
Necrons
DD/MM/YYYY
18/08/2011
Some more rumours from BOLS
Source
Saw this over at BoLS, some interesting stuff in there.
Source
This popped up on 4Chan today, if true would be the first time we'd see a female Necron
01/08/2011
Some Vehicle rumours has popped up today, saw these at BOLS.
Source
It seems the Necron codex has been removed from some of the GW pages. I checked the US, UK, Fin and Australia websites and it's gone from all but the Australia one. With Ogres in September could we see Necrons as early as October?
26/07/2011
Some rumours from The Eternal Warriors podcast
Some Necron rumours popped up today
Some new Necron rumours at last :crazy:
Source
Some rumours, not much new but still
Some new rumours has popped up
Source
Some C'tan rumours
A compilation by a person named Kelvan has been posted, some interesting things in there that I did not know before.
Source
Some more interesting rumours from Yakface
Source
DD/MM/YYYY
18/08/2011
Some more rumours from BOLS
Source
09/08/2011Updated Necron Background
Necrons have now fully awakened. All previously encountered Necrons were "bugs" in the reawakening program and were under the sway of the two rogue C'tan. Now fully awakened, the Necrons are ready for their advancing story arc in the codex. That said, they are effectively "Space Tomb King" with strong parallels in both unit back story and visual appearance linking them to that Warhammer Fantasy army book.
Updated Scarabs
Fast Attack choice. Three models in base unit at 45 pts, with up to seven more at 15 pts per model. Fearless, Swarms, Beast, Entropic Strike. Fout attacks on the charge with 3+ cover save in terrain (which they ignore for movement purposes - like Harlequins) . Entropic Strike is a new rules accessable to several units in the codex. Against infantry on to-wound rolls of 4+, armor saves are ignored (Invulnerables allowed). Against vehicles on armor penetration rolls, each die that rolls a 4+, reduces the vehicle's armor by 1 pt on ALL sides for the rest of the game. Vehicles are destroyed when any of its armor values reach 0.
Saw this over at BoLS, some interesting stuff in there.
Source
07/08/2011Reanimation: - An updated variant of We'll Be Back. Models with this rule who were killed last turn roll a d6 at the end of each phase, regardless of what caused the wound (thunder hammer, etc...); standing back up on a 5+. Res Orbs makes this a 4+ roll if within 6".
Eternal Life: - for ICs, this grants a Reanimation roll after the model loses its last wound. If successful, the IC stands back up with 1 wound and, if within 1"of enemy models is placed in assault with them.
Living Metal: - Crew Shaken results are ignored on a 2+, Crew Stunned results are ignored on a 4+. All other current codex benefits are removed.
Gauss Weapons: - Armor penetration rolls of 6 auto-glance, to-wound rolls of 6 auto wound.
This popped up on 4Chan today, if true would be the first time we'd see a female Necron
I have seen the Necron Codex and there will be a named, female Lord who lets you take Scarabs as Troops and Fast Attack.

01/08/2011
Some Vehicle rumours has popped up today, saw these at BOLS.
Source
28/07/2011Lets take a look at the purported Necron transports...
Transport ALPHA: Open-topped, Skimmer, 10 model capacity, AV:11 all round.
@120 pts
Transport BETA: Fast, Skimmer, 15 model capacity, AV:11 all round.
@150 pts
Transport GAMMA: Jetbike, 1 model capacity (for HQ-ICs), Gause Flayers/Blasters.
@60 pts
Vehicle Upgrade: Quantum Shielding (cost based on vehicle) - AV of vehicle Front and Sides is +2 until a Glancing or Penetrating hit is scored. Also grants Living Metal benefits.
It seems the Necron codex has been removed from some of the GW pages. I checked the US, UK, Fin and Australia websites and it's gone from all but the Australia one. With Ogres in September could we see Necrons as early as October?
26/07/2011
Some rumours from The Eternal Warriors podcast
03/07/2011Scarab swarms, 12pts, Enthropic Effect: Rolls on 4+ to hit the target vehicles armour is reduced by 1, if it reaches 0 the vehicle is destroyed.
