) are no use. Psycannons are used against foes which rely more upon supernatural protection than on normal armour.

Flamers ignore cover, and automatically hit anything unfortunate enough to be in the area effected. They excel against light infantry and especially against swarms. My own army - the Sisters of Battle are perhaps the best Flamer users in the game.

Lasguns are cheap, low-power rapid fire weapons that are often refered to as 'flashlights'. A lasgun is not very scary - but there is no such thing as 'a' lasgun. If you're facing one, you're facing fifty, or a hundred and fifty. And that will do the job, believe you me.

Lascannon are very powerful heavy weapons - amongst the best all-round anti-armour weapons in the game. Lascannons don't have the longest range, the highest power or the best armour penetration - but they are strong in all catagories. Fear them.

Multilasers are moderately powerful, rapid-riring support weapons good against infantry or very light armour.

Meltaguns excel at punching through armour at close-range. At close range, nothing compares to a meltagun. It's getting into range that is tricky.

Plasmaguns are good against heavy infantry and monstrous creatures due to high power and good armour peircing potential. They occasionally overload and blow your arm off so, yeah.

Plasmacannons are better still against heavy infantry for the above reasons coupled with a blast template, rather than multiple shots.
 

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As I continue to discover the facinating world of 40k I found out that I don't know the uses for the following weapons: Psycannon, Flamer, Las (-gun, cannon, twin linked, etc.), Melta and plasma (-gun, cannon, etc.). So I decided to post this question here so you can help me.

What are the uses you give to this weapons? For example, I think the best weapon against infantry is a Flamer (heavy or otherwise), but for what else it is used for? Ditto for the other ones.

Thanks and Cheers!
o
I forget how the Psycannon works, but I can tell you a flamer, works just as it is called. It shoots a flame template, and you put it over enemy models, it auto hits, but you must still roll to wound, best used for crowd control. Las gun, is standard issue weapon for Imperial Guardsmen, pretty useless weapon, but if you want, shoot it before charging, or shoot a pretty big mob of guys to bring them down a few. The cannon is an anti tank weapon. It is one shot, at str 9 AP 1, so use it against tanks. Twin linked Lascannons (Or other weapon that may be twin linked) Let you re-roll if you miss one time. Melta gun and Multi Melta are best used for popping tanks, and perhaps taking out an HQ without an invulnerable save. Plasma guns and cannons can go both ways, you could die with it if its on a model, but its fine on a vehicle. I usually use them to pop tanks. Hope this helps some.
 

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I use to have people laugh at my lasguns all the time, until they saw how many Guardsmen I took at a time, now with the combination special rule people try their damndest to take that unit out first (they never do though gotta love the commissar, even the stubborn rule on occasion).

Anyway to have your lasgun guys work well just combine five units of an infantry platoon together, no special weapons of any sort with one unit having a commissar in their ranks. Now you place the platoon command squad in cover and in a chimera and have them use the Rank Fire command over and over this will allow the massive infantry unit you just created to fire 150 shots in a single round of shooting. Also because of the commissar and five sgts the likelihood of this unit breaking from fire is pretty much under your control.

Lets do the odds against termies: On average half the shots will hit so that's 75, of every six on average only two will wound (that's 25 wounds), that's 25 saves that have to be made and on average 8 (I just rounded it down from 8.333) of those will fail. And if the dice gods are on your side at anytime there could be more deaths.

So lets review an infantry platoon armed only with lasguns could possibly mow down an entire 10 man unit of Space Marine Terminators. I'll give you all a moment to pick your jaws up.
 

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Discussion Starter · #6 ·
Excelent! Thank you guys. So Plasma is cool but can blow the hell out of you if used too often. The possibility is always frightening but the power of the weapon is great to have around. So in an Imperial Storm troopers squad what's best? Lasguns for sure, but melta? Plasma? Flamer? Of course it all depends on what you are facing but let's say I want to have an all-purpose squad as support for my other GK squads. What say you?
 

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Your Grey Knights have better flamers than your Stormtroopers.

Peronally - I don't use Stormtroopers, but if I did I'd give them two plasma guns per squad. Plasma scares people, but according to some back-of-a-beermat style maths, there's only an 8% chance of loosing a trooper in any given round of firing.

And if you give plasma to your Stormtroopers, you don't need to give it to your Grey Knights. Which would you rather loose, a Stormtrooper or a Grey Knight?

Melta is only useful at very short range - and your Grey Knights are far more likely to get close than your Stormtroopers.
 

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Hmm all purpose squads are sometimes hard to come by, usually a unit can either kill loads of infantry or pop vehicles or hard to kill targets, but rarely all three. I would probably take the combined infantry squad and sprinkle it with missile launchers. That way they can take on all three. Vehicle gets too close pop it with your five MLs, horde unit running to eat you alive pop them with 45 lasshots and 5 ML frag missiles, Hive Tyrant pops out of cover ya got 5 MLs just waiting for him and if they don't finish him you got a shitload of lasgun fire.
 

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Lets do the odds against termies: On average half the shots will hit so that's 75, of every six on average only two will wound (that's 25 wounds), that's 25 saves that have to be made and on average 8 (I just rounded it down from 8.333) of those will fail. And if the dice gods are on your side at anytime there could be more deaths.

So lets review an infantry platoon armed only with lasguns could possibly mow down an entire 10 man unit of Space Marine Terminators. I'll give you all a moment to pick your jaws up.
Ummmm, your math is a little off. That's only 4 failed saves, not 8. Also, it's only 140 shots since the sgts only have pistols. That's why my blobs all have plasma guns and lascannons............. And sgts have power weapons for when the survivors charge me.
 

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o
Las gun, is standard issue weapon for Imperial Guardsmen, pretty useless weapon, but if you want, shoot it before charging, or shoot a pretty big mob of guys to bring them down a few
Uh... It's a rapid-fire weapon, if you shoot it, you can't charge. En-masse, a reliable rank-thinner.
 
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