In every FPS I've played it's always always been necessary to have a 360 degree awareness, I don't see how Space Hulk would be any different from that thrill of 'of fuck, I haven't looked behind me in a minute'; if anything I would say in that cramped low light setting with a slow moving character it would be even more intense.As an FPS if it is just hosing 'stealers as they approach down a corridor, with the major fear being you faced the wrong way, then it may not be so fun.
I tend to agree. The only aliens vs. Predator game had some neat multiplayer possibilities, but it really wasn't an even match up. Deathmatch would always go in the favor of the predators....I find the asymmetric combat for versus type multiplayer doesn't really work well.