Some Necron rumours popped up today
28/06/2011Necron Heavy support
Fast Skimmer
Armor 11-11-10
Living metal
36" move
two kinds of weapons
Strength 10 AP 1 12 inch range
Strenth 7 AP -, can hit multiple targets
Some new Necron rumours at last :crazy:
Source
We are having another rumours drought in anticipation of people getting their hands on the next issue of WD. Here are some small tidbits though.SK5556838528 said:Hello,
I've just seen a plastic Necron Spyder sprue.
Accidentally caught a glimpse, don't want to say where because I'm still there, but it should be obvious.
Quick details:
Definitely larger; probably closer to a rhino size (in terms of volume)
More elegant design (limbs), but clearly a Spyder. I think I saw some scarabs, not sure.
I saw claw parts and what was either a gun or something that looks a lot like one. Could have been an under-spine or something.
90% sure that's what I saw.
(Yeah, ok, first poster, salt, whatever)
19/06/2011Captain Ventris said:Sisters will be getting a standard book, but it will certainly be coming well after the Necron book. Talked to my source this last weekend. The WD codex for sisters is simply a holdover till 6th ed. for now. Also its apparently a "filler" codex because the necron book and models were delayed in
Production and wouldn't get released till november (this was apparently decided 6 months ago). The WD sisters codex was rushed btw and wasn't thoroughly playtested... Two waves of Necrons are supposed to be released the weekends of Nov. 12 and Dec. 3rd. What models will be in what release is still being discussed, obviously the codex is in the first wave, but he also mentioned that warriors were getting re-cut with the scarabs removed and options added in their place. Scarab swarms are apparently going to a multi-part finecast kit that is more dynamicly posed than just scarabs hovering in place (I'd already done something similar where my scarabs are actuallt bursting from the ground)
Also on an off-topic note, some minor waves are supposed to be released for various armies with 6th ed. One of note that he mentioned was a new eldar jetbike kit with parts to make either 3 guardian jetbikes or 3 Shining Spears.
Take with whatever salt you feel is necessary.
Some rumours, not much new but still
08/06/2011Fast Attack slot:
- Scarabs
- Destroyers (+Heavy Destroyers)
- Wraiths
- New Jetbikes (Tomb Blades, from Yakface)
Destroyers
- Only one army list entry
- Fast Attack slot
- Upgrades to Heavy Destroyer (All, just one? No mention)
- Jump Infantry instead of Jetbikes.
Wraiths
- Statline has not changed much
- Strength 6 ("same as a Dreadnought's without its fist")
- 2 Wounds
- Can use wound allocation trickery to a small degree (Upgrades are individual)
- Costs 40 points each ("same as a Terminator")
- 3++ save ("same as a terminator with shield")
- 2 Attacks that Rend
- Moves through terrain without taking a test
- Max unit size is 6
- Fearless
- Jump Infantry
- Wraith squad can fit in a transport (He said Razorback, I'm guessing it was a slip)
- Can have whips that help with the low Initiative problem (Whips? Like the Tyranid Lash Ship I guess.)
Can equip one of two guns:
- Exiler: Heavy single shot, pistol range. Unit must pass strength test of be removed. Costs 15 points ("same as a Grey Hunter").
- Pistol: Same strength as the Wraith melee attacks. Costs 10 points ("Costs 25% of a Terminator").
Scarabs:
- Apparently puts the Wraiths to serious shame.
C'tan
- Correction about the "makes all terrain dangerous" upgrade: All difficult terrain becomes dangerous
Some new rumours has popped up
Source
29/05/2011A lot has been said recently, and talked about, whether or not Sisters or Necrons will be here first. While we do not have any announcement, the rumors that Sister's will slip into July/ Sept seems like it was pulled out of thin air. Today we have yet another rumor about the timeline, declaring Necrons the next codex.
We all really know its necrons next, so here is another source declaring that we will see a huge "dark eldar" style release the first week of September. Do not fear Sisters players, your codex will be here before years end.
Like all rumors, take with a grain of salt.
via GrottoKnight
Necrons drop fist week of Sept. They could push up to last week of August. July white dwarf backside and sneaks inside. August release issue. All models redone entirely. Warriors new package and option but same mold. Think Dark Eldar launch.
