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Discussion Starter · #1 ·
I have just bought a set of the new assault marines and plan to build these with jet packs to make up a full squad as I have 6 models at present. I am very impressed with the set and how many spares there are with it

There are enough pieces to build 5 torsos with ordinary backpacks so if I bought some legs I could build a 5 man assault squad without jetpacks. I am also going to get the Ultramarines and Dark Angels upgrade sets to get extra shoulder pads.

My questions are would it be better to have 5 marines and a character model in a razorback or 10 marines in a rhino? Also if the razorback is the best solution which character model would be best to use with them.

Would it be better to use a chaplain with jetpack or the lord executioner model with the jetpack squad?

Thanks in advance - sorry to be asking so many questions recently.
 

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I'd go with the chaplain myself, vanilla assault marines are not great, good as a mobile reserve so you dont want to go sinking a lot of points into the unit, also to the best of my knowledge they cannot take a transport if they have jump packs, a stupid rule, I can understand them not being able to use it while wearing them but surely they had to get the battle somehow after all Devs can fit in them with giant guns
 

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Discussion Starter · #3 ·
Thanks Oldman78

My idea was to use 5 marines and a character without jump packs in a razorback or 10 in a rhino but might not be worth going the extra points for 10. I might use them as dark angels instead of ultras as I don't have as many da figures and no assault marines for them.
 

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Well in that case I would go for 5 marines with a character with flamers and razor back with assault cannons, make good little fire brigade unit
 

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Discussion Starter · #5 ·
Thanks Oldman78

Sounds like a good idea. What character would you use? I was thinking of a captain?
 

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Discussion Starter · #7 ·
Thanks again Oldman78.

If I was going to use as Ultramarines I could use my captain with a command squad and razorback and as you suggest a chaplain with the on foot assault marines.

If I was to use them as Dark Angels I do not have a command squad as yet would you still advise a chaplain or in that case would a company master be better?

How would you kit out your sergeant assuming one of the other marines will have the eviscerator? I like the thought of a thunder hammer but it is very expensive points wise.

Sorry for so many questions.
 

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For the sergeant, I would give melta bomb and power weapon and storm shield, maybe an axe, as for D.A use them the same as vanilla marines, a company master better else where with their spacialist units, as for the command squad just proxy them
 

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I'd go with the chaplain myself, vanilla assault marines are not great, good as a mobile reserve so you dont want to go sinking a lot of points into the unit, also to the best of my knowledge they cannot take a transport if they have jump packs, a stupid rule, I can understand them not being able to use it while wearing them but surely they had to get the battle somehow after all Devs can fit in them with giant guns
But, Devs bend the laws of physics to fit ten man squads into a Rhino :grin:
 
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