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SM Bike Squad?

1248 Views 14 Replies 7 Participants Last post by  Terminator
Hello all!

Whether you're a White Scars player or not, looking for suggestions for incorporating a bike squad into my balanced Ultramarine list. I've been using attack bikes and I like their mobility (and the models themselves) so much that I'm thinking of getting a full bike squad and trying them out. Here's the setup I was thinking of:

1 Attack Bike w/ Heavy Bolter
4 Bikes, 2 w/ Meltaguns
1 Bike Sergeant w/ Powerfist & Teleport Homer
TOTAL POINTS = 265 (If my calcs are correct...)

Any thoughts? Good or bad? I picture a unit that can roll in and put down lots of bolter fire on infantry - but that can also shoot armor or assault if need be (meltaguns/powerfist) and another teleport homer spot for my termies.

Has anyone seen other effective setups for bike squads? All suggestions welcome. Thanks.
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I wouldn't put so many assault points into them. keep the basic assault gear that they start with, but extra just seems a waste of points that could be used elsewhere. because for assault they move fast have higher toughness and get the extra assaulting attack. that alone should help in most assaults. but IMO bikes should be used as ranged units and only hinder the enemy not assault them.
by using the homer you form an assault group that way. using the bikes teleport your termies in there and instant assault group
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