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maybe drop the Plague Bearer’s and replace them with a 5 man chosen squad with 4 power weapons and 1 power fist OR a 5 man chosen squad with 5 meltas and MoN. depends on whether u want a close combat or anti tank unit.
but otherwise that a pretty solid list. well done.
 

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then u could drop an oblit squad and one squad of Plague Bearer’s for another vindicator with posession, and one chosen unit stated before. this is so that u still have a summoning unit, another pie plate and even an anti-tank or close combat unit, depending on which one u prefer.
u could even take a defiler, if u like how they roll?
 

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defilers work well if used properly. i like to add extra close combat arm and run them into squads, blasting the battle cannon. if enemy doesnt have power fist or is a monstrous creature then they are pretty hard to kill in close combat.

if u drop the MoN on the chosen melta squad, u'll have enough for a rhino.

and the recommendations by jondoe297 are also very good.
 

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hey i just went over ur revised list. bit of a problem. u can't have 4 heavy choices in standard 40k, if thats wat ur playin (really only apocalypse and defending planetstrike allow 4 or more heavy).

i suggest drop 1 oblit and make a squad of three, then use the remaining points to put a power fist on the termis and maybe add some extra Plague bearers.
otherwise looks pretty good.
 

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maybe a squad of flame chosen squad, (5 marines, 4 flamers, MoN, rhino = 195pts.) get em in close with infiltrate and burn the pants off the enemy. Should do good against hoard armies.:biggrin::grin:
 

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a tank hunter squad would cost round 215pts (5 marines, MoN, 4x meltas, rhino)
so if u drop some points off other units u could squeeze this one in.

remember u can shoot the meltas out of the rhino without disembarking (only 2 though, not the whole squad) doing this u can still have the safety of the rhino and shooting 2 melta's at the same time!!
 

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yeah IntereoVivo has a point, i missed that part of rule :read:
but u can still outflank them if u want or just drive them from behind cover to the nearest tank, otherwise drop the rhino and hoof it over there (but will prob get the shit shot out of em'). and yeah their nothing flash in cc + giving them all PW and a PF would actually cost more.

with the shooting from the rhino. it does not become an opened topped vehicle because the CSM rhino has 2 fire points, in which 2 marines can shoot their guns from (ie. the melta's at a tank or anything else)
 

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if u drop the rhino and want to walk them in u will have 35pts spare which u can us to add some more plague bearers in each squad. So yes it fits right on 195pts with the rhino, but remember they may not make it close enough to b effective, but u can utilise their infiltrate ability, so wat eva works for u.

PM's arnt that crash hot in cc, so assults should b made with plague bearers close by for support, these are ur main cc units. But with FNP, the PM's will still survive long enough the do some damage.
 

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u have to keep em together cause ur other heavy choices r full with the vindies. but thats not bad, they r a great long range fire support and will do alot of damage if used properly!

remember they can deep strike into advantageous positions, so keep that in mind for deployment. have fun, and rip that shit up!!!!
 
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