Since I'm bored, I'll do another... Both of these are Troops Choices, mainly because the Skitarii have only vehicles in their Heavy Support, and mostly vehicles in their Fast Attack.
Wargear!
Skitarii Combi-Weapon
Functionally identical to other Combi-Weapons, but the main component is a Skitarii Lasgun.
Skitarii Lascannon
The tri-cyclic Skitarii Lascannon may punch through the thoughest armours with surprising ease.
48" range, S9, AP1, Heavy 1
Skitarii Multi-laser
Multi-spectral coating lowers the effect of atmospherics on the laser bloom, increasing the range of the weapon.
48" range, S6, AP6, Heavy 3
Skitarii Plasma Cannon
The Skitarii version of the Plasma Cannon is equipped with a recently discovered laser cooling system. In the event of a Gets Hot!, the Adept attempts a save to shut down the weapon and avoid the overheat. For this purpose, the Adept's save is improved by 1. It is otherwise functionally identical to the Plasma Cannon.
Cameleoline Armorweave
Functionally identical to a camo cloak, but of much greater quality. Gives the Stealth USR.
Vexillatio Squad
40 pts
Vexillatio Trooper WS3 BS4 S3 T3 W1 I3 A1 LD8 S5+
2-5 Vexillatio Troopers
Wargear: Flak Armour, Skitarii Lasgun, Close Combat Weapon.
May have up to 3 additional Vexillatio Troopers for 20 points each.
All Vexillatio Troopers must replace their Skitarii Lasgun with the same combi-weapon, either a Skitarii Combi-Flamer, Skitarii Combi-Melta or Skitarii Combi-Plasma (Skitarii laser coolant included) for free. The squad must take one type of grenade, either Frag or Krak grenades for free, or Melta grenades for 5 points. All of the Squad's weapons may be Master-Crafted for 15 points per model. All of the Squad's armours may be upgraded to Carpace Armour for 20 points or Cameleoline Armorweave for 20 points.
Infantry, Superior Craftsmanship, Scout, Infiltrate, Move Through Cover
If a Magos Genetor is present, the Vexillationes may be upgraded with one Genetic Augmentation from the following list: Emotional-suppression surgery, giving them Fearless for 20 points; Alacritous Movement augmentation, giving them Fleet for 20 points; Aggression Control Node, fiving them Furious Charge for 20 points, Tapetum Lucidum, giving them Acute Senses for 10 points or Genecoded Indoctrination, giving them Stubborn for 10 points.
Sagitarius Emplacement
35 points
Sagitarius Adept WS3 BS4 S3 T3 W1 I3 A1 LD8 S4+
1-3 Sagitarius Adept, 1-3 Weapon Emplacement
Wargear: Carpace Armour, Skitarii Lasgun (Sagitarius Adept only), Close Combat Weapon, Skitarii Multi-laser (Weapon Emplacement only).
May have up to 2 additional Sagitarius Adept and Weapon Emplacement pairs, for 35 points each.
Each Weapon Emplacement may replace it's Skitarii Multi-laser with a Skitarii Lascannon for 15 points, or a Skitarii Plasma Cannon for 20 points. All of the Squad's small arms be Master-Crafted for 15 points per model. All Weapon Emplacements may be Master-Crafted for 30 points per model.
Infantry, Adept, Superior Craftsmanship, Bastion (Weapon Emplacement only)
If a Magos Genetor is present, the Sagitarius Adepts may be upgraded with one Genetic Augmentation from the following list: Emotional-suppression surgery, giving them Fearless for 10 points; Alacritous Movement augmentation, giving them Fleet for 10 points; Aggression Control Node, fiving them Furious Charge for 10 points, Tapetum Lucidum, giving them Acute Senses for 5 points or Genecoded Indoctrination, giving them Stubborn for 5 points.