I spy Kroot and Vespid in that last image we got. Guess that wraps up the whole "in or out" debate about them.
Unless the text says "The Cowardly Kroot and Vespid used to be part of the Tau Empire but now ally with anyone with enough resources, trophies or some other shit they want. So buy that Allie dex when it comes out".I spy Kroot and Vespid in that last image we got. Guess that wraps up the whole "in or out" debate about them.
Amen to that, out of 4 broadsides with 2 railguns each, not a single one was straight. They all had a wierd kink in them, which meant I had to sit and try to straighten them outThe broadsides look so much cooler than the first ones they made, they were an absolute pain.
I'd hope that enforcer armour is an upgrade..... If not that may decide it for the really pedantic peoples.Does this mean we can no longer use our shas'els and shas'os as HQs and have to buy a new one, or should we just plop them down along with our old broadsides and metal pathfinders and be like: deal with it?
Hi dakkanauts!! I have traversed the universe unknown and have briefly gone through the tau codex (despite it being a pre release) so for those of you who haven't I just wanted to sum up some of the changes from the old to the new!
Note to to admin: I WILL NOT be posting up full rules but describing them. If there's anything you may deem wrong do PM and edit the topic? Cool? Thanks!
-Pulse weapons: rifle and carbine are still S5 AP5! Rifle is now 24' though and carbine is 18' and assault 2! With a new equipment called pulse accelerator however that increases the range by 6' people might find some good combos! Although I've scowled the entire book and army list section an it seems like there is no unit nor character who has access to it! (expect it to be FAQed)
Vespid!: the Vespid (and all units) are one point cheaper than originally and their gun ranges are increased by 6'. Armor of 4+.
Farsight: same without the 0-1 limit.
Shadow sun: still gakky but with extra goodies.
Dark strider: Mediocre HQ that decreases toughness by one and basically Hits and wounds marines on 2+ but they still have their save.
New ethereal HQ: Aun'shi (he's on the GW page) he has an honor blade and 2 modes like the GK champion, one is rending and the other is reroll failed saves.
Aun'va: new paradox of duality, makes the AP of your enemies weapons become your saving throw. So if an AP 1 wound is inflicted, your saving throw will then be 1+. THAT GREAT THAT AWESOME BUT WHY THE HELL WOULD THE INCOMPETENT ENEMY FIRE A LASCANNON AT THIS GUY?! Oh yeah no more improved stats as far as I saw.
Ethereals: all ethereals have some ability to improve the abilities of the people around them. Like counter attack or getting an additional shot at half range. Can't quite remember but these guys kinda of fill up the role left by the lack of librarians. Can actually see them being useful ._. Especially aun'shi.
Ok I kind of remembered the powers the ethereals get: they can bestow FNP, additional shot at half weapon range, stubborn and monster hunter. Each of these are individual and can only be used one at a time so you've gotta choose. Except aun'va he can use 2.
Broadsides: they carry rail rifles that is S8AP1.
Riptide: pretty cool with option for T6 drone. Has a 5++ and 2+ with a possible 3++ if you use the nova generator thing. And gets a wound on 1 or 2. If you're planning on playing safe then skip this baby.
Any more questions? I'll update from time to time and if there is anything that will get dakka in trouble do let me know.
Automatically Appended Next Post:
Kroot are also now useless with only 1 attack (even the rifle doesn't give them an additional attack) BUT for additional 1 point you can give em sniper rounds 8D so you can basically get 20 snipers at 7 points each, infiltrate them and shoot the gak out of high toughness critters, tyranids beware!
NO KROOT HQ.
Vehicle upgrades: disruptive field now increases cover save by 1+ but decoy launchers gives a constant 4++
Which could be cool if pinning was ever really useful - most things seem to end up being either fearless or very high LD and don't really care.The pulse Accelerator is a drone that is able to be made in the pathfinder kit. Since the drone adds the extra 6" does that mean Carbines can be 24"? so storm bolters with pinning.