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Discussion Starter · #1 ·
I have several questions about Imperial ships.
1. How do they communicate, is it like star trek, i.e. com and vid, or is it similar to a radio man relays messages.
2. How do ships 'see' each other, there's images and tactical maps in books/games/pictures, but how do they collect the information.
3. What is the range of a system defense fleet ships, how many ships divided into how many fleets, depending on type of system, i.e. well developed hive system, nonexistent feral world.
4.How are ships piloted
 

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Deathwing Commissar
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I have several questions about Imperial ships.
1. How do they communicate, is it like star trek, i.e. com and vid, or is it similar to a radio man relays messages.
We've seen all of those and even holograms is a couple of cases.

2. How do ships 'see' each other, there's images and tactical maps in books/games/pictures, but how do they collect the information.
"Auspex banks" and the like. Where ships are concerned, it seems to be a catch-all term for "sensor arrays" of various sorts. On a normal ship, auspex banks would encompass radar, sonar, long-range cameras, you name it.

3. What is the range of a system defense fleet ships, ...
I imagine the answer to this is the obvious one. They lack warp engines, so they aren't feasible for interstellar travel. That's not to say they couldn't go beyond a solar system... they just couldn't get to another one within the crew's lifetime.

how many ships divided into how many fleets, depending on type of system, i.e. well developed hive system, nonexistent feral world.
Sector-level battlefleets seem to encompass several dozen cruisers, a similar number of escort squadrons (each with 3-6 such vessels), and several capital ships (battleships, etc.). Planets or systems of great importance (such as Armageddon) sometimes command fleets of similar (if not equal) size.

4.How are ships piloted
Bridge crews range from dozens to hundreds of individuals (depending on the ship's size), and include navigators (with a small "n") for real-space travel, pilots to steer the ship, etc. Commands that affect how fast the ship goes and how/when it turns are issued by the captain, who almost always seems to be jacked into the ship via neural connection in the newer novels.
 

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The size of a fleet greatly depends on its task and location.

Each Segmentum maintains its own fleet and has a central HQ and shipyard. The Segmentum level fleet is then divided into smaller, Sector level fleets. A sector being an arbitrary volume of space; squares on a grid. Sector fleets are further divided into mission specific subsector fleets eg deep space surveys and patrols, pirate patrol on trade lanes, assisting the Imperial guard etc.

A deep range patrol in an isolated sector may only have a cruiser and an escort squadron. Mainline battlefleets have multiple cruiser squadrons, swathes of escorts and a few capital ships.

Specific system defense fleets, as in a local systems own ships built and maintained at their expense are usually vastly inferior to Imperial vessels. They're only really good for chasing off small scale raids, local pirates and the like. Invasions of the size to attract imperial attention brush right pass them.


Particularly important worlds, like Cadia or Armageddon however, posses their own battlefleets and act as the local fleet hub. In this case their ships are those from Segmentum Command permanently detached on 'guard' duty.

Forgeworlds of course have vessels of the Adeptus Mechanicus which can be anything from upgraded standard designs to unique constructions and archeo-tech.
 

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Discussion Starter · #4 ·
"Auspex banks" and the like. Where ships are concerned, it seems to be a catch-all term for "sensor arrays" of various sorts. On a normal ship, auspex banks would encompass radar, sonar, long-range cameras, you name it.
I'm no astronomer or physicist but wouldn't sonar be completely useless in space, no air to transmit the sound waves?
 
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