Warhammer 40k Forum and Wargaming Forums banner
1 - 18 of 18 Posts

·
Registered
Joined
·
784 Posts
Discussion Starter · #1 ·
Does SaP still allow you to fire at full range w/RF weapons, or fire heavy weapons if the unit was moved in a Transport Vehicle as opposed to moving on foot.

example; A squad of 1kSons are loaded up in a Rhino move 12" exit the vehicle and shoot at a Space Marine squad that is 22" away. I was under the impression SaP only worked for unit who moved out on foot using the 2d6 pick the highest role rule.

Just curious, thanks for the help...
 

·
Registered
Joined
·
325 Posts
Well when they jump out of a Rhino and dust your Space Marines I would say so...Smarten Up!!! :so_happy:
Yeah when they jump out of the rhino fine. But thats wasnt what we were talking about was it?
 

·
Inquisitor
Joined
·
963 Posts
Wanna know another little fun trick Thousand sons can do with a Rhino??... try shooting your psychic powers out the top hatch of a Rhino which has moved upto 12" in the same turn.

I call your attention to page 64 of the BGB.. "INFANTRY FIREING FROM VEHICLES" ...
Infantry fireing from a vehicle count as moving if the vehicle moves and may not fire if the vehicle moves faster than 12".
Thats means upto 6 Rhinos with lil Aspiring Sorcers can go around spewing Winds of Chaos, Bolts of Change, or Doombolts all over the board every turn. Guess those sorcerors arent so slowed by slow and purposefull anymore... and to top if off you only have to pay 35pts for your Rhinos now.

Wow.. good thing I bring a librarian w/ a psychic hood every where I go.
 

·
Executive Nitpicker
Joined
·
8,276 Posts
Problem: Sorcerers are specifically excluded from Slow and Purposeful in the 1kSons unit description. Therefore, even though his mindless minions can fire their AP3 bolters with impunity, the sorc is too busy getting carsick to whip off a bolt of change out the window.

p.37 new CSM codex
"Slow and Purposeful (not Sorcerer)"

So, yes, there;s a fun little exploit when it comes to transports...but the only unit that is both slow and purposeful and able to fit in a transport can only fire bolters.
 

·
Porn King!!!
Joined
·
8,137 Posts
I like the fact that once that rhino is destroyed S&P allows you to still fire at full range with those ap3 bolters while slowly moving towards your goal. Most marines would be considered out of the game for a few turns at least if that happened to them in a bad position. S&P is also cool because it completely erases your hesitation to move through cover as you have to do it anyway regardless of where you are.

Problem: Sorcerers are specifically excluded from Slow and Purposeful in the 1kSons unit description. Therefore, even though his mindless minions can fire their AP3 bolters with impunity, the sorc is too busy getting carsick to whip off a bolt of change out the window.
Incorrect. Note the above quote:

Infantry fireing from a vehicle count as moving if the vehicle moves and may not fire if the vehicle moves faster than 12".
This means you can pop out of the hatch and fire any spell off you want (or non heavy gun for that matter and subject to most rules for moving and shooting like bolters being half range) as much as you want from a rhino simply because it cannot move more than 12". You can move up to 12" and fire, just not from a vehicle moving over 12". :)
 

·
Executive Nitpicker
Joined
·
8,276 Posts
Sorry about that.

for some reason because we were talking about slow and purposeful, I assumed that the comments regarding sorcerers using their powers from the fire ports *also* had something to do with S&P (I know most shooting powers are Assault weapons and can be used while moving, but for some reason the topic of conversation caused me to switch that off)

So, yes, you can use a psychic power from a moving vehicle...but it has nothing to do with Slow and Purposeful.
 

·
Premium Member
Joined
·
1,988 Posts
I guess if I wanted an army with vehicles that move 12" and shoot high strength weaponry I'd play taudar, not chaos. I'm not convinced that a rhino with Tsons in it is the most efficient way to do this. Imagine a battle with Tsons in rhinos on one side, Railheads on the other.

Also remember that the Tsons won't be shooting their bolt guns anywhere after the rhino dies (remembering that it can't fire smoke if you want to shoot out of it by the way) as they will be entangled.
 

·
Registered
Joined
·
328 Posts
That is why you unload your 1k sons when you feel necessary, hide behind the rhino and have the rhino pop smoke, it doesn't matter if you get an auto pen b/c you can only glance.
 

·
Registered
Joined
·
325 Posts
(remembering that it can't fire smoke if you want to shoot out of it by the way)
Really? What page of the BGB is that rule on?

(you'll find it isnt in the BGB because that rule doesnt exist, it is infact an unfortunately very commonly held misconception)
 

·
Registered
Joined
·
104 Posts
Really? What page of the BGB is that rule on?

(you'll find it isnt in the BGB because that rule doesnt exist, it is infact an unfortunately very commonly held misconception)
I think he's referring to page 69 of the 40k Rulebook. A vehicle that popped smoke cannot fire its weapons. As to troops firing out of it, that I wouldn't be so sure. I guess it would depend on whether weapons fired out of a vehicle are considered part of the vehicle's armament. I'm to lazy to check right now. So if anyone finds firing ports under weaponry, then we'll know for sure.
 

·
Inquisitor
Joined
·
963 Posts
Im sorry about the confusion I cause by throwing the "shooting out of Rhinos" into this "slow and purposefull" conversation. Thats just how it came it up me when I was having a rule discussion with my fellow gamers. We were talking about the advantages of S&P and I was saying that if they had heavy weapons they could even use them out the Rhino top. I bold the if part about as I know that they dont have them. But the rules allewed to some kind of weird situation where it could happen. Then it got mentioned that Bolt of Change is TSons version of a heavy weapon and that it could be used out the Rhino top hatch. Someone stated that it could only used at upto 6 inches and thereby wasnt any advantage at which point we pulled out the codex and found out that it could be used at upto 12".
 

·
Executive Nitpicker
Joined
·
8,276 Posts
BoC is actually 24"
But yeah, a min-sized sons squad with a bolt-throwing (maybe toss in Warptime too) sorc in a rhino is cool.

But then consider the cost of that vs the cost of a SM squad with a lascannon razorback (which is basically what this is)

I know from experience that even in target rich games, razorbacks get smoked FAST
Sure, once it goes down you can still fire the bolt of change since it;s not part of the tank. But the whole mobile gun platform idea won;t get very far across the board.
 

·
Registered
Joined
·
328 Posts
The only way i use my rhinos is get my thousand sons in a good firing position(Not mobile platforms) and then they become expendible annoying pieces o' terrain
 

·
Porn King!!!
Joined
·
8,137 Posts
Same here. Never rely on Rhinos to last all game or to work like a main battle tank. It just doesn't happen.
 
1 - 18 of 18 Posts
Top