Some C'tan rumours
15/05/2011This time we've got a break down on the customisable C'tan found in the elites section.
To Summarise:
-Monstrous Creature,Eternal Warrior,Fearless
-Goes from just under 200pts base to 505pts with all the trimmings.
-12 abilites ranging in cost from 10 to 50pts each
-Fluffwise this is one of the C'tan enslaved in the Necron uprising.
Purchasable abilities include:
-some kind of armour degradation,probably like the scarab rumours.
-large blast centred on C'tan anything under takes S3 hit no armour saves, wounds inflicted regenerate C'tan
-Deceiver style 1d3 unit redeploy after scout moves
-The ability to make melta/flamer weapons 'get hot' like plasma
-3 shooting attacks, 2 at S4 with either a large blast or assault 8 the other is a half range lascannon.
-everything with assault range of C'tan is in difficult/dangerous terrain
-assault grenades,defensive grenades,stealth[all in one option]
-assault based Jaws of the World Worlf[initiative test or die]
-make the entire battlefield difficult and dangerous terrain.
A compilation by a person named Kelvan has been posted, some interesting things in there that I did not know before.
Source
05/05/2011Kelvan said:Compiled by Kelvan
Rumours are based on Harry, Ghost 21, Tabitha, Bindi Baji and Yakface posts.
Release date: August/September
First wave:
5 plastic kits:
- Warriors (upgraded sprue with new options + orange, red, green rods - 10 per box)
- Immortals (40mm base, bigger with "bling" - 5 per box)
- Destroyers/Heavy Destroyers (torso is changed, one kit with lots of options - 1 per box)
- Necromancer (Eldar Wraithlord style - 1 per box)
- Tomb Spyders (3 different builds - 1 per box)
few blisters:
- metal lord on foot with staff of light
Second wave:
- Lord retinue
- Wraiths (plastic kit - 5 per box)
- Gauss artillery platform with crew or MC/Vehicle type thing (plastic kit)
Rules:
WBB - the name is gone, now it is save 5+ working like FNP without influence of double strength and AP2 or AP1. However, save is made at the END of the phase after morale tests are taken.
Ever-Living - unit can make 5+ WBB/FNP/Whatever save even if wiped out.
Quantum Shielding - gives open topped skimmers 2+ save for front & side armor until vehicle takes its first glance/pen.
Phase out is redone/gone.
Necrons are a lot cheaper.
Necrons teleporting abilities are far more superior than GK.
Necron vehicles besides the Monolith are open-topped skimmers.
Weapons:
Heat Ray - working like melta or flamer depending which is needed.
Gauss - this type of weapons on a roll of 6' to hit cause auto-glance on a penetration roll. There is no auto-wound regardless of T. No rending.
Gauss Cannon - Assault 2 S6 AP3.
Gauss Flux Arc - Each Arc fires separately and can hit four different targets.
Tesla - this type of weapons on a roll of 6' to hit cause two more hits.
Tesla Heavy Cannon - has a chance of hitting all other units close to the target; both friend and foe.
Doomsday Cannon - 72" S9 AP1 Heavy1 Large Blast.
HQ
No C'tans
There are 6 named characters.
Special Character Lords:
The Enfleshed - Flayed Ones become Troops
The Undying - Immortals become Troops
The Silent King ? (from SM codex)
The Voidbringer ? (from FoD)
The Stormcaller ? (from FoD)
The Harbinger of Night ? (from apo formations)
(one of them is 240 pts worth, cc specialist vs 2+)
Special Character - this guy can use electrical discharge towards enemy Psykers.
Special Character - Cryptek can have technological upgrades, rulewise is close to old Pariahs.
Necron Overlord - can have bodyguard unit.
Random Lords - new wargear will be similar to DE HQ
Lot of the old wargear options were removed. However, now they act as special abilities or items owned by special characters.
Resurrection orb is more powerful.
Warscythes remain unchanged.
Elites - nasty special rules
Flayed Ones
Immortals - s2+
Pariahs - overhaul into Lord retinue, however they are not working like wolf guards
C'tan Avatars -?
Troops
Warriors - no sergeants, primes and so on, special rules for whole squads, possible C'tans mark system accordingly to colourful rods. Minions of Outsider are tainted by his insanity.
