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Ok, so on Grimnar. Being a Lord of War means he'll not be that common a sight on the battlefield, but holy jesus his rules are immense. I'm wondering will he still be able to give his unit special rules every turn, because if so he'll be out and out one of the best characters in the game. Stormrider downgrades all penetrating hits to glancing hits, which means a minimum of 3 hits to bring it down, and if that is coupled with the alleged 4++ it has then it will be an absolutely awesome option, since it's bringing your combat focused monster that is Logan 12" every turn, so he has a potential 24" threat range. Immense.

Also apparently if you follow the SW standard formation then all standard units get outflank on a 4+. 40 grey hunters with re-rollable outflank will be a tricky one to deal with. I'm liking what i'm hearing so far
I still don't know how to feel about this. I still remember what (apparently) happened to Ghazkull now he's a Lord of War.

Now this I wouldn't have any problem buying. Way better than the row boat.
Do you think it goes Back to the Future? X3
 

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Been reading through the codex today. The psychic power's are pants. Better off using the rule book powers. JoW is a joke lol.
 

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Focused witchfire. So id imagine one, normally random guy. MC's Auto pass. All for the low price of two warp charges..
 

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Focused witchfire. So id imagine one, normally random guy. MC's Auto pass. All for the low price of two warp charges..
I...just...what?! O_O

So presumably, you can't even use this for sniping IC's or important models? Come to think of it, does it even have any kind of effect on vehicles? It sounds on paper like something went from "horrifically OP" to "nerfed into buggery".
 

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Targets single non vehicle 18' away. Yep, not a fan of them.
So...wow. I think everyone knew Jaws was gonna get nerfed...but this doesn't sound like the sort of power I'd pray to get on a Six. This sounds like the sort of occasion where I'd pray NOT to get a Six.

Between this, Logan shuffling his way into being a Lord of War and all the retconning (hey look, the Wolf Brothers don't seem to exist anymore and apparently despite using the Codex Astartes as toilet paper, our companies follow some of it's tenants!) and other stupidity (Murderfang), I'm starting to think not even the Helfrost guns and shiny new Bjorn model can save it now.
 

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Well I have only had a quick read through it, and apart from the psychic powers being rather lackluster and some fluff quirks, the book seems fairly decent.

It Brings the wolves into line with the newer codex, which is definitely not a bad thing.
 

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I like what I am reading so far. I am a little disappointed about the loss of the anti-psyker stuff, Wolf Tooth Necklace, Long Fang's special split fire, and Terminators in drop pods.

Njal got a bit of a side shuffle. He is finally ML3, and gets to re-roll a failed psychic test and deny the witch each psychic phase, so that is pretty cool. Definitely brings him more in line with Tigur and Mephi. But, no more Chooser of the Slain or Tempest powers. Rune Priests can buy a Psychic Hood for 10 points and all have Adamantium Will.

Iron Priests get Thunder Hammers for free, which is silly since their servo-arm is already x2 Strength, but I guess you get to choose between Concussive or AP1 so I guess I can see it.

Basic CAD lets you have up to 6 HQs and requires 2 HQ just to play. Not all units get Outflank on a 4+ only Troops with an IC in their unit get that 4+, everyone else is a 6. But you also get to pick one unit in Reserves every turn after the first and they automatically come on the board, so that is kind of nice.

I don't know why people are so hard on Murderfang. Sure the name is stupid, and the unmeltable mega alien ice claws make me sad, but in combat he is a beast. Get a FW Dreadnought Drop Pod and drop him down, flame the enemy then disembark next round and tear it up. His fluff is stupid (with the exception of a Wulfin Dreadnought, which is an interesting concept) but his rules are stupid good.

Psychic powers are meh at best. JotWW is only good if you have a single model unit or a group of elites that you don't care who dies first. Focused witchfire with 1 casualty, and no vehicles or MC, is as was said before, mega nerf. Living Lightning has a Tesla effect, so that sounds fun to play with. The Wolf Spirits seemed to get better, one of them has Precision Shots on it, but I am still in the meh category. Go Biomancy and rip crap up.

All in all I think it is a step in the right direction and brought them back in line with other Codexes, and I am really looking forward to getting them into glorious combat. I am just disappointed at HOW they did that and am not thrilled with all of the changes.
 

