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Name pretty much says it. I?ll be trying to keep a constant log of my painting of a Space Wolves Force. Naturally, comments are more than welcome.
Grey Hunter
This is the mini in its current state. As all my minis, it tends to look shittier and shittier the more you zoom into the picture. However, in the grand scheme of a small force, this is a standard that I can accept. I can do better, but at some point I need to draw a line between the (insane) amount of time it takes me to paint Space Wolves and all their details, and a look that I find acceptable.
That being said, I will clean up and correct this model in its largest impurities, once it?s done.
The process to get here was fairly standard. I?ll not go into the details of every element, as they are repeated later anyway. These are just the basic layers:
- 2 very thin coats of Abaddon Black as base
- 2 very thin coats of The Fang
- 1 generous and rough do-over of Agrax Earthshade
- 1 ca. 50:50 water mix with Russ Grey anywhere but the recesses
- 1 round of Fenrisian Grey for highlights.
As mentioned already, I am extremely slow, so not only will I not add techniques with more layers, but I will actually try to use less.
I will keep working the backpack now.
Backpack
I hate doing backpacks. All in all they have little visual impact, and in the case of Space Wolves, a lot of elements. This one has an animal skull attached to it. It?s fair to assume that it?s a wolf.
As I said, I want to try working with fewer layers, so this one has been directly based with The Fang and painted as follows. I skipped a base layer of Abaddon Black. Anyone insane enough to read through all of this, I?d like to hear your opinion on that. Anyway:
- 2 very thin layers of The Fang
- 1 heavy coat of Nuln Oil (should have been Agrax Earthshade to be consistent with the rest of the mini, my mistake, bleh)
- 1 layer of Russ Grey that came out way too thick, especially on the upper part of the backpack As said, it had almost been a year since I had touched a brush. You tend to lose a feeling for the right consistency in paint, although it comes back quickly.
For the trimming:
- 1 layer of Balthasar Gold
- 1 wash with Agrax Earthshade
- 1 highlighting with Gehenna?s Gold
- 1 final highlight with Runefang Steel
I?ve come to get used to this tone of gold, although I found it rather coppery in the beginning. I?m OK with it now.
Moving on to the skull.
Backpack ? skull
First, I give the skull a thin coat of White Scar.
As with all whites, distribution for me comes out very uneven in terms of consistency and dryness-moisture. I hate white colors. Seems like there?s no way of turning them either into a wash or a way too dry and thick layer.
I proceed with another thin layer of Ushabti Bone. By now I?m not very pleased with how this is going.
- Next is a very heavy hand of Agrax Earthshade.
- After that, comes a more careful, thin and dry layer of Ushabti Bone over the elevated areas of the skull.
- Finally, I apply a 3:1 mix of Ushabti Bone and White Scar highlight for the most elevated and protruding areas of the skull. I try to not overdo it.
- After painting the string holding the skull (fidgety business) in Leadbelcher with Nuln Oil wash and Runefang Steel highlights, I?m done with this skull jazz.
I will keep working on the backpack tonight and hopefully complete it.
Grey Hunter


This is the mini in its current state. As all my minis, it tends to look shittier and shittier the more you zoom into the picture. However, in the grand scheme of a small force, this is a standard that I can accept. I can do better, but at some point I need to draw a line between the (insane) amount of time it takes me to paint Space Wolves and all their details, and a look that I find acceptable.
That being said, I will clean up and correct this model in its largest impurities, once it?s done.
The process to get here was fairly standard. I?ll not go into the details of every element, as they are repeated later anyway. These are just the basic layers:
- 2 very thin coats of Abaddon Black as base
- 2 very thin coats of The Fang
- 1 generous and rough do-over of Agrax Earthshade
- 1 ca. 50:50 water mix with Russ Grey anywhere but the recesses
- 1 round of Fenrisian Grey for highlights.
As mentioned already, I am extremely slow, so not only will I not add techniques with more layers, but I will actually try to use less.
I will keep working the backpack now.
Backpack
I hate doing backpacks. All in all they have little visual impact, and in the case of Space Wolves, a lot of elements. This one has an animal skull attached to it. It?s fair to assume that it?s a wolf.
As I said, I want to try working with fewer layers, so this one has been directly based with The Fang and painted as follows. I skipped a base layer of Abaddon Black. Anyone insane enough to read through all of this, I?d like to hear your opinion on that. Anyway:

- 2 very thin layers of The Fang
- 1 heavy coat of Nuln Oil (should have been Agrax Earthshade to be consistent with the rest of the mini, my mistake, bleh)
- 1 layer of Russ Grey that came out way too thick, especially on the upper part of the backpack As said, it had almost been a year since I had touched a brush. You tend to lose a feeling for the right consistency in paint, although it comes back quickly.
For the trimming:
- 1 layer of Balthasar Gold
- 1 wash with Agrax Earthshade
- 1 highlighting with Gehenna?s Gold
- 1 final highlight with Runefang Steel
I?ve come to get used to this tone of gold, although I found it rather coppery in the beginning. I?m OK with it now.
Moving on to the skull.
Backpack ? skull
First, I give the skull a thin coat of White Scar.

As with all whites, distribution for me comes out very uneven in terms of consistency and dryness-moisture. I hate white colors. Seems like there?s no way of turning them either into a wash or a way too dry and thick layer.
I proceed with another thin layer of Ushabti Bone. By now I?m not very pleased with how this is going.
- Next is a very heavy hand of Agrax Earthshade.
- After that, comes a more careful, thin and dry layer of Ushabti Bone over the elevated areas of the skull.

- Finally, I apply a 3:1 mix of Ushabti Bone and White Scar highlight for the most elevated and protruding areas of the skull. I try to not overdo it.
- After painting the string holding the skull (fidgety business) in Leadbelcher with Nuln Oil wash and Runefang Steel highlights, I?m done with this skull jazz.


I will keep working on the backpack tonight and hopefully complete it.