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#1 advice when fighting Nids at low levels (and all the time): Mech up. Those Gaunts and Gargoyles won't do jack shit against even light vehicles. The only problem you will have is the Doom, but that sucker can be insta-killed by S8 shots so Devs with Missile Launchers should do the trick.

In fact, heres a skeleton list:



Troops:
Tactical Marine Squad (10) /w Rhino, Flamer, Missile Launcher
Tactical Marine Squad (10) /w Rhino, Flamer, Missile Launcher

Heavy Support:
Dev Squad (5) /w 4xMissile Launcher, Razorback
Dev Squad (5) /w 4xMissile Launcher, Razorback

This leaves you with 210 points to spend on an HQ or other bits. Tac Squads might benefit from some upgrades on the Sarge, or you could give Twin-Linked Lascannons to the Razorbacks. You could even grab a Dreadnought and go with a bare bones Libby/Captain as an HQ.


This is a simple and balanced 1000 pt template. Tac squads are large anough to hold objectives effectively and rip up infantry with weight of fire, while Devs can take down anything using the ultimate versatility offered by the Missile Launcher. All your units are meched up so you can move quickly and safely.
 
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