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3,694 Posts
I've finally put my hand on the Vraksian Campaign redux.
It is a nice book, but filled with typo and bad worded rules.
The army lists it present are great, though, so i'm not arguing.
My take at the Vraksian Renegade Unending Host - 1500 pts
Renegade command squad
Master of the Horde
Lascannon
meltabombs
(90)
3 Chaos Spawns
3 Chaos Spawns
(110)
15 Renegades, 3 flamers, krak grenades
15 Renegades, 3 flamers, krak grenades
15 Renegades, 3 flamers, krak grenades
(210)
20 Renegades, 4 grenade launchers, krak grenades
(90)
15 Renegades, 3 plasmaguns, Militia training
15 Renegades, 3 plasmaguns, Militia training
15 Renegades, 3 plasmaguns, Militia training
(300)
5 Veterans
meltagun
deep strike
(60)
5 Veterans
meltagun
deep strike
(60)
3 Rapier laser battery
3 extra crewmen
Militia Training
(79)
Renegade Baneblade
militia training
(500)
---All the renegade units, if destroyed, at 2+ are put back in ongoing reserves, with outflank and a boost on run moves when they do come out of reserves.
Plus they cover each other at 3+, not 5+.
110 cheap bodies that are zealots within 12" from the Baneblade, returning after destruction, 6 spawns to harass the enemy or capture objectives, 3 rapiers to kill any bignasty that gets too close, 2 deepstriking units to capture more bjectives or act as a nusance. At 1500 there are not many opponents that can deal with such an amount of bodies that keep coming back. Also, a baneblade. Nothing to underestimate.
It is a nice book, but filled with typo and bad worded rules.
The army lists it present are great, though, so i'm not arguing.
My take at the Vraksian Renegade Unending Host - 1500 pts
Renegade command squad
Master of the Horde
Lascannon
meltabombs
(90)
3 Chaos Spawns
3 Chaos Spawns
(110)
15 Renegades, 3 flamers, krak grenades
15 Renegades, 3 flamers, krak grenades
15 Renegades, 3 flamers, krak grenades
(210)
20 Renegades, 4 grenade launchers, krak grenades
(90)
15 Renegades, 3 plasmaguns, Militia training
15 Renegades, 3 plasmaguns, Militia training
15 Renegades, 3 plasmaguns, Militia training
(300)
5 Veterans
meltagun
deep strike
(60)
5 Veterans
meltagun
deep strike
(60)
3 Rapier laser battery
3 extra crewmen
Militia Training
(79)
Renegade Baneblade
militia training
(500)
---All the renegade units, if destroyed, at 2+ are put back in ongoing reserves, with outflank and a boost on run moves when they do come out of reserves.
Plus they cover each other at 3+, not 5+.
110 cheap bodies that are zealots within 12" from the Baneblade, returning after destruction, 6 spawns to harass the enemy or capture objectives, 3 rapiers to kill any bignasty that gets too close, 2 deepstriking units to capture more bjectives or act as a nusance. At 1500 there are not many opponents that can deal with such an amount of bodies that keep coming back. Also, a baneblade. Nothing to underestimate.