Joined
·
4,224 Posts
Been considering a Be'lakor fast-shadow-bubble list of CSM with a heavy Daemons allied contingent (so no warp storm, since I don't have Fatey, really). Crimson Slaughter for free fear & Draznicht.
CSM
350 - Be'lakor
125 - 5 CSM w/ meltagun, & a Rhino w/ dirge caster
130 - 5 CSM w/ meltagun, champ w/ meltabombs, & a Rhino w/ dirge caster
215 - 5 Chosen w/ 5x plasma, Draznicht
135 - 5x Bikers w/ 2x melta, champ w/ meltabombs
125 - Maulerfiend
Daemons
110 - Herald of Slaanesh w/ Steed, Beguilement, Greater Reward (0: Greater Etherblade)
135 - 15 Daemonettes (joined by Herald, Outflanked. Be'lakor will try to be in position to Invisibility them the turn they come in, ideally)
105 - 3 Fiends of Slaanesh (assault big nasties alongside the Maulerfiend and Soul Grinder to drag down their Initiative before the two Daemon Engines lay on a bunch of S10 hits)
150 - 6 Screamers (generally just stay in Be'lakor's bubble for rerollable 2+ Jink, plus to add to how much Armorbane in in the area)
170 - Soul Grinder with Daemon of Slaanesh, Baleful Torrent (will be focused on Pathfinders, Command Squads--units that sling Ignores Cover buffs to enemy units--and paired with the Fiends for stripping hull points from Knights or wounds from Wraithknights and the like before they get to strike in close combat).
There's definitely some fat I could trim from the list, but all in all, I'm fairly happy with it. I think I'll also throw together a pure Daemons version with 2 Soul Grinders instead of a Soul Grinder and Maulerfiend for the "puttin' the boot in on Fiend-confused enemies" crew. Posting that in the Daemons forum.
CSM
350 - Be'lakor
125 - 5 CSM w/ meltagun, & a Rhino w/ dirge caster
130 - 5 CSM w/ meltagun, champ w/ meltabombs, & a Rhino w/ dirge caster
215 - 5 Chosen w/ 5x plasma, Draznicht
135 - 5x Bikers w/ 2x melta, champ w/ meltabombs
125 - Maulerfiend
Daemons
110 - Herald of Slaanesh w/ Steed, Beguilement, Greater Reward (0: Greater Etherblade)
135 - 15 Daemonettes (joined by Herald, Outflanked. Be'lakor will try to be in position to Invisibility them the turn they come in, ideally)
105 - 3 Fiends of Slaanesh (assault big nasties alongside the Maulerfiend and Soul Grinder to drag down their Initiative before the two Daemon Engines lay on a bunch of S10 hits)
150 - 6 Screamers (generally just stay in Be'lakor's bubble for rerollable 2+ Jink, plus to add to how much Armorbane in in the area)
170 - Soul Grinder with Daemon of Slaanesh, Baleful Torrent (will be focused on Pathfinders, Command Squads--units that sling Ignores Cover buffs to enemy units--and paired with the Fiends for stripping hull points from Knights or wounds from Wraithknights and the like before they get to strike in close combat).
There's definitely some fat I could trim from the list, but all in all, I'm fairly happy with it. I think I'll also throw together a pure Daemons version with 2 Soul Grinders instead of a Soul Grinder and Maulerfiend for the "puttin' the boot in on Fiend-confused enemies" crew. Posting that in the Daemons forum.