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Entropy Fetishist
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4,249 Posts
Discussion Starter · #1 · (Edited)
Been considering a Be'lakor fast-shadow-bubble list of CSM with a heavy Daemons allied contingent (so no warp storm, since I don't have Fatey, really). Crimson Slaughter for free fear & Draznicht.


CSM

350 - Be'lakor

125 - 5 CSM w/ meltagun, & a Rhino w/ dirge caster
130 - 5 CSM w/ meltagun, champ w/ meltabombs, & a Rhino w/ dirge caster

215 - 5 Chosen w/ 5x plasma, Draznicht

135 - 5x Bikers w/ 2x melta, champ w/ meltabombs

125 - Maulerfiend


Daemons

110 - Herald of Slaanesh w/ Steed, Beguilement, Greater Reward (0: Greater Etherblade)

135 - 15 Daemonettes (joined by Herald, Outflanked. Be'lakor will try to be in position to Invisibility them the turn they come in, ideally)

105 - 3 Fiends of Slaanesh (assault big nasties alongside the Maulerfiend and Soul Grinder to drag down their Initiative before the two Daemon Engines lay on a bunch of S10 hits)

150 - 6 Screamers (generally just stay in Be'lakor's bubble for rerollable 2+ Jink, plus to add to how much Armorbane in in the area)

170 - Soul Grinder with Daemon of Slaanesh, Baleful Torrent (will be focused on Pathfinders, Command Squads--units that sling Ignores Cover buffs to enemy units--and paired with the Fiends for stripping hull points from Knights or wounds from Wraithknights and the like before they get to strike in close combat).

There's definitely some fat I could trim from the list, but all in all, I'm fairly happy with it. I think I'll also throw together a pure Daemons version with 2 Soul Grinders instead of a Soul Grinder and Maulerfiend for the "puttin' the boot in on Fiend-confused enemies" crew. Posting that in the Daemons forum.
 

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Entropy Fetishist
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4,249 Posts
Discussion Starter · #3 ·
I imagine the Maulerfiend is going to draw more firepower than the Soulgrinder, at least at first/until it's destroyed. If not, they just let a walker who jumps 12" get up in their grill.
Quite possibly, though do bear in mind it's going to have a 3+ cover save--in range of Be'lakor's Shrouding bubble and behind, say, by a Rhino for 3+ cover itself, or some jinking Bikers/Screamers with 2+ cover, so the Maulerfiend (& the Soul Grinder) will almost certainly be 25% obscured.

And remember, the Soul Grinder has Fleet & +3" to its Run move as well, so it's not going to be more than a few inches behind the Maulerfiend, provided there isn't a unit it desperately needs to shoot at and is within range of--with a Torrent flamer after only walking 6" on T1, so unlikely on that range.
 

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Entropy Fetishist
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4,249 Posts
Discussion Starter · #5 ·
Completely understandable; that's still the most survivable way to run the fellow. Still, running forward with a 3+ cover instead of hanging back with a 2+ is only marginally less effective...
 
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