Warhammer 40k Forum and Wargaming Forums banner

1 - 19 of 19 Posts

·
Registered
Joined
·
2,848 Posts
Discussion Starter · #1 ·
Hi folks. Once upon a time, GW had a rules sheet posted that had 40k rules for Silver Towers. I had them bookmarked, but then they redid their website. If anyone can help me find some info on them again, it'd be much appreciated. I'll give out cookies!
 

·
Entropy Fetishist
Joined
·
4,249 Posts
Ugh, why did I have to see that? Now all I can think of is a Silver Towers and Be'lakor 2+ cover save bubble for basically anything and everything.
 

·
Registered
Joined
·
773 Posts
http://www.forgeworld.co.uk/Downloads/Product/PDF/a/apoc6thupdate.pdf

STRUCTURE POINTS
To represent the greater amount of damage a Super-heavy can withstand compared to a normal vehicle before it is destroyed, in their datasheets they are assigned a number of Structure Points (sometimes shortened to ‘SP’) with each Structure Point being equivalent to 3 Hull Points. Only by reducing its Structure Points to 0 can a Super-heavy vehicle be destroyed.
Against Super-heavy vehicles enemies roll to hit and to penetrate armour exactly as with normal vehicles; 1 Structure Point being lost for every 3 full Hull Points of damage the vehicle suffers. Keep track of the number of Hull Points the vehicle has lost, and reduce the number of Structure Points it has remaining every time a third Hull Point is lost.
In addition, each time the vehicle suffers an Explodes! result on the Vehicle Damage table, it loses 1 Structure Point instead of suffering the effects listed for an Explodes! result. When this happens an additional roll is made on the Vehicle Damage table (any modifiers that applied to the first roll do not apply to the additional roll).
For example, a Super-heavy vehicle has already suffered two glancing hits and lost 2 Hull Points. So far it has not lost any Structure Points. It is hit again, and suffers a penetrating hit. This brings the total to 3 Hull Points, so it loses 1 Structure Point, and the Hull Point count is reset to zero. The roll on the Vehicle Damage table for the Penetrating Hit causes an Explodes! result, causing the loss of another Structure Point, and then another roll is made on the Vehicle Damage table. The second roll results in a Crew Shaken result. The Super-heavy vehicle has lost a total of 2 Structure Points and is Crew Shaken.
CATASTROPHIC DAMAGE
Immediately after a vehicle loses its last Structure Point, roll a D6 and refer to the table below. No modifiers apply to the dice roll.
D6 Result
1-3 Wrecked. The vehicle is destroyed. The model is left in place and becomes a wreck.
4-5 Explodes! The vehicle is destroyed. Nearby units suffer a Strength 3 AP- hit for each model within D6" of the vehicle (roll for the distance once, regardless of how many times the result is inflicted). The vehicle is then removed.
6 Apocalyptic Explosion! All models within 6" of the vehicle suffer a Strength 10 AP1 hit. Models within D6+6" of the vehicle suffer a Strength 3 AP- hit. The vehicle is then removed.
Not sure if the same stuff applies, but that is the current stuff I think...
 

·
Registered
Joined
·
2,848 Posts
Discussion Starter · #9 ·
For a while I've considered building one of these. Anything really to add a little bit of spark to my Thousand Sons, because I hate the CSM codex for them right now.

After doing a little reading however, I'm slightly confused. The Tower has a 5+ 'Obscured' cover Save... while non-vehicles get a 4+ cover save? Right? And as a giant super skimmer, it gets to fire all of it's guns with the extra-AP from being a Primary Weapon?
 

·
Registered
Joined
·
4,166 Posts
Check in the Apokalypse book, too. It states something like "You may have old sheets with Structure Points. 1 SP=3 HP" All other apok/escalation/7th edition rules then apply.
 

·
Registered
Joined
·
4,166 Posts
That link is the wayback machine, and probably can pull up all those old PDFs. I have the ork sumersible, and the Chaos Doomsday machine somewhere, as well as a few others.
 

·
Rattlehead
Joined
·
6,741 Posts
After doing a little reading however, I'm slightly confused. The Tower has a 5+ 'Obscured' cover Save... while non-vehicles get a 4+ cover save? Right? And as a giant super skimmer, it gets to fire all of it's guns with the extra-AP from being a Primary Weapon?
Remember the rules are from 5th edition - Obscured was a 4+, and I can't even remember the rules for Super-Heavies in 5th. Nowadays, I think it gives 5+ to itself and 4+ to things around it but this is Apocalypse, anybody who cares is doing it wrong anyway.
 

·
Registered
Joined
·
4,166 Posts
If I were to actually port this device into current play, it would be as so:

Cost: 400 points
Stats: BS:4 Armor 12/12/12
Superheavy Skimmer

Armament: Turret Mounted Beam of Power: 48" range, D, Heavy 1
6 Turret Mounted Beams of Change: 24" Heavy 1str:8, ap:1, Flames of Tzeentch

Possesed: This is a Demon Engine of Tzeentch, and gains It Will Not Die and Hatred (Khorne).
Protective Wards: The Demon Engine has the Shrouded Rule. All units from either the Chaos Daemon or Chaos Space Marine Codex within 6" also gain the Shrouded rule.
Bolts of Change: Roll a d6. This is how many of the Turrets have enough warp energy to Fire.

A silver tower of Tzeentch also counts as a level 4 Psyker, and grants the Adamantium Will rule to any units marked Tzeentch within 6".
 

·
Registered
Joined
·
564 Posts
is there a model for this or some sort of guidelines for the size of it. I can only seem to find it in the epic style format.
 

·
Registered
Joined
·
2,848 Posts
Discussion Starter · #17 ·
is there a model for this or some sort of guidelines for the size of it. I can only seem to find it in the epic style format.
There's no model, which explains why the rules were pulled in light of the Chapter House fiasco. There's lots of home brews for it.
 

·
Registered
Joined
·
773 Posts
They are rather large. Most people tended to use large 1.75l coke bottles as a base in pickys i saw... same as i do with chaos bastions.
 

·
Registered
Joined
·
2,848 Posts
Discussion Starter · #19 ·
I was considering going to an art store and use a 12" round sytrofoam as a starting point to make a sort of floating island. Then putting some obelisks or towers on top of it.
 
1 - 19 of 19 Posts
Top