As I said... it was a long hiatus. Been so used to playing BA mech with five marines per Rhino. I had a lot of fun playing this army, although it wasn't legit, and will work out another list for you guys... right after I get some sleep. :victory:
To be more thorough than I was before, let me break it down like this...
I stand by what I said before: A Rosarius not worth it - your Canonness should be counting on a 2+ invulnerable save. She still needs a Mantle of Ophelia.
From what I've seen, Rosarius saves more often than Mantle.
Your Celestians are quipped with short-range weapons (Heavy Flamer, Meltagun, eviscerator) and have no transport. they will never get close enough to the enemy to do anything. Same goes for your Canonness, in fact.
Celestians are meant to sweep into combat a step behind my Serpahs. I play against a lot of people who run CC armies, so we usually meet for CC in the middle of the table. With AoF, these Celestians have mauled Tyranid Warriors! Though I would like to capitalize on the number of Evicerators I have in the unit... love em.
The Inquisitor cannot hold objectivs. I wouldn't bother with an Inquisitor at all, but if you like the Vindicare then carry on. Chap's got to follow his heart.
When joined with a unit of Storm Troopers, he can.
You've outfitted your Battle sister squads for close combat. God no. Battle sisters just don't do it. Combi-Flamers or Combi-Meltas are best. Eviscerators or combi-plasmas if you're feeling funky. Even the basic bolter is a better choice than BP+CCW.
Kitted my Superiors with BP and CCW because those are the models I have. I've never really had a problem with these getting into CC, but just in case that extra attack from Vet is useful.
The Book of St. Lucius might be the best piece of wargear in the whole game. Pretty much every Veteran sister Superior should have one.
How is the book useful if most of my units will have a 9-10 Ld anyway? I am notorious for rolling low most of the time, so Ld has never been an issue with me.
We get Extra Armour for a mere 5 points, who wouldn't want that?
True, no arguments here... just don't know where I could scrounge up the points.
The only job Stormtroopers ave is to camp out on your home objective and hope nobody shoots them. As such, giving them a grenade launcher is rather a waste.
Really that's the best STs have for ranged mob support.
Seraphim are over-costed and underpowered. Only take them if you want coolness over usefulness. That said, eight is the best squad size - it maximises your chances of performing any given Act of Faith.
Once again, whenever I've used Seraphim they've always proved useful. Bustin tanks, scrappin with boyz, or in one game where they took down a Necron Destroyer Lord in one turn, losing only one model.