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311 Posts
Discussion Starter #1
primary det.
hq
sorcerer w/ spell familiar and melta bombs
troops
cultists (10)
cultists (10)
fast attack
hellblade- helstorm autocannons
hellblade- helstorm autocannons
Heavy support
predator- las cannon turret, death of kasyr lutein
Lord of war
Greater brass scorpion
allied detachment- demons
Hq
tzeench herald- lv 3 exalted gift
tzeench herald- lv 3 exalted gift
tzeench herald- lv 3
Troops
Pink horrors (10)
Pink horrors (10)
Pink horrors (10)
 

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Entropy Fetishist
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4,249 Posts
I feel like whenever you're putting that many points in a single war engine (be it a Lord of Skulls, a Brass Scorpion, a titan of some sort--whatever), you might as well also take Be'lakor to cast Invisibility on it... (where to find the points for the fellow, that's the real question).

I feel like an ADL wouldn't be amiss, so that those Horrors/Heralds could go to ground for a rerollable 2+ cover save while they're summoning.
 

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Discussion Starter #3
I played with both options, but the insta perils was too much of a downside to take belakor plus LVO nerfed invis. too badly to make taking the hit worth it. the adl lost out simply because I needed the rerolls provided by the death of kasyr lutein and the additional anti air/armor the hellblades furnished. though thinking about it now I think I'd drop the spell fam, melta bombs, and something else to squeeze in the adl. thanks for the help!
 

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Entropy Fetishist
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4,249 Posts
Yeah, I imagine the auto-perils would go and do that. Frickin-frackin... I suppose that makes the GBSoK an exception to that rule of thumb.

If I were really stuck for choice, I'd probably drop one of the Pink Horror squads for that ADL, then stick 2 Heralds in one of those squads. Probably also get an 11th Horror in both those squads... and end up with more Warp Charge than you started (somewhat vulnerable to losing a single mini and so a whole warp charge, sure, but... as long as your opponent doesn't have Ignores Cover, you're basically untouchable)!
 

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Rattlehead
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6,741 Posts
Well its a ~100pts of 4 autocannon shots that could not work as Anti-Air but but the hurt on most things as it has the speed to get side Armour.
Why could it not work as anti-air? I don't have the full rules in front of me, does it have some caveat I missed?

Bear in mind that they're also 6 shots each, as the OP's upgraded the Autocannons from Reapers to Helstorms :)
 

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Question; I see the Hellblade being included in more and more lists. Might I ask why that is? Is there something about this flyer that I missed, as I wasn't that impressed when looking in IA13?
6 twin linked rending shots with an extra special movement and it picks a fmc or flyer to get re roll to wound/pen. And a 5++ to boot. All for the bargain price of 115.
Mine came on and took out a storm raven, way to get its points back.
 

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Discussion Starter #11
The hell blades were a decent choice but I dropped them when the new Eldar book hit. All that s 6 shredded them.
 

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Discussion Starter #13
Hahahaha, yeah it's sad how close to true that is. A d l with tzeench and or nurgle is about all that lives through the shooting phase aside from a v 13 or 14 now.
 
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