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Discussion Starter · #1 ·
I've finally put my hand on the Vraksian Campaign redux.
It is a nice book, but filled with typo and bad worded rules.
The army lists it present are great, though, so i'm not arguing.

My take at the Vraksian Renegade Unending Host - 1500 pts

Renegade command squad
Master of the Horde
Lascannon
meltabombs
(90)

3 Chaos Spawns
3 Chaos Spawns
(110)

15 Renegades, 3 flamers, krak grenades
15 Renegades, 3 flamers, krak grenades
15 Renegades, 3 flamers, krak grenades
(210)

20 Renegades, 4 grenade launchers, krak grenades
(90)

15 Renegades, 3 plasmaguns, Militia training
15 Renegades, 3 plasmaguns, Militia training
15 Renegades, 3 plasmaguns, Militia training
(300)

5 Veterans
meltagun
deep strike
(60)

5 Veterans
meltagun
deep strike
(60)

3 Rapier laser battery
3 extra crewmen
Militia Training
(79)

Renegade Baneblade
militia training
(500)

---All the renegade units, if destroyed, at 2+ are put back in ongoing reserves, with outflank and a boost on run moves when they do come out of reserves.
Plus they cover each other at 3+, not 5+.

110 cheap bodies that are zealots within 12" from the Baneblade, returning after destruction, 6 spawns to harass the enemy or capture objectives, 3 rapiers to kill any bignasty that gets too close, 2 deepstriking units to capture more bjectives or act as a nusance. At 1500 there are not many opponents that can deal with such an amount of bodies that keep coming back. Also, a baneblade. Nothing to underestimate.
 

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Discussion Starter · #3 ·
Only if 12 models. However, the "return" from reserve only happens for 15+ model units.
I can see what you are hinting and i agree: lack of movement and lack of range.
I could do this:

Renegade command squad
Master of the Horde
Autocannon
meltabombs
(80)

3 Chaos Spawns
3 Chaos Spawns
(110)

15 Renegades, 3 grenade launchers, krak grenades
15 Renegades, 3 grenade launchers, krak grenades
15 Renegades, 3 grenade launchers, krak grenades
(210)

20 Renegades, 4 grenade launchers
(80)

15 Renegades, 3 plasmaguns, Militia training
15 Renegades, 3 plasmaguns, Militia training
15 Renegades, 3 plasmaguns, Militia training
(300)

5 Veterans
flamer
Scout
Chimera (Heavy bolter + Heavy Flamer)
(110)

5 Veterans
flamer
Scout
Chimera (Heavy bolter + Heavy Flamer)
(110)

Renegade Baneblade
militia training
(500)

A couple of scouting chimeras with flamers can be funny, i think!
 

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Discussion Starter · #5 ·
You could always keep the 15 man and have them screen the chimeras until casualties then hop in then go torch some fuckers.
Of course GW made it so that i can't do this: "If the unit numbers 12 or less..." i can take the chimera, otherwise nothing for me :cray:
 
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