Scarab Swarms
Fast Attack
Destroyers/Heavy Destroyers - significant drop of point cost, several weapon options (vs s2+, vs hordes)
Wraiths - jump infantry, 18" charge, are harsh.
Tomb Blades - Jetbike unit.
Heavy Support
Monolith - remains expensive. However, Living metal rule is changing towards better.
Tomb Spyders - MC, 3 different builds (CC, Shooting, Support).
Necromancer - MC, no squadrons, can be fielded as Elite or HS, high T but not enough vs plasma or melta, Resurrection, Warscythe, lot of weapon options, Heat Ray. Any unit hit by Necromancer is marked. All other Necrons shooting at this target count as having twin-linked weapons for that turn. It has a mechanised skeletal torso housing a suspended crystal.
Sky Barge/Chariot - Heavy support platform, which can be mounted by character. Provides bonus to character.
MC/Vehicle type thing (Obelisk/Gauss Obliterator/Gauss artillery platform with crew) - 48” range, less powerful than Manticore, looks stupid and out of Necron theme.
Vehicle which carry Doomsday Cannon.
From mine point of view:
We were told that one lord with staff was done long time ago but was unreleased. IMO it would be that one: http://kelvan.w.interii.pl/Necron Lord.jpg
We were told there will be about 3-6 new Necron vehicles. My first though was about Obelisk which has rules however, dont have model yet. You can see ready homemade model here: http://kelvan.w.interii.pl/Obelisk.JPG.
My second though was related to two informations that Necrons are basically Tomb Kings in space (theme) and two of new vehicles were based on Jes Goodwin sketches. Lets find out which.
1. First one is Death Barque with one big cannon and two minor guns. http://kelvan.w.interii.pl/1. Death Barque.jpg
IMO it looks stupid, especially this big skull at the front. This sketch could fit with Tabitha rumours of MC/Vehicle type thing which is out of Necron theme.
2. Second one is War Barque which looks like hovering Rhino which portal at its front. http://kelvan.w.interii.pl/2. War Barque.jpg
From known reasons I trust Ghost21 more than Yakface so we won't see any transport vehicles.
3. Here we have War Altars with guns and portals at their front. http://kelvan.w.interii.pl/3. War Altars.jpg I think it was prototype of the Monolith an we won't see it.
4. Funeral Barque. This one looks like combination of heavy support and mobile portal warmachine. http://kelvan.w.interii.pl/4. Warm...h Portal.jpg Here is the ready homemade model http://storage.canalblog.com/11/30/731795/53057450.jpg
5. Last one is simple Barge style warmachine with crew. This one looks like Fast Heavy Support platform with crew mentioned in FOD.http://kelvan.w.interii.pl/5. Warmachine.jpg
Due to Monolith we all used to think that Necrons vehicles don't have any crew or mounted steermans. However, first sketches say something else and if we combine this knowledge with informations obtained from FOD I think we can expect that few vehicles from these sketches for sure would be at new Necron codex.
Some more interesting rumours from Yakface
Source
yakface said:Okay continuing on here with some nice stuff:
13) Necron Warriors have the same basic statline they had before except they now have a 4+ save. Now before you go crazy, also note that their points cost is 12 points, which is a 1/3 price drop (down from 18 points). That means you get 1/3 more Warrior models in the army for the same amount of points...it also makes losing an entire unit due to sweeping advance, not nearly as painful.
I know a lot of cynical people will hate this and accuse GW from simply making the change to sell more Warrior models, and you could be right. But personally I was always hoping they were going to make Necron Warriors not quite as tough and dump the points cost on them, so you could really take a ton of them...given in my mind they are supposed to be more like a shambling horde of undead robots than some sort of small elite force of super-warriors (but that could just be me).
So this change alone totally changes the army from out of the 'MEQ' umbrella and makes their base statline unique in the game (which is good, IMHO).
14) Immortals have lost their T5 (down to T4), but keep their 3+ save. However, their points cost has dropped to 17 pts a model, which is an 11 point drop (more than 1/3 a drop from the previous cost of 28 pts)!
