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What are your thoughts on the stance the new Codices have taken on Special Characters? Are they too common? Are they being forced into certain builds?

Personally, I'm all for the no permission needed in a Codex entry. Saves hassle with pick up games and the like. So what if you need to take a special to make a certain build? Just take it, give him a new name if your concerned about a hero of the 40,000th millennium actually fighting a battle and go from their.
 

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I have to agree. Most of my armys use Special charatures in them. the only exeptions are my 1000pts Iydan army(getting Yriel and a farseer in that few point sis impossible) and my Blood Angels army that have a Libarian.....becuase he's cheap.

Most arys i see now a days have the likes of Asorath, Lysander, Vulkan and the like and it doen't help that armys like the Salamders rely on Vulknas rules to work most of the time.
Most Codex's suffer too much from named heros lkike Tyranids and Blood Angels
 

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They aint special anymore- They're just a set of rules.

I for one have absolutely no problem with that. If you want your army to have character then give it some fluff rather than expecting GW to supply it for you.
 

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I don't mind them, just because they are more common doesn't make them any less special to me. I find that it's the background/models that make a special character, not whether they are rare on the battlefield. Indeed in a recent apocalypse game I fielded an army with nothing but all the special characters from Space Marine, Space Wolves, Blood Angels, Dark Angels and Black Templar codex's. It was pretty special.
 

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I don't mind them, just because they are more common doesn't make them any less special to me. I find that it's the background/models that make a special character, not whether they are rare on the battlefield. Indeed in a recent apocalypse game I fielded an army with nothing but all the special characters from Space Marine, Space Wolves, Blood Angels, Dark Angels and Black Templar codex's. It was pretty special.
 

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Nice one clamari.

Back on topic. I do find some special characters to be slightly off balance, but I have no objection to them in the games as it's almost expected to find Mephiston or Lysander stomping around a board. I think they are more a way for people to feild armies of a special nature rather than just a special character.
 

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Horacus- I am not sure if I want my characters to be ass good... With that said I must say why not... if someone wants to put a character in there army and drop a boat of points into that characters then go for it... The points cost on most characters means that Is less troops or vehicles on the board... Even if they have a name they die... may take a few more bolter/plasma/PW/dice rolls to do the job but they die....
 

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i usually use 2 special characters in my salamander army because the models i have for them are awesome.
 

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Yep, they're less special and I sort of like it. I have seen them go from " permission only " monsters to more serious additions to a codex's balance and flavor. Now if i want a marine army that favors flame weapons, i can toss in Vulkan, or use Snikrot if i want some nasty kommandos.
 

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Horacus- I am not sure if I want my characters to be ass good... With that said I must say why not... if someone wants to put a character in there army and drop a boat of points into that characters then go for it... The points cost on most characters means that Is less troops or vehicles on the board... Even if they have a name they die... may take a few more bolter/plasma/PW/dice rolls to do the job but they die....
I agree with you here, some of theme are costed pretty high. What I love about the imperial guard (working on a traitor guard army) are their cost-effective troops for example. They have advantages and disadvantages, but yes, usually the characters won't make you win a game, but sometimes a good, old line troop will save your day.
 
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