yes, it is a seperate upgrade for missile launchers.looking for clarification. can any unit who can take a missile launcher pay the extra points for flakk missiles? i can't find anything in the codex that says they can't but then i can't find anything that says they can either...
by that reasoning then, no-one except scouts can take flakk missilesyou can buy the flakk when its clearly stated. if a model can have ml but in his option is not stated that he can take the flakk...well...he can't!
It's different in the SM Codex (than in the CSM one) : some units may have access to the "Heavy weapons list", where it is stated that any missile-launcher may include flakk missiles for 10 more points.you can buy the flakk when its clearly stated. if a model can have ml but in his option is not stated that he can take the flakk...well...he can't!
Yeah..again, what edition of what Codex are you reading? I can't for the life of me see why it isn't obvious in the AM, SM, SW, DA, or BA Codices but I haven't really read though the CSM one. It's in the Heavy Weapon list as an option, any unit that has allowance to that list can take it. Otherwise it has to be in the unit's entry like @alt-f4 pointed out with Scouts.by that reasoning then, no-one except scouts can take flakk missiles
This works for me. My wishful thinking usually leaves me with a smoking wreck in the corner that used to look like a stalker, and everything else on the board praying it won't get picked off by the stupid sky gods and their mean, mean twin-linked assault cannons.I play a lot of smaller games @Rush Darling and I don't recommend them. If someone is packing a flyer at low points than you likely have a force able to whether it's fire and focus on the rest of the enemy.