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Discussion Starter #243
I spy Kroot and Vespid in that last image we got. Guess that wraps up the whole "in or out" debate about them.
Unless the text says "The Cowardly Kroot and Vespid used to be part of the Tau Empire but now ally with anyone with enough resources, trophies or some other shit they want. So buy that Allie dex when it comes out".
 

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Found this last night on faeit

With April's White Dwarf only hours away now (tomorrow release), and many people receiving an early copy, the information has been rolling in quick. Here is what I was able to dig up this morning.


Please remember that these are still interpretations of what people are reading in the latest White Dwarf. There is still room for a margin of error.

via an Anonymous source from the Faeit 212 inbox
today I got informed that the € price for the three Krisis Battlesuits is wrong, it's a typing error. The price will be 50,00€ - not 60,00€. I think it's good news for europe ;-)

via revenant J J on Warseer
the cover artist is Raymond Swanland.



via librerian_samae on Warseer
a few bits:
-seeker missiles SEEM to be a hard point option for suits
-nova reactor has some kind of 'gets hot' rule, from the way it's described in the battle rep it seems to be an auto wound (and choose what bonus yoiu get) as the riptide looses a wound every time he uses the ability (and fails whatever role he has to make, lol!)
-supporting over watch is army wide
-'cold plasma rifle' is an artefact of the French translation.
-sub munitions is an upgrade for hammer heads
- disruption pod is a 6+ (invulnerable???) save


via Sildani on Warseer
It's worth mentioning that Farsight Enclave shoulder pads will be available to order separately.

Darkstrider's actual name seems to be Mayamoto. He makes the squad of FWs or Pathfinders he joins treat their target unit as having -1T.

Longstrike gives his tank BS5, Tank Hunter and Preferred Enemy: IG.

Ah, and the Battle Report is Tau versus Tyranids (Round 2! Fight!) with Deathwatch. The above from ATT.

via Dominic's comments on BoLS

--Disagree on his assertion about Crisis team size. Yeah, the image on the page describing the Commander has four suits (one white-helmet, presumably Shas'vre), but the player in the battrep only takes three: two 'ui and one 'vre, as we're used to. Additionally, every other shot of a Crisis team in the mag is 3 suits.

And it's not unknown for the photographers to get stuff wrong, either. Note the "action shot" of Darkstrider (...srsly, Vetock? El'myamoto? You couldn't come up with /anything/ better?); says he's leading a Pathfinder team, where in fact there's about as many Fire Warriors as there are Pathfinders in the picture.

--The Riptide apparently comes with a main gun, a support weapon system (TL plasma rifles and TL fusion blasters we've seen so far), and /five/ support systems.

--It looks like the Riptide's arm mounts are reversible, as the suit in the battrep has the main gun and shield switched (gun in left hand).

--...Speaking of support systems, Stealth, Crisis, Crisis Enforcer and Riptide armors all come with Multitrackers and BSFs built in (WD page 161, Codes page 70).

--Pathfinders appear to have lost a point of armor...

--...Maybe they left it back at base, with the Devilfish. In the battrep, two Pathfinder teams... no Devilfish in sight!

--Stealth suits still get Stealth and Shrouded.

--Might be another case of getting it wrong (it's a personal army, not a studio army), but the Hammerhead in the battrep has both SMS and a chin-mount burst cannon.

--Broadsides still get TL plasma or SMS as secondary weapons, in addition to a single Seeker on a shoulder mount if they want it.

--The Broadside's alternate primary, the High Yield Missile Pod, appears to be an amped-up MP rather than an SMS variant.

--The Recon Drone (the big one in the Pathfinder kit) sits in the turret cupola of a devilfish, and serves some kind of C&C and fire support role... and carries a burst cannon!

--It looks like the Commander comes with more than one set of hands (or his hands are poseable), as they're shown both open-handed and fists-clenched.

--The Dawn Blade is described as being a power glaive.

--Shadowsun's shield drones are not the standard type. Hers are called out specifically as MV52 Shield Drones.

--She also appears to be able to join units now, as in the battrep she is deployed in the middle of the stealth unit and later the 'nid player refers to the XV-15s as "her Stealth team" as a Zoathrope brood and Tyrant open up on them, finishing off the team and wounding her.

--Markerlights appear to be able to completely negate a cover save with a single hit. Other uses sound like they're the same.

--Submunition rounds are apparently an upgrade for the Hammerhead.

--Repulsor Impact Field: carried by one of the Shas'vre bodyguards. D6 S4 AP- hits to an attacker at initiative 10! It gacks a Genestealer at one point.

--Sun Sharks/Razorsharks are quite small. Article describes the main fuselage as Piranha-sized with Devilfish proportions.

--standard XV-8 is only shoulder-high on an Enforcer, which is only shoulder-high on a Broadside, which is barely more than waist-high on a Riptide! A Crisis suit doesn't even get eye-level with the Riptide's hips, and Stealth suits barely make it to the 104's knees! I think GK players are going to find themselves feeling a little... inadequate.

--All of the weapons, support systems, and heads from the Crisis, Enforcer, Broadside and Riptide kits (except the Riptide and Broadside main guns) are interchangeable with one another.
Source: http://advancedtautactica.com/viewto...st=0&sk=t&sd=a


via ( ) Sorry I lost track of where I got this last bit.
The new experimental weapon for pathfinders is a Ion Rifle. I don't know if the names of the new drones are out, but here goes:
Grav-Inhibitor drone, Pulse Accelerator -, and a recon drone. The others aren't mentioned, but a total of 6 different can be made from the Patfinder kit.
 

