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Discussion Starter · #1 ·
slog orks 1850


HQ: 260

(X2)Big Mek
KFF, Evay armor , cybork
pts 260


Elites: 210

(X2) 6 Kommandos
Nob , PK , Big shoota
pts 210

Troops: 1,000

(X3) Boyz mob
30 boyz
nob , PK, BP
pts 660

Ard' Boyz mob
30 boyz
nob , PK, BP
pts 340

Heavy support: 390

(X3) Killa Kans
3 Kans
Rokket
armor plates
pts 390
 

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Big Mek should not be getting into combat, so the extra armour and cybork is pointless.

Kommandos without Snikrot are random as hell. They are also no better than regular ork boyz in combat. Basically they will arrive on a random edge of the board. If they arrive anywhere but behind the enemy, they will be ignore or shot once and run. If they arrive behind the 6 guys in your squad get the charge, then get killed without doing any real damage.

Lots of boyz good.

Those kanz won't get much of a chance due to the amount of lascannons people use in the new edition. Because of the lack of vehicles in your army they will be the targets and even with a KFF will fall.

On top of all this you have very little anti-tank.

Finally, I don't mean to be rude, but I can't think of a way to salvage this list too much... actually I can. (Sorry I don't generally delete when I type)

Combine the kommando's into 1 unit of 12. Add snikrot.

Remove 1 KFF big mek (including the cybork off the other) and add a warboss w/PK, BP to the snikrot unit.

I still don't see the point of 'ard boyz, but they are fine I guess...

The rest is fine. Personally I would drop the kanz for lootaz, but that is just if you want something more competitive
 

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I think the list looks ok.

Id drop the Kommandos, the AP off the Kanz, and the EA and CB off the Big Meks.
Use the points left over to give your squads of Boyz some Big Shootas (i assume you are running them as shoota boyz), and fill in the rest of the points with Lootas. Oh, and drop the Ard Boyz upgrade, they will be getting 4+ cover anyway.
 

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The rest is fine. Personally I would drop the kanz for lootaz, but that is just if you want something more competitive
Id keep the Kanz. Kan wall is the only competitive way to run Orks on foot.

By dropping the upgrades/units stated in my above post, he should have plenty of points for a unit or 2 of Lootas.
Between the Lootas and the Kanz there is plenty of anti-transport, and any of the AV-14 will be delt with in CC.
 

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Discussion Starter · #5 ·
so, i want to drop kans, and 1 mek for sinkrot a 12 man squad and a warboss , because i want this list to be competivite...
 

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so, i want to drop kans, and 1 mek for sinkrot a 12 man squad and a warboss , because i want this list to be competivite...
No, i wouldnt bother with the Warboss, or any Kommandos at all.
If you want it to be competitive, keep the Kanz and add some Lootas in place of the Kommandos.




Oh, and another note, you can NOT add a Warboss to a unit of Kommandos and have them outflank, as the Warboss does not have the ability. An IC joining a unit does not benefit from the units special rules for deployment.
Its the same as if i added a Chaos Lord to a unit of Chosen, it would disallow their ability to outflank.
 

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Oh no, KoC you are one of them.

Don't listen to him, Tournament rules state you can take a warboss with outflank as long as you also have snikrot, but not without him. Snikrot's special ability says he gives it "to his unit" the warboss is part of his unit and can outflank with them. It is RaW and possibly even RaI.

I would have the warboss and kommandos or more kanz. both are great distractions
 

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your point values confuse me on your kanz. Are you running 9 kanz with rokkits on all or 3 kanz with rokkits? either way, your points are wrong. I would like to agree with a previous poster that armor plates aren't that useful and definitely a no no on the entire squad. a squad of vehicles already takes stunned damage results as shaken, so its useless except on the last guy (since he ceases to be a squad then). Also tossy advices against kanz because you'll lose them all to laz cannons... but thats just wrong. KFF with 9 kanz is a lot of targets with a decent chance of missing. kanz are good, kanz are cheap; believe in the kan.

Also, just to clarify what tossy said about Snikrot, he is correct. Snikrot can take HQs on his ambush, its in the FAQ
 

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The Big Meks don't look the right points to me. With the wargear you've given should be about 100 points each.

Kommandos suck. They outflank and do exactly what? Nothing or not a lot is the answer.

You don't need Ard Boyz, they cost too much and you can get more Boyz.

You do not need armour plates either on the Kanz because they do the same job as squadron rules.
 
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