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Discussion Starter · #1 ·
Second attempt, let me know what you think:

Chaos Lord: Lightning claw, Sigil of Corruption - 100

10 Chaos Space Marines: Power Fist, 2 Plasma Guns, Rhino w/ Havoc Launcher - 242

9 Chaos Space Marines: Power Fist, Meltagun, Rhino - 197

3 x 1 Obliterators: Mark of Nurgle - 228

Helbrute: Reaper Autocannon, Power Scourge - 120

Helbrute: Power Fist, MultiMelta - 105

Total: 992
 

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Discussion Starter · #4 ·
Interesting suggestions!

I will definitely have a look into a sorcerer over a lord.

Another option I am considering is dropping a power fist & an obliterator for a dakka predator...
 

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Discussion Starter · #6 ·
Two suggestions
1) lose an obliterater and pow fist to gain the mayhem pack data slate. If you did this I'd be tempted to put Lord in terminater arm and put him with the remaining obliteraters
2) hell brutes are 100 base not 105.

The mayhem pack can turn the tide to your favour, it's amazing what three dreads can do
I saw that new points cost in the mayhem pack. Was this a FAQ to the codex too? - so they cost that when bought outside of the pack?
 

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Discussion Starter · #8 ·
Okay, so revision time:

Chaos Lord w/ Sigil & Claw
=105

10 Chaos Marines
-2 Plasma Guns
-Rhino
=205

9 Chaos Marines
-Meltagun
-Powerfist
-Rhino
=197

2 Obliterators
-Mark of Nurgle
=152

Helbrute
=100

Helbrute
=100

Helbrute
-Power Scourge
-Reaper Autocannon
= 115

Total - 974.

This leaves me with 26 points to play with - I have thought of 3 options.
1.Return a the power fist to the 10 man squad of Marines (999 total).
2.Give both Rhinos Havoc Launchers (998 total).
3.Upgrade the Lord's Claw to a Murder Sword (994 total).

All three have merit, however - I am leaning toward option 2... Purely for more firepower & to make the Rhinos a little more threatening.

Thoughts, friends?

EDIT: Also - does a Mayhem pack have to remain together? Or can they separate upon arrival? (I assume the former).
 
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