yup just got back from testing it with an all-nighter (from 10-3 and then we got tired and quit) we were playing 3v3 teams 3000points/team and a shared list for purposes of compusorary choises (standard). The fiction did not make too much sence, but we didnt care. The teams were Tau,IG, and WitchHunters VS Chaos, Daemonhunters (Like that would ever happen), and SM (ME). Since Grey nights can be taken as fast attack and teleported, the greynight player took about 10 in 2 squads of 5 and then got 5 termies, a LR (mine since his is crusader) a predator, a landspeeder with melta, and maybe some other stuff. I got a razorback (just got it) with a squad of people with a tele. homer, 2 squads of scouts (5 each) with a vet sergeant and a tele. homer in each, and 1 infiltrating devastator squad with 2 missile launcers and a lascannon. I then put Ol' Mr. Chappy (chaplain) into a squad of 5 termies and i was set. The chaos got 2 havoc squads 1 with 4 missiles and 1 with 4 lascannons and both with tankhunters. Then he got some obliterators and a lord, i think, with termies.
We had tons of terrain and buildings in the middle of the table so i infiltrated 1 scout into a sactuary i made whos only entrance is a narrow alley between 2 bunkers. the devastators found a home behind the santuary, and my other scouts hid in a building on the other sdie of the map.
Things started out decent but then took a turn for the worse as their superior range began to show. Our biggest threat was a squad of barrage suits on the farr side of the map. My ally got my landspeeder in a building within 12" of a lemen russ :twisted: BOOM toasted! the piranas popped into the sanctuary and gunned my scouts down as the obliterators were APed back to the warp. Then all of our termies came into play. Mine got caught up in an assault with St. Celestine and the grey night termies and some grey nights went and killed the barrage battlesuits. That was another gamebreaking point. When we qiut the reall battle was about to begin. We had all of our termies still on the board except 1 and 5 scouts, 5 grey nights, and out LR while they only had 2 squads of IG, a tau special character and his retinue, and an inquisitor. If it would have continued, victory would have been our. It was fun beacuse it kept our enemy guessing and their leaing player only seems to be able to plan if he knows where everything is. I know this was vague, but it did work
