Warhammer 40k Forum and Wargaming Forums banner

1 - 20 of 28 Posts

·
Rattlehead
Joined
·
6,741 Posts
Discussion Starter #1
My group allows Forge World, so I have access to Hyperios Launchers to cover anti-air (for those who don't know, they're 35pts each; crewless artillery with T6, armed with a twin-linked Skyfire Interceptor Missile Launcher each, and they come in Fast Attack in squads of 1-3; that's 9 Skyfire/Interceptor Krak Missiles on T6 3+ 2W chassis for 315pts). I also only play against maximum 1 flyer - either a Heldrake or a lone Night Scythe. The group consists of an Eldar player, a CSM player, and a Necron player.

So, with their anti-flyer weaknesses covered, are Space Wolves still a strong army in 6th? I remember them being very strong in 5th, but they seem to have fallen off the radar a bit since 6th hit.
 

·
Registered
Joined
·
4,190 Posts
If you can deal with the inevitable Heldrake(s) when it appears then Wolves are very strong. I believe their greatest weakness is their inability to punch through Broadside/Riptide 2+ saves at a distance of over 12" (double tap plasma/melta) which means Long Fangs eventually lose that shooting war - bouncing off 2+ with Kraks while eating S8 AP2 Cover-Ignoring blasts. If you can find a reliable way to drop 2+ saves from across the table, either with allies or wargear choices then you should be able to construct something very playable.

Of course when the new codex drops your Lascannons will cost the same as everyone elses, so will be viable on Long Fang squads.
 

·
Rattlehead
Joined
·
6,741 Posts
Discussion Starter #3 (Edited)
If you can find a reliable way to drop 2+ saves from across the table, either with allies or wargear choices then you should be able to construct something very playable.
Luckily for me, I'm the only player in the local meta who brings anything with a 2+ save except for Sempiternal Weave on the odd Overlord.

There is a Wraithknight kicking around, which is annoying, but that's very much easier to bring down for Wolves I would imagine with all the missiles kicking around. There may eventually be a Riptide though - would Jaws of the World Wolf be somewhat reasonable for dealing with a single Tide?

EDIT: Wait, no, of course it doesn't - the Riptide is a Jet MC.
 

·
Registered
Joined
·
4,190 Posts
In that case it sounds like Wolves would be very strong in your meta - if and when a single Riptide shows up then you should be able to blizzard it under in short order. The problem is if someone buys a Firebase Cadre...
 

·
Rattlehead
Joined
·
6,741 Posts
Discussion Starter #5
In that case it sounds like Wolves would be very strong in your meta - if and when a single Riptide shows up then you should be able to blizzard it under in short order. The problem is if someone buys a Firebase Cadre...

@falcoso - Don't listen to this guy...

Thanks for the solid advice, Sethis.
 

·
Registered
Joined
·
12 Posts
I recently played a 40k game with my space wolves. Here is a list of that games MVPs:

1x Skyshield Landing Pad (for your longfangs) (possibly adding obstacles if Stronghold Assault is ok with your gaming group) (this is also the only way of keeping your saves vs Tau)
15x Longfangs with ML
10x Wolfguard,
2 with cyclone ML joined to longfangs
8 with combi-plasma in drop pod (anti-riptide or any other large threat)

Also my suggestion:
Skip the scouts and the thunderwolf cavalry.

Conclusion: The Space Wolves still got a unique postition with so many possible Missile Launchers. Id say that they are atleast as strong as Vanilla Marines even without the gravguns. You have to run a bit "cheesy"/spam to be as strong as other armies but if you do you should be evenly matched.
 

·
Rattlehead
Joined
·
6,741 Posts
Discussion Starter #7
Wolf lord on Thunderwolf. Painted to a good standard, finecast
Rune priest painted to a good standard, converted from the DV Librarian

Dreadnaught painted to a good standard. Arms are no glued on, has assault cannon and power fist with storm Bolter. Body is from the AoBR dread.
Wolf scouts, painted to a good standard with heavy Bolter
4 wolf guard part painted with various weapons

10 grey hunters, 2 with plasma guns, 2 with wulfen heads. Painted to good standard, or mostly painted.
5 part built grey hunters
1 Razorback with lascannons painted to good standard
1 Rhino painted to good standard
1 rhino/razorback weapons are unbuilt, but I have them somewhere!
2 drop pods, one black that doesn't open, one painted that does.

2 land speeders undercoated black. I have the weapon options for them, but not sure where.
5 part painted swift claws, painting is of a good standard.

