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Space Wolf Water List w/ Killer Hammer

1532 Views 19 Replies 7 Participants Last post by  Deuce
CC please. So far I am 0-1 but I learned a lot and I deployed like total crap. I think I can do better. Let's see if you agree.

Logan
Arjac
Wolf Guard with Terminator Armor
Wolf Guard with Terminator Armor
Wolf Guard with Terminator Armor
Land Raider Crusader

Rune Priest with Living Lightning/Murderous Hurricane
5x Grey Hunter with MotW and Flamer
Rhino

Rune Priest with Living Lightning/Storm Caller
5x Grey Hunter with MotW and Flamer
Rhino

3x Landspeeder with MM/HF

Long Fangs with 4x ML
Razorback with TLLC

Long Fangs with 4x ML
Razorback with TLLC

Long Fangs with 4x ML

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just under 2000
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Looks similar in function to this list - I just incorporate my hammer unit into my troops (but then so do you with Logan)

  • Rune Priest, 7 Grey Hunters (Melta and Power Weapon), Wolf Guard (melta bombs and Powerweapon) in a Rhino with PMSB
  • Rune Priest, 7 Grey Hunters (Melta and Power Weapon), Wolf Guard (melta bombs and Powerweapon) in a Rhino with PMSB
  • Wolf Guard with Thunderhammer, 8 Grey Hunters (Melta and Power Weapon) in Rhino with PMSB.
  • Long Fang Pack – 5 Missile Launchers, Squad Leader in Razorback with TL Lascannon
  • Long Fang Pack – 5 Missile Launchers, Squad Leader in Razorback with TL Lascannon
  • Long Fang Pack – 5 Missile Launchers, Squad Leader in Razorback with TL Lascannon
  • 5 Grey Hunters (Flamer) in Razorback with TL Lascannon
  • 5 Wolf Scouts (meltagun and melta bombs)
  • Land Speeder Typhoon (ML and Melta)
  • Land Speeder Typhoon (ML and Melta)

I think Logan + Arjac + 2 Rune Priests is a bit on the expensive side, but it's effectively a rock list with good support.

The only concern I would have is pretty much the same as Inquisitor Malaclypse -- Really light on scoring units. Also, I'm not wild about the speeders... I think they're better as Typhoon/MM... but I think I'm at odds vs the internet on that one...
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I tend to use the speeders as long range fire support, blocking and LR suicide runs. The HF is cool and lots of folks use them... but you have to get right up on your opponent to shoot it, and if I'm running a really shooty list, I tend to castle up.... so if I run them HF/MM then I may not get a chance to use them. But by taking them MM/ML they can stand back and shoot as well... So from a flat firepower perspective, they're prefereable to me.

For the LF, I think the decision should be made based off of how you intend to play the GH... I tend to keep the squads cheap and rely on assaulting multiple units if I have to get them into play (ie, vs TermieHammer) Personally, I pretty much always err on the side of more firepower, so I would be more inclined to take the LF.
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