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Just prordered new tau :grin:

Wife gone fucking ballistic due to it being nearly £500 worth :(
 

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Almost leapt straight into pre-ordering before realising using Farsight as my commander may stop me having some of the cool stuff so while I may want it..may not need it :p.



...Okay so I buckled for two Broadsides, so glad I only need the new stuff not a full army, damn thats pricy. Also not loving the Shield or the new Dawn Blade on the Farsight as much as the old one, so thats £30 saved.
 

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I got seriously tempted by that but went for the farsight enclave and other goodies instead
 

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The broadsides look so much cooler than the first ones they made, they were an absolute pain.
Amen to that, out of 4 broadsides with 2 railguns each, not a single one was straight. They all had a wierd kink in them, which meant I had to sit and try to straighten them out
 

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Does this mean we can no longer use our shas'els and shas'os as HQs and have to buy a new one, or should we just plop them down along with our old broadsides and metal pathfinders and be like: deal with it?
 

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Does this mean we can no longer use our shas'els and shas'os as HQs and have to buy a new one, or should we just plop them down along with our old broadsides and metal pathfinders and be like: deal with it?
I'd hope that enforcer armour is an upgrade..... If not that may decide it for the really pedantic peoples.

The battle force just has normal ones though.
 

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From the WD the Enforcer Armour just looks alike a variant of the standard Crisis Suit with some minor enhancements. Now without the codex I can't be sure, but it doesn't look like it should be a huge issue to continue using the older suits.
 

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wait, what!?!? they wouldn't do that to us...... right?........... guys, right?
 

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Discussion Starter #258
Some rules from Dakka, someone claims to have read the codex.
Source
Hi dakkanauts!! I have traversed the universe unknown and have briefly gone through the tau codex (despite it being a pre release) so for those of you who haven't I just wanted to sum up some of the changes from the old to the new!
Note to to admin: I WILL NOT be posting up full rules but describing them. If there's anything you may deem wrong do PM and edit the topic? Cool? Thanks!
-Pulse weapons: rifle and carbine are still S5 AP5! Rifle is now 24' though and carbine is 18' and assault 2! With a new equipment called pulse accelerator however that increases the range by 6' people might find some good combos! Although I've scowled the entire book and army list section an it seems like there is no unit nor character who has access to it! (expect it to be FAQed)

Vespid!: the Vespid (and all units) are one point cheaper than originally and their gun ranges are increased by 6'. Armor of 4+.

Farsight: same without the 0-1 limit.

Shadow sun: still gakky but with extra goodies.

Dark strider: Mediocre HQ that decreases toughness by one and basically Hits and wounds marines on 2+ but they still have their save.

New ethereal HQ: Aun'shi (he's on the GW page) he has an honor blade and 2 modes like the GK champion, one is rending and the other is reroll failed saves.

Aun'va: new paradox of duality, makes the AP of your enemies weapons become your saving throw. So if an AP 1 wound is inflicted, your saving throw will then be 1+. THAT GREAT THAT AWESOME BUT WHY THE HELL WOULD THE INCOMPETENT ENEMY FIRE A LASCANNON AT THIS GUY?! Oh yeah no more improved stats as far as I saw.

Ethereals: all ethereals have some ability to improve the abilities of the people around them. Like counter attack or getting an additional shot at half range. Can't quite remember but these guys kinda of fill up the role left by the lack of librarians. Can actually see them being useful ._. Especially aun'shi.
Ok I kind of remembered the powers the ethereals get: they can bestow FNP, additional shot at half weapon range, stubborn and monster hunter. Each of these are individual and can only be used one at a time so you've gotta choose. Except aun'va he can use 2.

Broadsides: they carry rail rifles that is S8AP1.

Riptide: pretty cool with option for T6 drone. Has a 5++ and 2+ with a possible 3++ if you use the nova generator thing. And gets a wound on 1 or 2. If you're planning on playing safe then skip this baby.

Any more questions? I'll update from time to time and if there is anything that will get dakka in trouble do let me know.



Automatically Appended Next Post:
Kroot are also now useless with only 1 attack (even the rifle doesn't give them an additional attack) BUT for additional 1 point you can give em sniper rounds 8D so you can basically get 20 snipers at 7 points each, infiltrate them and shoot the gak out of high toughness critters, tyranids beware!
NO KROOT HQ.

Vehicle upgrades: disruptive field now increases cover save by 1+ but decoy launchers gives a constant 4++
 

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The pulse Accelerator is a drone that is able to be made in the pathfinder kit. Since the drone adds the extra 6" does that mean Carbines can be 24"? so storm bolters with pinning.
 

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The pulse Accelerator is a drone that is able to be made in the pathfinder kit. Since the drone adds the extra 6" does that mean Carbines can be 24"? so storm bolters with pinning.
Which could be cool if pinning was ever really useful - most things seem to end up being either fearless or very high LD and don't really care.

But losing our extra 6" range over most standard guns could be a bugger - that means we're back to needing to be in easy charge range to rapid fire. Hopefully some of these buffing characters make our shooting good enough to be able to cope with that.
 
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