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Discussion Starter · #1 ·
Am stuck at how many points I should spend, I am wanting to use allies but at the same time I have to shoe horn it into a list with SW and still be happy with the result. So ignoring the whole double FOC thing at 2k how much max do you people think should be spend on allies? 500 points? More? Less?
 

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It's really up to you. If you feel you could get by with 500 points of allies, then go ahead. Some might split it 50/50 to get the most out of them. It also depends on who your ally is I suppose. In my case, I might take Chaos just to get some Plague Marines for objective camping, or some Tau Broadsides for Anti-Tank.
 

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Ideally I'd say none. :p


But, generally speaking it wouldn't bother me so long as it fits the parameters.
 

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Discussion Starter · #5 ·
It gives me an excuse to sneak more models past the wife :p Well less sneak and more rationalize. More likely than not as each army reaches a level where I can play it on it's own I will either start another or play it without allies. At the moment I am using it as an excuse to build a IG army to compliment my SW and the GK army I am helping my daughter build. More models, plus terrain, equals being able to play at home without wondering who to play when all the college kids grad each summer around here.
 

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50/50 max, but I'd only do it if it makes sense, if we suddenly see grey knights along side dark angels, or an inquisitor next to space wolves, I won't even bother, it just Shits on the fluff
 

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Discussion Starter · #7 ·
I'm lost as to why that would be an issue, the GK can be basic allies with pretty much all the 'good' marines from what I have seen.
 

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How about the 40k background, dark angels don't do allying with people poking there noses where it does not belong, and we all know how space wolves feel about the inquisition
 

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Discussion Starter · #9 ·
The way I see it if they are brother in arms then they are bestest bros and hang out together at bars.

If they are grudging allies then something has forced their hand, some greater reason that they are agreed to work together for. Situation will be dealt with they will nod to each other and go their own ways hoping it don't happen again.

Unholy alliance is grudging allies to an extreme level where whatever the issue is will most likely not prevent them from then turning on each other once it is dealt with.


Reasons DA would do something with GK? Demons.....
 

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Daemons?...seriously how many times do you expect to fight an army that has less players than sisters of battle?, so what would be the fluff reason your grey knights and dark angels would fight orks?, tyranids?, tau?
 

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Discussion Starter · #11 ·
Since I purposely do not paint my plastic army men to match anything in lore the fluff can be anything I feel like at any given time. Not that I honestly care one way or another about fluff. I enjoy reading the books, I enjoy reading the background. I do not spend lots of money to recreate it. I go to my game store and play plastic army men, then I go back home and if I am bored I read up on the 40k universe.

I am seriously thinking of doing Tanith First and Only though just cause I like the books.


My point was you wanted a fluff reason they would be together, I gave you one. It is a perfectly valid reason that those two armies would work together, and what you might face on the game board has nothing to do with the personal fluff or your army if your inclined that way.
 

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Settle down.

Lorewise the Grey Knights tend to be almost as secretive as the Dark Angels. I agree with Sakura the allies matrix makes little sense on some of the supposed brothers in arms.
 

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Not just little sense, some make no sense, like crons and angels, or crons and anything, but thanks to wards stupidity and his hard on for retarded bullshit its apparently perfectly accepted.

Thankfully most cron players refuse to ally with anything.
 

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As far as I can tell crons only have desperate alliance with a few armies at best. In terms of lore this is acceptable. I do not believe they should have any form of alliance with CSM, but them's the breaks.

The system is there, nobody is under any obligation to use it if they do not wish to.
 

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Discussion Starter · #16 ·
Since the fluff of the game was not what I was asking about I will return to what I was discussing in the first place.

I have SW and I plan to do IG as allies. I was thinking of doing a small force of IG modeled after the Tanith First and Only. Most likly 2k points or under and I have been trying to decide how big of a IG force I should make while still having the SW be the primary.

In the long run I will probably expand the IG army to a full size army if I like how they play. This is never going to see the light of a tourny beyond the small get together and have pizza and beer tournys my FLGS do.

If your worried about the fluff of it, my armies are not actual armies from 40k. They are count as 'codex x' armies. If I ever bothered to do a real tourny I would fully flesh the made up fluff of them.


So Tanith are light infanty that like snipers, flamers, and auto cannons. I can probably make a decent representation of them with 1 large platoon? How many points would the various people here think of doing in a 2k game? Plan would probably be to start them on the board on average and bring in my SW via DP.
 

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For the Tanith, I'd go for squads of Imperial Guard Veterans with Forward Sentires (camo-cloaks). If that's unavailable, I'd go for a Platoon Command Squad with attached Commissar with Plasma Pistol, and then five Infantry squads; a flamer/sniper in four squads, a Sniper and Missile Launcher/Autocannon manned by one guy on a big base in the 5th (Larkin and Bragg), a Heavy Bolter in one squad (the stubber crewed by the two hive-girls), and then a mix of Heavy Weapons in the other squads.

Also add a Lord Commissar with Camo-Cloak and Power Sword. Fluff-wise, they all have their own which is what provides the Stealth, but in game that's not an option so you'd have to run it as an attached Lord Commissar for the buff.

Oh, and take Marbo for Cuu, Mkvenner or Eszrah.

Midnight
 

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Discussion Starter · #18 ·
The way the allies rules work I could take 2 vet squads max, or I could do a platoon and one vet squad. As to the suggestions of who and how to gear I agree with most of what you said but the larkin/bragg one. Unless the sniper rifle was just for show and it just counted as a autocannon HWT. Hmmm I need to dig out the codex and see how much all that costs.

Edit: Was considering a squad of 'counts as ratlings' for a sniper squad. Instead of Marbo.
 

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I meant have a Sniper for Larkin, and then put one guy on a big base to represent Bragg.

Ratlings as the marksman division works too. Personally I'm thinking heavily on adding some Blood Pact to my Chaos army, with some Ogryns to represent once-wrought Stalkers with the Bone 'ead being a twice-wrought and Nork Deddog being a thrice-wrought.

Midnight
 

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Discussion Starter · #20 ·
Lord Commisar PW Camo Cloak

PSC Commisar Plasma Pistol

IS sniper heavy bolter
IS flamer auto cannon
IS flamer missile launcher
IS flamer auto cannon
IS sniper missile launcher


Hmm that comes out to 500 points.... I think I can tool up a 1500 list of SW around that...
 
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