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space marines help

1462 Views 10 Replies 7 Participants Last post by  The Son of Horus
Yo guys just need a wee bit of help with mylist.
Here it is -
HQ
Comander 155pts
lighing claw
plasma combi
art armour
iron halo

chaplin 101pts
bolt pistal

librarain epistolary 146pts
vortex of doom
bolt pistal


Elites
vets 205 (5man)
twin lighting claws
power wep
power fist
terminator honours
all with polt pistals

troops all 10 men units
tactical squad1 170pts
melta gun
missile lancher

tactical squad2 170pts
melta
missaile lancher

tactical squad3 161pts
flamer
heavy bolter

tactical squad4 195pts
plasma gun
plasma pistal
missile launcher
termanator honours

tactical sqaud5 161pts
flamer
heavy bolter

fast attack
assault squad 135 pts(5man unit)
tremaator houners
power wepon

Heavy
Devastator sqaud1 155pts(5 man unit)
four missile laubchers

Deavastator sqaud 2 330pts(10 man unit)
2 plasma cannons 2 lascannons
term honours
plasmapistal
power fist

land rader 250pts


what do you guys and gals think i can get to beef it up

ps sorry about spelling
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WTF its 3 hqs at 1.5k points not 1
Only for Space Wolves.



I've built a Battle Company, from which I draw the majority of my 2000 point army. I'd make sure you've got Rhinos for each squad, as has been mentioned. I'd also look into between three and five units from the Armoury-- Predators, Whirlwinds, Vindicators, and the like. You won't need as many armored units as you might think if you've got a Battle Company present-- the squads' heavy weapons and in particular the Devastators can provide more fire support than any number of comparably-priced tanks that you can bring. Once you've got what passes for heavy armor in a Space Marine army sorted out, I'd look into getting some stuff from the 8th Reserve Company (the Assault reserve) in the form of land speeders. Those little devils are worth their weight in gold. The way the formation reads for the Battle Company is to have two full-strength Assault Squads, so any further units that would be crewed by Assault marines would have to be crewed by Reserve Company guys. Kind of a moot point, but it's good to know when you're putting markings on your models. 1st and 10th (Veteran and Scout companies, respectively) are pretty much optional... you honestly don't need 'em.

The first order of the day is to make sure you've got ten-man squads, though. You can't field the formation until you've got a Command Squad, 60 Tactical Marines broken into six squads, 20 Assault Marines in two squads, and 20 Devastators in two squads.
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