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Discussion Starter · #1 ·
I'm coming back to 40K after 7 or so years and would like some input on the list I'm working on.

HQ
Daemon Prince
Wings, mark of S, Warptime, lash of S
Lord
Terminator armor, MoK , Combi-weapon, PF

Elites
Terminators X5
lightning claw X5, heavy flamer, CW X2

Troops
2 (Space Marines X 10)
Rino IoCG Flamer X2
2 (Berzerkers X10)
SC w/PW, plasma Pistol personal Icon Rino

Fast
2 (Raptors X10)
AC w/Plasma p and PW IoK meltagun X2

Heavy
Defiler
Predator
heavy bolters, Combi-weapon
Predator
TL Lasconnon
total should be 2480-90

Suggestions for different squads or change the size of them. what are the best combi-weapons to use or are then not worth the points. any comments welcome.

Thanks
 

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I'm coming back to 40K after 7 or so years and would like some input on the list I'm working on.

HQ
Daemon Prince
Wings, mark of S, Warptime, lash of S
You can only give 1 power to a prince unless it has mark of tzeentch, lash is best used in a pure lash list but these lists are not for friendly games. MoK is generaly considered the worst prince as an unmarked prince with warptime will out perform it. nurgle is good vs lots of low str hits and MoT is expensive but a bit of a beast if kitted with wind of chaos and warptime.


Lord
Terminator armor, MoK , Combi-weapon, PF
in the latest codex lords are the weakest choice for a very cheap cost you can get a prince with vastly improved stats, however i have said it before but an interesting setup is a slaanesh lord with wings and bliss giver daemon weapon is evil if very situational.

Elites
Terminators X5
lightning claw X5, heavy flamer, CW X2
Chaos termies can be very versatile but rarely stand up to thier loyalist counterparts especialy THSS ones, you also don't want to be footslogging or DSing and they simply won't be able to do thier damage because they will be dead before they can do anything.

Troops
2 (Space Marines X 10)
Rino IoCG Flamer X2
2 (Berzerkers X10)
SC w/PW, plasma Pistol personal Icon Rino
ok good you have plenty of basic troops, in this edition mechanised lists are king and so to combat it you need lots of anti tank. Use your CSM's but try get 2x melta in AT LEAST 1 squad you cannot kill a vehicle with a glancing hit unless you have a bonus to the damage chart roll or you have destroyed all weapons and immobilised it first, getting penetrating hits is vital.

Nothing wrong with zerkers and the champ with PW is nasty on the charge, however 10 is a little overkill, 8 is generaly enough to keep a few alive from your assault and finish them off during your enemies turn so you don't get shot at between your assault. If you get into combat with a dread you're screwed, a powerfist will negate that somewhat and double as some extra anti tank with 4 str 9 attacks on the charge, fitting fists instead of power weapons is pretty much the best all round choice this edition.

Glad you have rhino's, having enough for every squad is good

Fast
2 (Raptors X10)
AC w/Plasma p and PW IoK meltagun X2
my issue with raptors is that they die way too asy for my liking, at best you can hide them behind a land raider, but then i'd rather take a PM squad in a rhino with 2x melta

Heavy
Defiler
Predator
heavy bolters, Combi-weapon
i have a defiler and i stoped using him some months ago because it always died without doing anything, only AV 12 and such a big target it was taken out soo easy, if i was to used it again i would run a 2nd one to make them a real threat. Also just use 2xCCW you can only fire the battle cannon OR other weapons and i think you'd want to fire the S8 pie plate if you're going to shoot, then 6 S10 attacks on the charge is just evil.

Predator
TL Lasconnon
It's a pred, nothing much to say, i usualy reccomend fitting possesion to keep shooting don't let people shoot at your flanks.

total should be 2480-90

Suggestions for different squads or change the size of them. what are the best combi-weapons to use or are then not worth the points. any comments welcome.

Thanks
Ok to summerise, it's not a bad list for friendly play but for me it lacks focus and synergy, for example you have a slaanesh prince with lash yet no way of getting the most out of it's use, you have a lord in termie armour and some termies all with lightning claws, i see focus there but all thats going to happen is the turn they DS they'll die that turn from every ap2 weapon the enemy has or if they footslog they arn't a threat untill close and by the time they get close they'll be dead anyway. to solve this they need a land raider to deliver them, that also help your raptors and prince as it's something to hide behind and your raptors have melta weapons to be a threat to enemy vehicles, so by 1 simple change you have increased 3 units survivability and thus increased thier chances of delivering thier damage to the enemy.

