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Discussion Starter #1
I'm trying my hand at forming some data sheets to make my SoB apocalypse army more.... apocolypse.

So here goes my first try.



Punishing Fire Exorcist Battery
Exorcist Squad of 2+ Exorcists (max 3)
150pts + models

Punish the Wicked. If all exorcists in the battery nominate a single target to fire at in the shooting phase they get an extra D6 missile shots added for every exorcist in the formation that is not the command tank. Therefore 2 exorcists would get 1 extra D6 missiles and 3 would get 2 extra D6 missiles. All tanks must have line of sight for this to work.

Holy Detachment. All tanks must be deployed within 6” of the command tank and must maintain coherency to use this function. If the command tank is destroyed the formation is broken.



So there you have it. I didnt want to just go with the large 10" template as the exorcist isnt ordnance, it just didnt feel right. I basically made it to be a heavy vehicle killer. I think it might be a bit overkill though and might tone it down with D3 extra rather than D6. The stats go something like this.

5D6 rolled at a heavy vehicle.
Avg of 17 missles gained.
4's to hit gives around 8/9
Str 8 missiles against the usual armour of heavies is a full 14 but with Ap 1 missiles, armour penetration is automatic, so its a penetrating hit on a 6
1/2 of the original hits will penetrate.

It can of course kill a baneblade in one if the roller is lucky with the missile count. Thats why with 3 exorcists and the formation cost is 505pts. The same as the super heavy it is designed to kill.
The fact you'd need a 6 on AP to do any damage at all makes this formation work to me. What do you guys think?
 

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Discussion Starter #3
yeah perhaps just one extra D3 for two or just simply one D6 for the full 3 would be better. If it was one D6 the points cost for the formation would have to come down by 50pts
 

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Discussion Starter #5 (Edited)
Re-rolling shots is something i hadnt considered. And quite frankly it is i think better. I went over the stats for a few minutes and it does work out more balanced. The same number of total shots can be made, but the chance of getting more is increased. As opposed to lots of possible shots with variable success. Its the old combi-bolter VS stormbolter scenario.

So i guess its still 150pts for the formation but all exorcists firing at the same target can re-roll missile number. But the second result has to be kept.

Thanks Horus Jr
 

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What about a Rain of Excorcism

The command tank can not fire during this ability as it will be targeting the area in question.

STR 8, Large Blast, Ordance, Pinning

Roll 1D6 to wound/penetrate per Excorsist fire in this way. If a vehicle is hit in the manner roll using the side armor. Any model that is cover by the center hole take a STR 10 hit instead. The template does not scatter if the command tank is present. If the command tank has been destroyed it scatters normally.

You can swap any template you want in for that. Just an idea.
 

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The Traveler
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I like it how it is, as a SoB player. As a AGAC or SM player, I think I would be terrified fighting this. It's like Sanguinius reincarnated into tanks!

-Dirge
 

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I'm guessing thatthey can choose whether to reroll for each exorcist individually, not have to reroll all the dice at once?
 

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Discussion Starter #9
Yeah for each one otherwise theres no real clear benefit. You could be just shooting yourself in the foot for 150pts privilege.
 

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Grey Knight Converter
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Seems kinda expensive for a reroll which you may not use since its a risk. I would only use it 1/3 of the time (rolled a 1,2 or 3). Plus the fact you lose the ability if the command tank is destroyed means that you would probably only get to use it once before its bye bye command tank. If you look at the other datasheets, it seems that the loss of the command tank doesn't affect the main advantage gained by using the formation but there is a loss of some kind of secondary advantage.
 

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Discussion Starter #11 (Edited)
I've been doing some thinking about this and decided that you bring up some valid points avatar. I've gone now for this in the hope to amend some of that.


The Imperium is beset by the cancer of foul chaos, deluded heretics and the dreaded rogue psyker more from within than without. Often a great work of the mechanicum, be it a titan or baneblade will have been tainted and enslaved into their dark purpose. In many protracted campaigns these dark warmachines have taken a heavy toll on the sororitas who bare no specialised weaponry for the destruction of such behemoths. Believed to be pioneered on Jarril IV the ‘punishing fire’ was used to fell a corrupted warlord titan with the combined fire from more than a hundred exorcists converged on a single point no bigger than a doorway. Its effectiveness was all too clear and its tactica was passed on to the other orders. Now on many battlefields these holy detachments hunt fallen armour ready to give them final rest.

Punishing Fire Exorcist Battery
Exorcist Squad of 2+ Exorcists (max 3)
150pts + models

Punish the Wicked. If all exorcists in the battery nominate a single target to fire at in the shooting phase any tank within the formation may re-roll the number of missiles fired. The final result must be accepted.

Holy Detachment. All tanks must be deployed within 12” of the command tank and must maintain coherency to use this function.



Cost is still the same and it should shove the formation at full strength to around 555 points. Apt for something that can do significant damage to super heavy vehicles. I’m of the belief that they should be roughly similar on points.

Hopefully this'll eventually get turned to datasheet which i'll work on should it get positive feedback.

What do you guys think?
 

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Discussion Starter #13
Yeah you're right. Was just me trying to be too clever. I've edited it.
 
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