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I like what I am reading so far. I am a little disappointed about the loss of the anti-psyker stuff, Wolf Tooth Necklace, Long Fang's special split fire, and Terminators in drop pods.

Njal got a bit of a side shuffle. He is finally ML3, and gets to re-roll a failed psychic test and deny the witch each psychic phase, so that is pretty cool. Definitely brings him more in line with Tigur and Mephi. But, no more Chooser of the Slain or Tempest powers. Rune Priests can buy a Psychic Hood for 10 points and all have Adamantium Will.

Iron Priests get Thunder Hammers for free, which is silly since their servo-harness is already x2 Strength, but I guess you get to choose between Concussive or AP1 so I guess I can see it.

Basic CAD lets you have up to 6 HQs and requires 2 HQ just to play. Not all units get Outflank on a 4+ only Troops with an IC in their unit get that 4+, everyone else is a 6. But you also get to pick one unit in Reserves every turn after the first and they automatically come on the board, so that is kind of nice.

I don't know why people are so hard on Murderfang. Sure the name is stupid, and the unmeltable mega alien ice claws make me sad, but in combat he is a beast. Get a FW Dreadnought Drop Pod and drop him down, flame the enemy then disembark next round and tear it up. His fluff is stupid (with the exception of a Wulfin Dreadnought, which is an interesting concept) but his rules are stupid good.

Psychic powers are meh at best. JotWW is only good if you have a single model unit or a group of elites that you don't care who dies first. Focused witchfire with 1 casualty, and no vehicles or MC, is as was said before, mega nerf. Living Lightning has a Tesla effect, so that sounds fun to play with. The Wolf Spirits seemed to get better, one of them has Precision Shots on it, but I am still in the meh category. Go Biomancy and rip crap up.

All in all I think it is a step in the right direction and brought them back in line with other Codexes, and I am really looking forward to getting them into glorious combat. I am just disappointed at HOW they did that and am not thrilled with all of the changes.
Servo arm/harness just gives you 1 or 2 bonus power fist attacks, your normal attacks are with what ever weapon you use, so it'll be something like 2-3 Thunder hammer attacks and a power fist attack, if he had a power weapon like a sword he'd have 2-3 power sword attacks that strike at initiative and then a power fist attack that strikes last.
 

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Do iron priests come with the servo harness, or is it an upgrade? I'm working on a conversion of one at the moment, so it'd be handy to know.
>> They dont mate. Same set-up as before cept they can take a THunderwolf mount. Got my dex this morning, pretty good, a few changes. Wolf guard pack leaders are an upgrade, dont have to take hem if ye dont want.
 

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Do iron priests come with the servo harness, or is it an upgrade? I'm working on a conversion of one at the moment, so it'd be handy to know.
Sorry, it was late and I misspoke. No servo-harness at all, not even an upgrade. :(

Servo arm/harness just gives you 1 or 2 bonus power fist attacks, your normal attacks are with what ever weapon you use, so it'll be something like 2-3 Thunder hammer attacks and a power fist attack, if he had a power weapon like a sword he'd have 2-3 power sword attacks that strike at initiative and then a power fist attack that strikes last.
Not anymore. It was faq'd back in 6th that servo-arm/harness is another weapon option. It is just like having a S x2 AP1 Specialist Weapon. But since they have a TH that's a bonus attack no matter which way you roll it. Even doubled checked the nex codex, it is not how it used to be. :(

However, I did just read while checking that Wolf Claws no longer let you re-roll misses, but are +1 S with Shred. Off topic, but I thought it was awesome.
 

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First thoughts of mine.

Rune priests are still going to be the staple HQ choice, considering mastery level 2 and a hood is actually cheaper than the basic Rune priest in the last codex

Wolf Claws are going to be the new standard for most wolf CC units and Wolf Guard pack leaders, since it's +1S as well as shred, so that's a nice weapon

Grey Hunters remain fantastic troops, but if you use the SW formation, you don't get objective secured, which is total fucking pants. It doesn't even make any fluff sense, SW are just as tactically aware as every other space marine.

Blood Claws are dirt cheap, and a pretty viable option.

Long Fangs got the long expected smack with the price bat, going back up to normal Devastator marine prices.

