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Dazed and confused.
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Via Faeit 212 and other sources:

Some of the special rules for the Sentinels of Terra codex supplement seem to be leaking, although for now we will still consider them rumors. Looking for a lot of anti-infantry or added Cenurion Warsuits... then check these out.

Please remember that these are still rumors until we get something official. These look right though according the page that was released a couple a days ago by GW.

3rd company special rule is “Close Ranged Bolter Drill”.
Close Range Bolter Drill: Models with this rule re-roll all failed to hit rolls made with bolt pistols, bolt guns, storm bolters, heavy bolters or combi-weapons that are firing as bolt guns when firing at a target up to half the weapon’s maximum range away. This rule does not apply to models firing Hellfire, Kraken, Vengeance or Dragonfire rounds.

Sentinel of Terra Special rule #2
Centurion Warsuits:

Centurion Devastator squads can be taken as elites choices as well as heavy support choices in a Sentinels of Terra detachment.

Centurion Assault squads can be taken as fast attack choices as well as elites choices in a Sentinels of Terra detachment.
Looks like they really want people to buy centurions.
 

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(whistles)

i'm no mathhammertician but the ablity to reroll rapid fire misses army wide? wowza.
 

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That revamped bolter drill seems much, even just getting to re roll 1's feels like a massive buff!
humm, also think about it some more, it Really encourages you to move aggressive right? to advance up close and then rapid fire them to pieces, like the opposite of the gun line, you want to get up close but not 'chopy' close.

sounds like my cut of tea, but it does seem to preclude taking heavy weapons on tactical, since your always be moving it seems like a waste of points.
 

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humm, also think about it some more, it Really encourages you to move aggressive right? to advance up close and then rapid fire them to pieces, like the opposite of the gun line, you want to get up close but not 'chopy' close.
I play my IF in LRCs and Rhinos with tank/dreadnought support since I come from a BA background. Plus, when I use them as allies to my BA I will have the mounted tactical squads working in tandem with my RAS, so they will be closing that gap fast. I'm not afraid of this rule and I will certainly capitalize on it, but it still feels like a needlessly powerful buff that covers basically an entire army.
 

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Here's what /tg/ posted (apparently from the 40k Radio Facebook):

40k Radio has gotten Sentinels of Terra early and have been leaking info on their facebook page.

So far whats been revealed is.

>>Close Range Bolter Drill: Models with this rule re-roll all failed to hit rolls made with bolt pistols, bolt guns, storm bolters, heavy bolters or combi-weapons that are firing as bolt guns when firing at a target up to half the weapon's maximum range away. This rule does not apply to models firing Hellfire, Kraken, Vengeance or Dragonfire rounds.

>>Centurion Warsuits:

Centurion Devastator squads can be taken as elites choices as well as heavy support choices in a Sentinels of Terra detachment.

Centurion Assault squads can be taken as fast attack choices as well as elites choices in a Sentinels of Terra detachment.

>>Sergeant Garadon is equipped with power armor, a power fist, frag grenades, krak grenades and the Spartan(Its a Relic of the 3rd Company).

Will post more when available.

1. Siege Lord: Your Warlord, and his unit add a +1 to the result when rolling on the Building Damage Table.
2. Tenacious Opponent: Your Warlord has the It will not Die special rule.
3. Wise Commander: Whilst your Warlord is alive, you can choose to add or subtract one from any of your Reserve Rolls(state which before the dice is rolled)
4. Indomitable: If your warlord and his unit do not move in their Movement phase, then he and his unit has Fearless and Counter-attack special rules until the start of their next turn.
5. Architect of War: Whilst your Warlord is embarked inside a building, all damage rolls against that building suffer a -1 penalty, to a minimum of 1.
6. Fleet Commander: Once per game, your Warlord can call down an orbital strike in his Shooting phase. This counts as firing a ranged weapon with the profile below. Range: Infinite, S: 10, AP: 1, Ordnance 1, Barrage, Large Blast, Orbital. Orbital: If an arrow is rolled on the scatter dice, the blast marker scatters the full 2D6" - the Warlord's Ballistic Kill makes no difference.

* If Lysander is your Warlord,then he has Champion of Humanity Warlord trait(see Codex: Space Marines)
*If another Model is your Warlord from the Sentinels of Terra detachment is your Warlord, you can either roll on the Warlord Traits table in the Warhammer 40,000 rulebook, or roll on the the table below.
 

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Jac "Baneblade" O'Bite
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Heh I wonder if that idea was thought up before or after people coined the name "Termie Tubby". Ah well if it sells mini's I suppose...
 

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Closet Dictator
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Loving it.! Especially the close bolter drill, will not be having centurions in my army so they can buff them all they want makes no odds there, other than that me likey!
 

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Jeepers
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I like it, the boost to bolters is all kinds of nice. Makes you wonder what the other SM chapter supplements will be like.
 

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Rattlehead
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Wow, that's a crazy Warlord Trait table. Ranges from 'Here's some shitty Building-related rules that will never happen' to 'Have a free Orbital Bombardment because funny'.

I think this is going to be really good.

Midnight
 

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rummor no more, is on preorder. . . umm does that mean under the new rules we need to close this threat and move to news to talk about it?
 

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Closet Dictator
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This rule would nearly make me get some devastator centurions with HBs just to throw out all those rerollable shots. The damage they would wreak on horde armies would be awesome.
Or a dev squad all with H.Bs and a razor back with H.Bs you'll have the signum too! Or a squadron of land speeders each with 2 H.Bs sitting back putting out 18 S5 A.P 4 shots or 9 on the move!
 

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Apathetic Megalomaniac
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Sentinels of Terra: Relics and Garadon info from Faeit 212(Originally from 40kradio)
More information is flooding our way on the Relics of the 3rd company of the Imperial Fists. Alongside that Garadon the first character to come from a codex supplement apparently is a Tactical Squad upgrade, and moves the squad to fill a HQ slot. Very interesting.........

thanks to chuck_thunder for listening to the podcast over at 40k radio and letting us know what was it.

via 40k radio
The guys over at 40k radio have released some info on the relics. Here's a summary:
1) Eye of Hipnoth? (transcribing from mp3), 15pts. Like an auspex (reduces a units cover by 1), but 18" range. If used against a building its AV is reduced by 1. The unit can still shoot a different target.
2) Angel of Sacrifice, 10pts. An upgrade for a chaplain's crozius. Same specs, but if he is killed in overwatch or in combat before his initiative step he isn't removed until the end of the combat, so still gets to make his attacks and buff the unit.
3) The Bones of Ausract? 25pts. Libby only. Gives extra warp charge and can reroll failed psychic tests.
4) The Banner of Stangundah? 25pts. Can be taken by anyone which can take a company standard. Gives counter attack and crusader USR. Units with same CT within 12" reroll failed morale and pinning tests.
5) Spartean, 5pts. Bolt pistol with ignores cover, master crafted.


Garadon is 75pts, upgrades a Tac squad sgt. Captain stat line, and his tac squad fill an HQ slot.
 

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I'm sold. That just screams fun to me.
I'm trying to imagine how useful that would be, but all i can think of is 'cheaply filling HQ slot so i can buy moar marines'.
 
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