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· Inquisitor
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If you fail LMS you dissappear completely without any chance to regroup.
 

· Inquisitor
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You know... I swear I had read that whenever a model fails last man standing they just dissappeared. *grumble* darned dimensional jumps... anyways yeah... at least you regroup each round only to test to see if you run again... if you dont run again then you get to move/shoot as usuall. The nice thing about ATSKNF is that if your a regular marine you can even shoot Heavy Weapons after you regroup... doesnt really help Bikes though. Man I swear that it had said "the model suffers an outbreak of common sences and hides under a rock untill the battle is over"...
 

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However I believe its movement phase is lost to regrouping, page 49 third paragraph down under regrouping, "If the Unit passes its LD test, it regroups. It cannot move any further during that movement phase, except that models are allowed to consolidate. Once a unit regroups it fights as normal." I guess its pretty vague when it come to LMS.
ATSKNF overides this with the marines regrouping automatically and being able to operate as if they hadnt moved at all. They can even shoot heavy weapons if they so choose. Otherwise everything you said is correct! :eek:k:
 

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Yep ATSKNF is actually more powerfull than fearless if you ask me. Sure you can still be pinned, but as far as loosing combat its better. You get a chance to pull back and assualt again. If you fail then its treated the same as fearless.
 

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Heres how it breaks down..

Opponents turn.. bikers killed... left with 1 Attack Bike/Bike.. LD test for causalties.. Fail.. Fall back 3D6.. Pass everything normal
Your turn.. Regroup.. LMS test at -1 for being under 50%.. if you pass everything normal.. if you fail fall back 3d6
Rinse repeat the last line till the game ends

I have heard debates though about any leadership modifiers for LMS tests.. some gaming centers I have played at have it with no modifiers rationalizing that its the lone model taking his own leadership in full.

It is possible to keep the lone model from regrouping tho if the enemy is close enough. Just keep a squad or something within 6" of the fleeing model/unit and try to "escort" them off the board. This is actually a great use of bikers and jump pack squads.. especially against things they might not actually beat in HtH. I broke a unit of chaos terminators and I escorted them off with a couple of assassins. As the assassins where only worth 40pts a piece it was worth loosing 2 of them to keep the squad running till they hit the board edge and ran away.
 

· Inquisitor
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They would be if he started with a 3 man squad so :p
 

· Inquisitor
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Thats a good point! I hadnt even noticed that. Thanks for that!
 
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