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Discussion Starter · #1 · (Edited)
I would love to get your opinions on the following army list, constructive criticism / feedback would be very welcome.

UNIT 1

Wolf Priest
Wolf Guard Pack Leader w/ 2 Power Fists
14 Blood Claws, Flamer, Power Fist
Land Raider Crusader with Multi Melta

UNIT 2

Grey Hunters x 9 w/ melta gun, power fist, mark of the wulfen, wolf standard
Wolf Guard w/ Power fist & Combi Flamer
Rhino

UNIT 3

Grey Hunters x 9 w/ melta gun, power fist, mark of the wulfen, wolf standard
Wolf Guard w/ Power fist & Combi Flamer
Rhino

UNIT 4

Long Fangs x 5, 4x Missile Launchers, 1 sargeant

UNIT 5

Scouts x 5 w/ 1 Melta guns
Wolf Guard Pack Leader w/ Power Fist @ Combi Melta

UNIT 6

Scouts x 6 w/ 6 Sniper Rifles


The idea here is to run the landraider to where i want it, pop open transport with the melta and assault the squishy innards.
The wolf priest makes the bloodclaws fearless and grants the unit preferred enemy rule (including rerollable power fist attacks). plus the bloodclaws get the plus 2 attacks on the charge.

The long fangs will sit back launching missiles at tanks and transports.

The Scouts will come in behind enemy lines and pop open tanks / transports / opponent home objective holders with melta, then burn the contents with melta before assaulting. The Sniper Rifle scouts will sit and blast away at infantry.

One of the two grey hunter squads will go objective hunting / assaulting. whilst depending on game type the other will hold a home objective. Both grey hunters have the ability to pop open tanks or transports and assault the troops inside.

Your thoughts please.
 

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Discussion Starter · #2 ·
I should probably point out i play alot against guard / sisters / dark eldar / other marine variant armies.
 

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Discussion Starter · #4 ·
Ah indeed my mistake. Will amend straight away.
 

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[U said:
UNIT 1[/U]

Wolf Priest
Wolf Guard Pack Leader w/ 2 Power Fists
14 Blood Claws, Flamer, Power Fist
Land Raider Crusader with Multi Melta

.
is your wolf guard leader using 2 power fists? why?
[/B][/U]


[U said:
UNIT 6[/U]

Scouts x 6 w/ 6 Sniper Rifles
.
drop these
your snipers are elites.. can't sit on top an objective.. so field them as an aggresive unit with melta/plasma etc.
use there so helpfull "behind enemy lines rule"




is this helping any?
 

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Discussion Starter · #7 ·
yes wolf guard is with 2 power fists. Power Fists are considerably cheaper on wolf guard than they are on blood claws or grey hunters. Also the Wolf Guard gets two base attacks as opposed to the 1 base attack of the grey hunters. They also have higher WS than a blood claw. What this does is give the unit 4 power fist attacks at WS 4. In addition the preferred enemy rule confered from the wolf priest to the unit allows all to hit rolls to be rerolled.

As for the sniper rifle scouts, in my last game these more than made up their points worth by whittling down infantry at a great rate.
 

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Discussion Starter · #8 ·
This is the revised / amended version 2 of my 1500 point army list.

Is this better tha my first draft?

UNIT 1

Wolf Priest
Wolf Guard Pack Leader w/ 2 Power Fists
14 Blood Claws, Flamer, Power Fist
Land Raider Crusader with Multi Melta

UNIT 2

Grey Hunters x 7 w/ melta gun, power fist, mark of the wulfen, wolf standard
Wolf Guard w/ Power fist & Combi Flamer
Rhino

UNIT 3

Grey Hunters x 7 w/ melta gun, power fist, mark of the wulfen, wolf standard
Wolf Guard w/ Power fist & Combi Flamer
Rhino

UNIT 4

Long Fangs x 5, 4x Missile Launchers, 1 sargeant

UNIT 5

Scouts x 5 w/ 1 Melta guns
Wolf Guard Pack Leader w/ Power Fist & Combi Melta & Melta Bombs

UNIT 6

Scouts x 5 w/ 1 Melta guns
Wolf Guard Pack Leader w/ Power Fist & Combi Melta & Melta Bombs




The idea here is to run the landraider to where i want it, pop open transport with the melta and assault the squishy innards.
The wolf priest makes the bloodclaws fearless and grants the unit preferred enemy rule (including rerollable power fist attacks). plus the bloodclaws get the plus 2 attacks on the charge.

The long fangs will sit back launching missiles at tanks and transports.

The Scouts will come in behind enemy lines and pop open tanks / transports / opponent home objective holders with melta, then burn the contents with melta before assaulting.

One of the two grey hunter squads will go objective hunting / assaulting. whilst depending on game type the other will hold a home objective. Both grey hunters have the ability to pop open tanks or transports and assault the troops inside.

Your thoughts please.
 
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