6 long fangs with 5 lascannons part painted
6 long fangs with 5 missile launchers part painted
6 long fangs with 5 heavy bolters part painted
1 plasma cannon Long Fang
1 multi melta Long fang ( I may have 2 of these I can't remember)

There's the model list, but there may be a little more stuff. Added to that is stuff I already have but can repaint - another Drop Pod, 5 more Missile Launchers, 2 more Land Speeders, 2 more Rhinos, Rune Priest, 15 more Grey Hunters (fairly generic Power Armoured Infantry converted from Tacticals and Assault Marines I'm not using), 7 more Wolf Scouts, a Predator, a Vindicator and a Wolf Lord/Guard with Power Fist.

I'm thinking of stacking 30 Grey Hunters in Drop Pods with Rune Priests, then bringing a couple of Missile Launcher Long Fang units in Razorbacks with a Wolf Lord running about with Saga of the Bear/Storm Shield/Thunder Hammer and Wolves, a pair of Scout Squads with Meltas using Behind Enemy Lines, and then Hyperios Launchers. Maybe?
 

·
Rattlehead
Joined
·
6,741 Posts
Discussion Starter #8 (Edited)
Wolf Lord with Wolftooth Necklace, Thunderwolf Mount, Saga of the Bear, Power Fist and Storm Shield
Rune Priest with Wolftail Talisman, Chooser of the Slain, Living Lightning and Jaws of the World Wolf
Rune Priest with Wolftail Talisman, Living Lightning and Tempest's Wrath

10 Grey Hunters with 2 Meltaguns, Mark of the Wulfen and Wolf Standard in Drop Pod
9 Grey Hunters with Meltagun, Mark of the Wulfen and Wolf Standard in Drop Pod
9 Grey Hunters with Meltagun, Mark of the Wulfen and Wolf Standard in Drop Pod

Land Speeder with Typhoon Missile Launchers
Land Speeder with Typhoon Missile Launchers
Land Speeder with Typhoon Missile Launchers

6 Long Fangs with 5 Missile Launchers
6 Long Fangs with 5 Missile Launchers

Inquisitor Coteaz

Aegis Defence Line with Quad-Gun

There's the list I've come up with for when my opponent's being nice or poor and can't afford Flyers, or against minimal Flyers (i.e. most games - probably over 50% of my games are against Flyer-less Orks or Eldar, or Necrons with a single Scythe). Against one of the scarier options (Heldrake), I'd swap out the Land Speeders for nine Hyperios Platforms, which considering I can Twin-Link a squad of Long Fangs as well as fire the Quad-Gun, should be more than enough.

EDIT: Derp, meant to edit that, not double-post.
 

·
Premium Member
Joined
·
6,195 Posts
I would give the WL Runic Armor, especially since he is going to be out there on his own. Never was a fan of Speeders, just too fragile for the points, 270 points of them would be better suited elsewhere in my opinion.
 

·
Registered
Joined
·
4,190 Posts
Your mileage may vary, but I've never felt that taking Pods over Rhinos was a good trade off.
 

·
Rattlehead
Joined
·
6,741 Posts
Discussion Starter #12 (Edited)
Pretty sure I made a boo-boo with that last list, missing out Razorbacks for the Long Fang units.

Ok, so:

Wolf Lord with Runic Armour, Power Fist, Saga of the Bear, Runic Armour, Wolftooth Necklace and Storm Shield on Thunderwolf Mount accompanied by 2 Fenrisian Wolves
Rune Priest with Chooser of the Slain, Runic Armour, Living Lightning and Tempest's Wrath
Rune Priest with Runic Armour, Living Lightning and Jaws of the World Wolf

Lone Wolf with 2 Fenrisian Wolves, Terminator Armour, Chainfist and Storm Shield
Lone Wolf with 2 Fenrisian Wolves, Terminator Armour, Chainfist and Storm Shield

10 Grey Hunters with 2 Meltaguns, Wolf Standard and Mark of the Wulfen in Drop Pod
9 Grey Hunters with Meltagun, Wolf Standard and Mark of the Wulfen in Drop Pod
9 Grey Hunters with Meltagun, Wolf Standard and Mark of the Wulfen in Drop Pod

6 Long Fangs with 5 Missile Launchers in Razorback with Lascannon/Plasma Gun
6 Long Fangs with 5 Missile Launchers in Razorback with Lascannon/Plasma Gun

Inquisitor Coteaz

Aegis Defence Line with Quad-Gun

Lone Wolves instead of Land Speeders? Runic Armour on the Priests for tanking at the front of a unit, 10pts left over.

