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Discussion Starter · #1 ·
I'm starting the red waaagh! with my guard player buddy and I'm going over the campaign scenarios, but they don't say anything about how large the armies should be. I have the PDF version. I understand that they must want us to "forge the narrative" but just giving a blanket number of points to each player doesn't seem right with all of the special rules involved. We've played other campaigns and those usually give each player a specific amount of points based off if what bonuses that player has in the scenarios.


Have any of you guys played this campaign yet or do you guys have an idea of the points limit for each scenario? I'm at a loss
 

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hi, man.
Honestly, many of those engagements should be played at an apocalypse level.
Otherwise, i think that a differnt point value should be used in some missions, made even with stratagems or other bonuses given to the "disadvantaged" faction.
If this is not your style, i feel that the list should be at least 1850 pts (a tourney point level, that is)

IMHO, a lovely set up for the missions should be this:

1) (PLANETSTRIKE)Orks 3000 pts , Imperials 2000 + 2 stratagems and 2 fortifications free

2) (NORMAL GAME) Orks 2500 pts, Imperials 2500 pts, at least 1000 pts should be spent in Knights formations. (meaning at least 3 knights)

3) (NORMAL GAME) Orke & Imperials 1850pts

4) (NORMAL GAME) Orks & Imperials 2000 pts

5) (PLANETSTRIKE) Orks 3000 pts , Imperials 2000 pts + 2 stratagems, mandatory 2 bridges and impassable terrain dividing the map

6)(NORMAL GAME) Orks & Imperials 1500 pts

7) (PLANETSTRIKE) Orks & Imperials 1850 pts

8) (PLANETSTRIKE) Orks & Imperials 1500 pts

9) (PLANETSTRIKE) Orks & Imperials 1000 pts (honestly this battle is a skirmish compared to those before)

10) (i'd make this an Apocalyptic Planestrike, merging the two rules)
Ork & Imperials 3000 pts

11) (APOCALYPSE, again...if that battle is not apoclypse...) Ork & Imperials 5000 pts

I've not played the whole campaign, mind you. Just throwing my two cents :)
 
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1) (PLANETSTRIKE)Orks 3000 pts , Imperials 2000 + 2 stratagems and 2 fortifications free

2) (NORMAL GAME) Orks 2500 pts, Imperials 2500 pts, at least 1000 pts should be spent in Knights formations. (meaning at least 3 knights)

3) (NORMAL GAME) Orke & Imperials 1850pts

4) (NORMAL GAME) Orks & Imperials 2000 pts

5) (PLANETSTRIKE) Orks 3000 pts , Imperials 2000 pts + 2 stratagems, mandatory 2 bridges and impassable terrain dividing the map

6)(NORMAL GAME) Orks & Imperials 1500 pts

7) (PLANETSTRIKE) Orks & Imperials 1850 pts

8) (PLANETSTRIKE) Orks & Imperials 1500 pts

9) (PLANETSTRIKE) Orks & Imperials 1000 pts (honestly this battle is a skirmish compared to those before)

10) (i'd make this an Apocalyptic Planestrike, merging the two rules)
Ork & Imperials 3000 pts

11) (APOCALYPSE, again...if that battle is not apoclypse...) Ork & Imperials 5000 pts
That looks awesome! I've been meaning to play this campaign since it came out but my ork playing friends all seem to leave before I get a chance... and I don't have any assembled imperial knights. I think the sizes that you suggest will be suitable for the scale of the campaign to feel right and the time for the games... though I personally would try the mission eleven game at more like 10000 points aside.
 

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Thanks Iraquiel :)
though I personally would try the mission eleven game at more like 10000 points aside.
More than 10000? WOW! I'd never be able to finish such a game! Also, if i understand correctly, the last battle should be bigger, correct? From the story, at least, i get that idea...If you make that 10.000 you should make 12000 pts the last one but that..is madness!!:laugh: If you do that, we need pictures!
 

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Unfortunately, my ork friends would have to team up and fly up to Darwin to manage that, but I'll see if I can do an army shot of the Imperial Guard once I've finished my heavy weapons guys and my support vehicles force.


10000 a side is going to be a battle over a weekend and possibly the next weekend as well... but I reckon it'd totally be worth it!
 

