I think that Ultratines for the rerolls and Salamanders for getting Shred on your Flamers (because you're bringing your Assault Marines as 5 dudes with 2 Flamers) are the best options in-Codex, but the Forge World chapter tactics contain an absolute gem in the Fire Hawks chapter tactics. Any Sergeant can bring Hand Flamers for 5pts per, and all Flamers get +1 Strength on the drop. Bring the Devastator Squads as 10-man units and Combat Squad the Heavy Weapons into one squad and the Gunslinger Hand-Flamer wielding Sergeant into the other. Each Sergeant drops a pair of Str4 templates on something, the Heavy Weapons nuke a monstrous creature or vehicle or other expensive target, and the Assault Squads pile even more pain onto enemy infantry with a pair of Str5 Flamers and a pair of Str4 Flamers per unit - brutal!
Raptors gets you Rending Heavy 1 Bolters on your relentless Devastators. Granted, it is only 5 Bolter Shots, but they have the Stealth rule as well.
Carcharadons brings you Rage if the unit you take down first turn is killed/falls back. (But comes with awkward interactions as even Imperial allies (including Carcharadon detachments) treat you as Desperate allies.
I have a BA army and SW, what Im going to do is just use them as vanilla marines and use this codex time to time. With Space wolves I can see me using this formation, while I have my Termies in my land raider moving forward with thunder cav flanking. can you Imagine the carnage?! 2 pods right in your deployment, 2 5 man dev teams, then 20 assault marines charging you and holding you up while thunder cav rolls up on you with land raider in support. Marines are finally scary
Well if anyone is keeping score, I used this against a non-Dec Necron army at 1500pts and blew them away. Think I won something like 12-3 in tac obj points. Heavy losses on both sides but the hitting power it gives is frightening!!
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