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After reading through Mossy Toes' updated tactica, this is how I see my army shaping up at 2000 points, please tear it to shreds in order to help me build a reasonably competitive list.
HQ
•Huron Blackheart – 160pts
•Be’Lakor – 350pts
Elites
•10x Noise Marines w/7x Sonic Blasters, 2x Blastmasters, Icon of Excess – 297pts
Troops
•17x Cultists – 78pts
•17x Cultists – 78pts
Fast Attack
•5x Chaos Bikers w/2x Meltaguns, Combi-melta, Lightning claw, Meltabombs, Mark of Slaanesh, Icon of Excess – 205pts
Heavy Support
•Forgefiend – 175pts
•7x Havocs w/4x Lascannons, Icon of Vengeance – 206pts
HQ Allies
•Tzeentch Herald – 45pts
•Tzeentch Herald – 45pts
Troops Allies
•20x Daemonettes – 180pts
Heavy Support Allies
•Soulgrinder w/Daemon of Slaanesh, Phlegm Bombardment – 180pts
Comes in at 1,999 points. Idea is Huron infiltrates noise marines, somewhere in cover up the board, they shoot the living daylights out of any enemies chilling relatively back field in cover. If they survive long enough, they can steal down field objectives towards the end of the game also. If I get to infiltrate a second unit, the daemonettes with Huron will start as far up the board as possible and chop some stuff up as soon as possible. Be'lakor can either sit back field and make the havocs invisible until the enemy approaches and he can jump out and punch a tank or two, or alternatively fly up and make the daemonettes invisible and let them really cut people up without getting cut up themselves. Tzeentch Heralds chill with the havocs, forgefiend and soulgrinder back field and cast prescience (surprise). Bikers hunt down armour down field and then punch anything that comes out. Cultists sit in reserve and walk on as late as possible to grab objectives (and pray they stay alive).
I think I've got something reasonably good going here, but I am open to making some changes. The harsher your critique the better! Thanks very much in advance guys!
HQ
•Huron Blackheart – 160pts
•Be’Lakor – 350pts
Elites
•10x Noise Marines w/7x Sonic Blasters, 2x Blastmasters, Icon of Excess – 297pts
Troops
•17x Cultists – 78pts
•17x Cultists – 78pts
Fast Attack
•5x Chaos Bikers w/2x Meltaguns, Combi-melta, Lightning claw, Meltabombs, Mark of Slaanesh, Icon of Excess – 205pts
Heavy Support
•Forgefiend – 175pts
•7x Havocs w/4x Lascannons, Icon of Vengeance – 206pts
HQ Allies
•Tzeentch Herald – 45pts
•Tzeentch Herald – 45pts
Troops Allies
•20x Daemonettes – 180pts
Heavy Support Allies
•Soulgrinder w/Daemon of Slaanesh, Phlegm Bombardment – 180pts
Comes in at 1,999 points. Idea is Huron infiltrates noise marines, somewhere in cover up the board, they shoot the living daylights out of any enemies chilling relatively back field in cover. If they survive long enough, they can steal down field objectives towards the end of the game also. If I get to infiltrate a second unit, the daemonettes with Huron will start as far up the board as possible and chop some stuff up as soon as possible. Be'lakor can either sit back field and make the havocs invisible until the enemy approaches and he can jump out and punch a tank or two, or alternatively fly up and make the daemonettes invisible and let them really cut people up without getting cut up themselves. Tzeentch Heralds chill with the havocs, forgefiend and soulgrinder back field and cast prescience (surprise). Bikers hunt down armour down field and then punch anything that comes out. Cultists sit in reserve and walk on as late as possible to grab objectives (and pray they stay alive).
I think I've got something reasonably good going here, but I am open to making some changes. The harsher your critique the better! Thanks very much in advance guys!