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Discussion Starter · #7 ·
I have around 5000 points of Orks so that's the best I can manage hah my friend has a large IG army tho, and we should still get some really cool games in. I played the first mission at the points you gave me and I steamrolled right through him. I made him feel better tho by telling him that its supposed to be that way since the campaign story shows the orks as overwhelming the IG defenses anyways and he agreed. We have our 2nd game coming up. Unfortunately, we only have 1 knight with us, so I told him that he can use his space wolves if he'd like to compliment his army. I m bummed that it wont be complete canon, but the end of the campaign story does say that you can switch armies around if youd like
 

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I have around 5000 points of Orks so that's the best I can manage hah my friend has a large IG army tho, and we should still get some really cool games in. I played the first mission at the points you gave me and I steamrolled right through him. I made him feel better tho by telling him that its supposed to be that way since the campaign story shows the orks as overwhelming the IG defenses anyways and he agreed. We have our 2nd game coming up. Unfortunately, we only have 1 knight with us, so I told him that he can use his space wolves if he'd like to compliment his army. I m bummed that it wont be complete canon, but the end of the campaign story does say that you can switch armies around if youd like
Extra cool! The first battle is honestly hands down to the orcs. they arrived and smashed the scarce imperial defences. The second one, however, with Knights intervention, is another story...in your campaign you could have just a single Knight House join forces, but alongside a Great Company of Fenris!
And that would be epic too!
When you arrive at the battle of the bridges, i recommend to deploy as per fluff ;) much more epicness will ensue! Also, mimiking the units involved in the fluff can be hylarious.
Let us know how the game unfolds!
 

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Discussion Starter · #9 ·
Will do! We should be playing in a week or so but I'll keep you guys updated on how it moves along. I just bought 90 ork boys for 45$ bucks too, so the green tide is coming in that bridge battle :D
 

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Discussion Starter · #11 · (Edited)
Alright guys, me and my buddy played our third mission yesterday at 1850 Points. It was the mission where the ork stompa is in the middle of the map on a hill and all of the other ork stuff starts off in reserve with the outflank special rule. Joe, my Imperial buddy, had a bunch of tanks and a knight (with the new rules where it only has a bunch of big guns, no reaper chainsword) and pummeled the stompa on the first turn. My stompa came out of first turn with 2 hull points left and my stompa ate a demolisher and blew up an Exterminator Russ.

Once my orks came in second turn, it was a total rout. Aside from one biker unit that went flat out, every ork unit that ccame from reserves killed a unit. I killed around 4 tanks and an infantry squad in that second turn, and that left joe with very few options. He did manage to kill my stompa on the second turn tho, but then Grukk came out of iit and used his powerclaw to tear apart a Leman russ Exterminator that was too close.

Third turn came and my tank bustas killed his only knight and my other units finished everything else off. Tabled at the top of turn 3.

I liked this mission very much, but giving outflank to the orks is tough, especially when used right. I think if the orks are forced to take a minimum of 2 or three full ork slugga mobs to simulate the Imperials being in the middle of the ork horde assault, then that gives the ork player little options to abuse the outflanking. Mine was a little too effective...

Joe was also crippled a bit because the mission requires at least 3 knights, but we only have one to use. The leman russ tanks are nasty, but 3 knights are harder to face than leman russ tanks.

Next game we are going to proxy some Knights in order to give Joe a chance since i've won all three games so far. We know that the orks are supposed to win the first few, but it cant be great for Joe's morale to keep losing.
 

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Joe was also crippled a bit because the mission requires at least 3 knights,
i think you have the problem just here. Try to play this mission again with the knights and you'll see how easy is to kill a stompa second turn and not to be tabled 3rd turn ;)
 

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Discussion Starter · #13 ·
i think you have the problem just here. Try to play this mission again with the knights and you'll see how easy is to kill a stompa second turn and not to be tabled 3rd turn ;)
Well tbh, the tanks that Joe brought did tons of damage. Everything he had was anti armor. He even had devil dogs lol, he was just having poor rolls and I had stealth with night fighting. I also hid my Stompa behind the hill on the first turn giving me a cover save. Those stompas sure are sneaky in the dark...

