Warhammer 40k Forum and Wargaming Forums banner
1 - 2 of 2 Posts

·
Registered
Joined
·
2,976 Posts
Interesting list, if a bit monotone. It'll take out MEQ squads very easily indeed. It has two major weakness though - no mech, and nothing to reliably take out AV14. This list would do far better with a bit of mech to keep your guys moving when the enemy closes in - jump in and get out of dodge. They also add a few extra bolters, which can be useful, and the ability to move up and use the Doom Sieren template from inside the vehicle works quite well as well.

If you dropped one unit of NMs, and one sonic blaster from each other squad, you could get 6 rhino's to mech up. For taking out AV14, you could think about changing out the Havocs for some obliterators, to get the multi-melta and las cannon options for taking out heavier vehicles. Or melta Chosen, outflanking in a rhino would probably work as well.

In the end, you might have a lot of fun with this, but you'll probably struggle to really excel against some armies. Good luck with it though :)
 

·
Registered
Joined
·
2,976 Posts
If AV14 isn't a problem, then you'll probably do fine with what you have, though a melta here or there rarely goes astray. You could always drop a unit of havocs to fit in 2 obliterators, with a few points left over.

As for Thousand sons, they are better at anti-Meq than NMs with normal shooting, but with a Blast Master and Doom Siren NMs are great, especially considering you have two lash princes, which make the blasts/templates far more effective.

I still recommend Meching up though - rhinos always come in handy.
 
1 - 2 of 2 Posts
Top