I talk waay too much so i'll just ask a question, it's your army so how would you like it to play?
 

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Discussion Starter · #3 ·
OpTi thanks for the input I can see where I`m a bit all over the place. To answer your question I`m not sure yet I`m looking for a few options and configurations and run them through a few games and see what I like.
tossed in a few changes based on what you said

HQ
Daemon Prince
Wings, mark of S, Warptime, lash of S
Lord
Terminator armor, MoK , Combi-weapon, PF

Elites
Terminators X4
Dual lightning claw X4

Troops
2 (Space Marines X 10)
Rino IoCG Flamer X2
2 (Berzerkers X10)
SC w/PW, plasma Pistol personal Icon Rino

Fast
2 (Raptors X10)
AC w/Plasma p and PW IoK meltagun X2

Heavy
Land Raider

Predator
heavy bolters, Combi-weapon

Predator
TL Lasconnon

there is a much stronger focus on troops and heavy then I remember. with armor is it more beneficial to field duplicate armed tanks or to mix them up?
 

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468 Posts
ok thats looking much better, get rid of those plasma pistols they are way too expensive for 1 ap2 shot and see if you can squeeze in another termi with a combi melta and a chainfist. combi meltas are cheap and as for the chainfist, what if you come up against a vehicle? scratch at it with your LCs?

it depends on the list about running duplicates, at 1500 you generaly only can field 1-2 non-transport vehicles but at higher points taking 2x (whatever unit) can be good for redudancy, if 1 gets destroyed it's not the end of the world you have another backing it up. An example would be if you imagine you have a vindicator and thats your big high str hitter, now 1 lucky shot takes it out of the game or it missed the target. what you going to do now to threaten that landraider full of THSS termies rolling towards you? what if you had 2 vindicators?

i'm not saying it's always good to have 2 but some things work well in pairs, defilers are another good example.

also if you have any, try out a squad (or 2) of oblits, they are simply awesome!
 

· Has Dain Brammage
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157 Posts
HQ
Daemon Prince
Wings, mark of S, Warptime, lash of S
Lord
Terminator armor, MoK , Combi-weapon, PF
Just 2 things with your HQ, the prince is still illegal as warptime is a psychic power as is lash (can only take 1 as you're not MoT), and the lord will be alot better running with dual Lightening Claws as with MoK the extra attacks are brutal (+1 from MoK, +1 from two CCW)

to get your LR up into where it needs to be (the assault boat), might want to add in extra armour to keep it moving. to do that you can drop the combi-weapon from the predator and downgrade the MoK on the raptors to a IoCG
 

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Discussion Starter · #6 ·
Opps totally missed that with the DP thanks
I can't stop thinking about this tonight so I went and flipped a few things. So many options and so many minis to buy. each revision make me want to start spending money right now

HQ
Daemon Prince
Wings, Warptime
Lord
Terminator armor, MoK, Dual LC

Elites
Terminators X4
Dual lightning claw X3, CF, combi melta

Troops
2 (Space Marines X 9)
Rino IoCG Flamer X1
2 (Berzerkers X10)
SC w/PW, Rino

Fast
2 (Raptors X10)
AC w/PW, IoK meltagun X2

Heavy
Land Raider
Extra armor
Predator
Obliterator X3
2485
The land raider still counts toward the heavy limit when it is used as a transport right...cuz that woudl be insanely broken
 

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Why 10 CSM for? Add in the 10th and get yourself that 2nd special weap.

Raptors don't need to be in squads of 10. Take them in units of 5 with 2 x meltaguns and then deep strike them and use them as a melta suicide unit - much cheaper and still affective ;)

That single land raider is going to be a easy target being the only big piece of armour. You need two for daul threat tbh, however chaos 'raiders aren't that good. I'd rather deep strike my chaos terminators and throw on MoT for extra invulnerable save.

Drop the predator and take double obliterator units.

You can take the land raider as dedicated transport for the chaos terminators, why would be it insanely broken for?
 
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