We have our 4th game coming up and he'll have the 3 Knights.
 

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i think you have the problem just here. Try to play this mission again with the knights and you'll see how easy is to kill a stompa second turn and not to be tabled 3rd turn ;)
This.

But at the same time, that pretty much forces an Ork player to just run as many Tankbustaz as he can. Adamantine Lance was nasty enough without having access to the new toys.



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Discussion Starter · #15 ·
We'll see how the next few games go. This next mission has knights, but the one after that doesn't, so it should be a really fun game
 

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Discussion Starter · #16 ·
Alright guys! Mission 4 was played out yesterday against me buddy, Joe. We did 2050 points (50 for extra little upgrades he wanted) and it went out great!

We set up the board as close to the map given as we could. Joe brought 3 knights from the updated codex and made them shooty as hell along with the mandatory steel host (also shooty as hell) and I brought 3 full mobz of boyz and a bunch of fast hitting stuff to chase down his knights from my board edge. Pretty much first turn came, he managed to almost completely obliterate an ork squad, even with night fighting, and he killed my warboss. That one sucked because I had bellowing tyrant as his Warlord trait :(

My turn came and I kind of shot a few things, but not a lot happened. Most of my stuff was out in reserves. 2nd turn came, his steel host arrived, and thats when I really started feeling the pain. He shot up tons of boyz, and then charged one squad of boyz with two knights and stomped the crap out of them. My nob died in that so I chose to fail my leadership test after losing combat since my weapons were useless and I wanted to shoot at his knights without them being locked in combat.

My turn came and I managed to kill one of his knights (his warlord with bs5 and a warlord trait mastercrafted machine gun (idr the name. the new st6 ap3 heavy 12 gun) with 6 lootas shooting and getting 2 glances, and a killbolt with a damage chart of 7 and rolling 3 extra hullpoints off :victory:. I also charged his other knight with 3 squads of boyz and got the knight stuck in combat with 3 nobz and powerklaws. By then the game was easy to see how it would end. His one knight was running, he we was screening the escape with his steel host and bubble wrapping with tanks, and my bikers and tankbustas were in pursuit. We called it a tie since with killpoints, first blood, and warlord, then getting a knight off against my kill points and killing two knights was too easy to see a victor. We both had to leave and now we're planning the next mission, which easily looks like the most fun. The River Runs Red :biggrin: Him and his son are buling that map with legos, so i'm excited.
 

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Cool man! I'd love to see a pic from the map made of lego!
 

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Wow Jdojo, that sounds totally excellent! I had a good IG v Orks game today playing the White Dwarf Explorator mission, and the new mysterious objectives made it really good! The guardsmen lost, with my deathstrike stubbornly refusing to fire until the very last turn (5) and both of my flanks totally collapsed in the face of his mega armoured warboss and tankbusta/bikes/morkanaught team. We finished up 2 Objectives each with Orks holding first blood (after seizing the initiative) and linebreaker. Excellent game!

Looking forward to hearing about mission 5, do you think you'll be able to get some pictures?
 

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Discussion Starter · #19 ·
Looking forward to hearing about mission 5, do you think you'll be able to get some pictures?
Yeah, I'll be sure to post some next time! I'm glad to hear your experiences with Orks have left you bruised not not beaten. That way we can come back for annuva go, see!
 

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Discussion Starter · #20 ·
Sorry for the long period between posts. My computer died :shok:

Anyways, we played our 5th mission, The River Runs Red, and it was pretty cool. I kinda messed up my list and I brought too many units that I wanted to play around with rather than brought what I needed to win. I didn't realize that points were based off of units in the Imperial deployment zone and not kill points. Ah well.

The game went pretty closely to how the story went tho. Orks poofing in and out from Tellyporting in and assualt on deep strike from Planetstrike rules. Grukk came in and murdered some Bullgryns on the bridge, and my buddy was sweating from all of the carnage.

Unfortunately, I took some major losses from deep strike. Not a single one of my orks landed where they were supposed to and one completely died from rolling a 1 on the mishap table :threaten:

I'll try and post pictures when I can. Until then, I'll keep you guys updated on the next mission
 
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