15) All units in the army benefit from the new WBB rule, not just the units that were formerly classified as 'Necrons' in the current codex (even Scarabs!). So although you're only getting a 5+ save in many cases, you're still getting it on some of the more expensive stuff in the army as well (and there are some pricey new units to counterbalance the relatively cheap Warriors and Immortals). Also the vehicle that can add models back into the unit is also able to use this ability on any unit.
15) Rez Orb is still in the game and boosts the new WBB rule to a 4+ instead of a 5+, but only affects the unit it is in. I have a strong suspicion that this is an upgrade that Crypteks can take (I'll confirm if I find out), so I'd imagine you can get quite a few units in the game getting the 4+ bonus save if you want to pay the points to take them for your Crypteks and then split those Crypteks off to lead units.
16) Veil of Darkness is now definitely something Crypteks can take (so you can have a bunch of 'em in the army), but it no longer allows a unit to be pulled out of combat (and neither does the Monolith), except in the case of the Veil carried by one of the named Lords.
17) In the new fluff it sounds like the C'Tan were mainly killed off by the Necrons (or something like that), so the C'Tan that you field in the game are just remaining shards of their power. They're naturally still a really mean Monstrous Creature who rocks in combat, but you can also purchase a bunch of different abilities. These abilities are in line with a lot of the things we've seen in the last few codexes, things like: messing around with Deep Striking enemy units, making enemies moving through terrain differently, and allowing the Necron player to change some of his deployment, etc. So it sounds like you have a lot of different options with the C'Tan that really mess with the enemy army and/or supplement your own. And they are not one per army (so you can have 3 if you want to use up all your Elites on them, although it sounds like the other Elites choices are pretty awesome as well).
18) Some of those six new vehicles include flyers (not sure how many), which can move at cruising speed and fire all their weapons.
19) Besides a few units that are Fearless (Wraiths, Tomb Spyders and Scarabs), the army doesn't have any sort of blanket immunity to morale. They are still Ld10, but obviously we know that still leaves them very vulnerable to being run down in combat, and it looks like that will remain a big Achilles heel.
20) Scarabs sound great. They are cheap, have the new WBB rule, move like beasts and have an ability that erodes enemy armor when they get into combat with it. Any non-vehicle model they wound, but don't kill, has its armor save turned to a dash (i.e. nothing) for the rest of the game. If they hit a vehicle, on a 4+ the vehicle loses a point of armor value on ALL facings, and if any facing is reduced to zero, then the vehicle is destroyed (I'm not sure if this ability kicks in for each hit they get on the vehicle, or just once no matter how many hits they cause). There are some items in the army that also have a similar ability to erode armor, including one of the C'Tan powers.
So it sounds like Scarabs may play a major role in most Necron armies!
21) Overall, CC is definitely still the weak point of the army, but it looks like they've got a lot of different places they can take special rules to slow down or screw with approaching enemy, including some of the C'Tan powers, but also some of the different gear they can take. But they also have some different potential counter-assault units, which mainly come out of the Elites section (besides the new Walker, the C'Tan and the flayed ones in Elites there are 3 OTHER brand new units in there as well, for a grand total of 6 Elites choices). The Flayed ones are, being consistent, cheaper than they were and now have 3 Attacks base (but their save is now 4+ as with standard Warriors). One of the other new Elite units is also CC oriented, but is very pricey points wise (but is S5/T5/3+save). This unit can wield a Warscythe, but they are not called Pariahs (no idea if that's what Pariahs have 'turned into' or not).
Another new Elites choice is a sniper style unit that can Deep Strike into play normally or it can choose to immediately Deep Strike immediately after the opponent brings an enemy unit on from Reserves, and they have some nasty additional damage ability against one nominated unit...obviously we need more info to know how useful this will really be, but the concept of countering an opponent's Reserve deployment immediately sounds interesting at least.
The last new Elites choice is an Elite Jump Infantry unit with very close range shooting and some decent CC ability (and are also S5/T5/3+save).
22) Fast Attack has 4 choices...Wraiths, Tomb Blades (jetbikes), Scarabs & Destroyers.
No the replacement rule for WBB is only negated if the unit is wiped out or falls back. Power Weapons, Instant Death, etc, now do not prevent it.