Pretty sure those are the Tzeentchi summoning/summon bank minis.About the isibility heralds: you already have be'lakor, do you really need 4 of them?
Luckily, upgrading your Lord of Skulls with a Skullhurler will do wonders:grin: (But the Skullhurler alone won't be enough though).Pretty sure those are the Tzeentchi summoning/summon bank minis.
The big flaw that I see is that there isn't a way to deal with hordes. A big block of fearless cultists or orks will tie that LoS right up, invisible or not, whether or not you're invisible or have a 3++, since you simply don't have the attacks to wade through them.
I agree with Neferhet. The Lord of Skulls fits best into a 3,000pts army, where you have loads of different units to cover all the various roles. If I were to play a game right now using what I have my list would look something like this;Yeah feel the same. at 1k any opponent is wise enough to bring some nasty weapon (be it cc or ranged) to kill MC or AV. Sweet spot for Mongo Lord is around 2000. @chaos vince i suggest you to accept the challenge on a greater point value. That way you can actively support the beastie with cultists bubblewrapping, board control and so on...