And the Stormwolf plane is probably one of the best fliers in the game (not a surprise since GW want to sell as many of them as possible)



This codex has basically taken a lot away from space wolves in terms of uniqueness and the ability to play them completely differently from regular marines. A lot of units have lost quite a few special rules, like Wolf Scouts, Njal, Long Fangs. In return we now have access to fliers and a few significantly cheaper units. The relics of the Fang are very nice as well, with particular emphasis on the Armour of Russ. I can see it being a widely used option for Thunderlords. I have yet to analyse the codex in full, but so far it's a resounding 'ok' from me.

Also, there's a fucking weapon called the 'Fangsword of the Ice Wolf'. That's one million fucking times worse than Murderfang and Canis mcwolfywolf put together
 

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My thoughts on the new Space Wolf releases: (Solely the models. I don't know jack-shit about SW rules.)

Dreadnought/Bjorn/Murderfang: Love the new Venerable Dreadnought, it looks totally unique to the Wolves and fitting, almost a step away from the Contemptors of the Heresy. Bjorn looks good and I like his claw, but he seems less ornate than the Venerable and I dislike that; Bjorn should be the oldest and most venerable of all the Dreadnoughts. Murderfang, I am not a fan. I like the claws and the bone racks, but that face is just the most godawful thing i've seen in a 40k kit in a good while. It's like a human just strapped himself in and took a Dread for a joy-ride. A better choice would have been a bronze death-mask of a bearded Fenrisian warrior, now that would have made him look damn good.

Logan Grimnar: LOVE IT. Grimnar's new pose looks brilliant with just the right amount of detail and wolfiness, and that chariot is absolutely brilliant. Something that makes Grimnar stand out beyond just having a badass axe. The Fenrisian Wolves look good too, though I would definitely paint them in unique colours to make them stand out as the Wolf-Brothers of Grimnar, rather than just common brown as the rest of the wolf models seem to be.

Stormfang Gunship: Not really a fan of the model. It may just be me but it just seems too "on the nose" for a Norse longboat, yet another thing that makes the Space Wolves the Space Vikings of 40k. Not a bad thing I suppose, but looking at this kit all I can think is that it's missing the oars.


LotN
 

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Dreadnought/Bjorn/Murderfang: Love the new Venerable Dreadnought, it looks totally unique to the Wolves and fitting, almost a step away from the Contemptors of the Heresy. Bjorn looks good and I like his claw, but he seems less ornate than the Venerable and I dislike that; Bjorn should be the oldest and most venerable of all the Dreadnoughts.
GW model design team seems to be reading the fluff a lot more, which is actually why I like the look of the new Bjorn so much. Bjorn HATES the ornate designs on his coffin, and says so in the fluff ALL THE TIME. He is actually kind of whiny about it. So good work design team for making a model that matches the fluff.

Grey Hunters remain fantastic troops, but if you use the SW formation, you don't get objective secured, which is total fucking pants. It doesn't even make any fluff sense, SW are just as tactically aware as every other space marine.
I think what they are trying to do is be more specific with the reason you are taking the detachment. You can take a CAD from the rulebook and get OS, or take Wolves Unleashed or a Great Company, which the description on both say the goal is to kill, not to secure. You want OS take a CAD. You want extra Killy rules, take a detachment from the Codex.

This codex has basically taken a lot away from space wolves in terms of uniqueness and the ability to play them completely differently from regular marines. A lot of units have lost quite a few special rules, like Wolf Scouts, Njal, Long Fangs. In return we now have access to fliers and a few significantly cheaper units. The relics of the Fang are very nice as well, with particular emphasis on the Armour of Russ. I can see it being a widely used option for Thunderlords. I have yet to analyse the codex in full, but so far it's a resounding 'ok' from me.
This is the biggest complaint I have as well. Sure we got a lot of cool stuff, but did we have to lose so much? Dreadnoughts with more than power fists is nice and great, and a chariot is amazing, but did we have to lose the flare too?

Also, there's a fucking weapon called the 'Fangsword of the Ice Wolf'. That's one million fucking times worse than Murderfang and Canis mcwolfywolf put together
Whoever named some of these things needs to be punched in the throat.
 

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No, in fact there is no HQ that change FoC at all.

A real sexy thing now is lone wolf's. they do not do the Vp thing anymore, they just don't score. What is sexy is they are not tied to a FoC anymore. You can take 1 for each troop choice or WGP choice. So in a standard FoC 6-9 of them possible.
 
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