Alright guys, me and my buddy played our third mission yesterday at 1850 Points. It was the mission where the ork stompa is in the middle of the map on a hill and all of the other ork stuff starts off in reserve with the outflank special rule. Joe, my Imperial buddy, had a bunch of tanks and a knight (with the new rules where it only has a bunch of big guns, no reaper chainsword) and pummeled the stompa on the first turn. My stompa came out of first turn with 2 hull points left and my stompa ate a demolisher and blew up an Exterminator Russ.
Once my orks came in second turn, it was a total rout. Aside from one biker unit that went flat out, every ork unit that ccame from reserves killed a unit. I killed around 4 tanks and an infantry squad in that second turn, and that left joe with very few options. He did manage to kill my stompa on the second turn tho, but then Grukk came out of iit and used his powerclaw to tear apart a Leman russ Exterminator that was too close.
Third turn came and my tank bustas killed his only knight and my other units finished everything else off. Tabled at the top of turn 3.
I liked this mission very much, but giving outflank to the orks is tough, especially when used right. I think if the orks are forced to take a minimum of 2 or three full ork slugga mobs to simulate the Imperials being in the middle of the ork horde assault, then that gives the ork player little options to abuse the outflanking. Mine was a little too effective...
Joe was also crippled a bit because the mission requires at least 3 knights, but we only have one to use. The leman russ tanks are nasty, but 3 knights are harder to face than leman russ tanks.
Next game we are going to proxy some Knights in order to give Joe a chance since i've won all three games so far. We know that the orks are supposed to win the first few, but it cant be great for Joe's morale to keep losing.