I don't know about the Lone Wolves instead of Speeders, the Speeders allow for more Missiles and are pretty damn fast. Speeders can also take Multi-Meltas for mobile Melta which is always good, I guess?

Your mileage may vary, but I've never felt that taking Pods over Rhinos was a good trade off.
I currently run a Dark Angels list with three units of Deathwing that drop into my enemy's craw on the first turn and it tends to wrong-foot my friends quite well. I'm going to lose my transports against Aiden, who brings 3+ Wave Serpents, so I may as well be in Pods to try and get closer; I'm going to lose a shooting war to Arthur, who brings Noise Marines and a Heldrake as well as Obliterators and a bunch of basic CSM in Rhinos, and I'm going to simply be torrented down as I advance by falcoso, who brings about a bajillion 24" shots with his Necrons. Drop Pods seemed a nice way to refresh the game around here, as well as being a bit new (I played mech Marines all through 5th, but never played a Drop list).

However, I will be getting a couple of Rhinos in the trade as well as the ones I already have, so I can easily swap between the two.
 

·
Registered
Joined
·
1,384 Posts

·
Premium Member
Joined
·
6,195 Posts
I personally love LW the way you set them up. I tend to ditch the wolves on them when I need the points but keep the rest of the gear the same. As for giving the RP RA to tank.... the RP are very squishy and I would not recommend putting them in that spot. You would be better off ditching one of them and sticking some Wolfguard in TDA in those spots. I tend to keep my RP on the cheap side and only splurge to give them CotS for the extra shooting ommph.
 

·
Registered
Joined
·
12 Posts
Your mileage may vary, but I've never felt that taking Pods over Rhinos was a good trade off.
Interestingly enough ive had the opposite experience. Ever since 6th edition ive never been able to get my rhinos across the board unless i spam 6-8 of them. The drop pods work very well for suicide missions to kill a single target (like a landraider or riptide). 8 Combi-plasmas in a pod is often the only way to deal with those pesky R'varna suits.
 

·
The Tinkerer
Joined
·
832 Posts
Lone Wolf with 2 Fenrisian Wolves, Terminator Armour, Chainfist and Storm Shield
You do know that modelling this requires a bit of a conversion, right... seeing that there are no right-handed Chainfists and all Storm Shields are right-handed as well! I got round this by shortening one-sided chainswords and mounting them onto a right-handed wolf claws with their blades snipped off.


Aegis Defence Line with Quad-Gun
Who have you got in mind to man this? In the past I had a Wolf Guard Battle Leader (with bolt pistol and chainsword on runic armour and 2 wounds at 90pts) manning it on BS5 (2+ to hit with TL re-rolls of 1's). This was a very good combo, almost guaranteed kills and very hard to kill!
 

·
Rattlehead
Joined
·
6,741 Posts
Discussion Starter #17
You do know that modelling this requires a bit of a conversion, right... seeing that there are no right-handed Chainfists and all Storm Shields are right-handed as well! I got round this by shortening one-sided chainswords and mounting them onto a right-handed wolf claws with their blades snipped off.
Harrumph, I hadn't spotted that! Ah well, I think I can manage a minor conversion, especially if the Shield's held close to his body so you can't see the total hack job of his hand behind it.

Who have you got in mind to man this? In the past I had a Wolf Guard Battle Leader (with bolt pistol and chainsword on runic armour and 2 wounds at 90pts) manning it on BS5 (2+ to hit with TL re-rolls of 1's). This was a very good combo, almost guaranteed kills and very hard to kill!
I was going to use Coteaz, but a WGBL is a good choice too. :victory:
 

·
Premium Member
Joined
·
6,195 Posts
I like running a RP with CotS and the reroll to hit Primaris power attached to a unit of LF
 

·
Rattlehead
Joined
·
6,741 Posts
Discussion Starter #19
I like running a RP with CotS and the reroll to hit Primaris power attached to a unit of LF
I thought about that, but an Inquisitor is 64pts and gets you a Divination power, 3 Servo-Skulls and Ld10 Stubborn, which is essentially all you're using the Rune Priest for at that point anyway. Getting them close seems to be a better option since Runic Weapons are so much more powerful now, simply by virtue of Psykers being even more popular and all other psychic defences being stripped away.
 

·
Registered
Joined
·
4,190 Posts
Interestingly enough ive had the opposite experience. Ever since 6th edition ive never been able to get my rhinos across the board unless i spam 6-8 of them.
How much terrain are you using on your table that 100% fully blocks all line of sight to a Rhino size chassis, and where is it normally placed? That's often the biggest determining factor as to how well Rhinos/Razorbacks do in 6th
 
1 - 20 of 28 Posts
Top