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JUGGERNUT
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2,558 Posts
Discussion Starter #1 (Edited)
It's really 2002 points, so sue me.

Ok, I have 3 alternate ways of running this army.

One of them is to footslog Kharn up the board with 34 cultists, the second is to drop him alongside the berzerkers in the dreadclaw, and the third is to replace the shooty tactical squad in one of the rhinos with khorne-marked marines who have replaced their bolters with ccw and taken an icon of wrath, and run Kharn with them.

I feel this army is better than previous iterations because, as an assault army, I'll be moving up 4 separate squads. Kharn + cultists/Kharn + Zerkers in pod, Bikerlord + bikers, and 2 separate rhinos full of plasma spam. As far as heavy support goes, I'll have the Vindicator to deal with hordes/tough enemies, Tri-las predator to target armor, and Obliterators to supplement the 2 tanks; they can switch off firing lascannons/plasma and then heavy flamers or multimeltas if I march them up the board.

Here goes:

HQ:

Kharn the Betrayer
Chaos Lord: Bike, Axe of Blind Fury, Sigil of Corruption, Melta Bombs, Mark of Khorne

TROOPS:

Cultists x34
Chaos Space Marines x10: 2x Plasma Gun, Rhino
Chaos Space Marines x10: 2x Plasma Gun, Rhino
Berzerkers x10: Lightning Claw, Icon of Wrath, Melta bombs

FAST ATTACK:
Dreadclaw Assault Pod (Berzerkers embarked)
Heldrake with baleflamer
Bikers x7: Mark of Khorne, Icon of Wrath, Lightning Claw, Melta Bombs, 2x Flamers

HEAVY SUPPORT:
Vindicator: added Combi-bolter, Dozer Blade
Predator: Lascannon sponsons, TW Lascannon turret
Obliterators x2: Mark of Nurgle
 

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JUGGERNUT
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2,558 Posts
Discussion Starter #3 (Edited)
It's a Forge World product. My gaming group has no problem including them, as per the 40k stamp of approval.

Summary: AV 13 all around, flyer/hover, assault vehicle. Can move the turn it deep strikes. Armed with assault launchers, granting the embarked unit assault grenades I believe. It can carry 10 troops or 1 dreadnought. I can't wait to get my contemptor in the mail. Gonna unleash some gimpy-but-satisfying close combat goodness.
 

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Hi @venomlust. You call, chaos answers!
Let's see...first of all, great thing to see that you are using a dreadclaw! It's a nice addition to a chaos army. Maybe one day we will have that in the codex too ;)

HQ:

Kharn the Betrayer
Chaos Lord: Bike, Axe of Blind Fury, Sigil of Corruption, Melta Bombs, Mark of Khorne

Nasty Choices, can't say anything.

TROOPS:

Cultists x34
Chaos Space Marines x10: 2x Plasma Gun, Rhino
Chaos Space Marines x10: 2x Plasma Gun, Rhino
Berzerkers x10: Lightning Claw, Icon of Wrath, Melta bombs
You shure about zerkers instead of regular marines? I say this because you just lose a small advantage on the charge but you get some bonus points to spend in 2 meltaguns, to add some punch to the incoming fight. With the two spec weapons you could soften up mech,eldar and tau robots and the like. But that is my personal preference.

FAST ATTACK:
Dreadclaw Assault Pod (Berzerkers embarked)
Heldrake with baleflamer
Bikers x7: Mark of Khorne, Icon of Wrath, Lightning Claw, Melta Bombs, 2x Flamers
I found out that flamers on cc squads are often bad. If you charge an enemy unit and you use two flamers, you risk to kill too many models and twart your own charge! moreover, you already have twinlinked bolters on the bikes...with 10 points you can buy a meltagun for that odd instakill shot

HEAVY SUPPORT:
Vindicator: added Combi-bolter, Dozer Blade
Predator: Lascannon sponsons, TW Lascannon turret
Obliterators x2: Mark of Nurgle
This could work even if i'd swap the oblits with 7 havocs with missile launchers (161), they will survive a bit longer than the oblits and can do antihorde and antitank as well. you already have weapon variety with vindi and preddy paired. You could as well go with another all laser predator...that would be fun...
I like the list. I feel that footslogging kharne with the cultist is good. Putting him with the zerks just gives a too understandable target. You can screen the big blob with the two rhinos, so our nasty beast should get to cc pretty unschated.
 

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JUGGERNUT
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2,558 Posts
Discussion Starter #5 (Edited)
Thanks, as always, Nef.

I managed to win a game with this army yesterday, but barely. Kharn is a ridiculous Land Raider slaying beast. I love him. Didn't really get to use the Bikerlord too effectively, I was sort of boxed in with the bike squad for a while.

If I run him with the cultists, then I won't be so scared about rolling 1s to hit. They exist to be slaughtered, by Kharn or his enemies.

Regarding the Dreadclaw, I'm a very big fan of it. However, there is a contingent of players who feel that any Forge World product is overpowered, cheesy, etc. etc. I don't hold it against them to not want to play against my FW stuff, as it's not the end of the world. What I do object to is players insisting I have every relevant Imperial Armour book with me to play with the models, even if I have a photocopy of the rules page from a friend's book. This is the "tax" the players insist on for using such cheesy models. From my point of view, utter bullshit. Either agree to play against my stuff or don't, but that's a little bitch move if I've ever seen one.

At any rate, here's my revised list:

HQ:

Kharn the Betrayer
Chaos Lord: Bike, Axe of Blind Fury, Sigil of Corruption, Melta Bombs, Mark of Khorne

TROOPS:

Cultists x35
Chaos Space Marines x10: 2x Plasma Gun, Rhino
Chaos Space Marines x10: 2x Plasma Gun, Rhino
Chaos Space Marines x10: Mark of Khorne, Lightning Claw, Icon of Wrath, Melta bombs, Exchange bolters for close combat weapons

FAST ATTACK:

Dreadclaw Assault Pod (Khorne-marked Marines embarked)
Heldrake with baleflamer
Bikers x7: Mark of Khorne, Icon of Wrath, Lightning Claw, Melta Bombs, Meltagun

HEAVY SUPPORT:

Vindicator: added Combi-bolter, Dozer Blade
Predator: Lascannon sponsons, TW Lascannon turret
Havocs x7: Mark of Nurgle, 4x Missile Launchers
__________________
 

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Regarding the Dreadclaw, I'm a very big fan of it. However, there is a contingent of players who feel that any Forge World product is overpowered, cheesy, etc. etc. I don't hold it against them to not want to play against my FW stuff, as it's not the end of the world. What I do object to is players insisting I have every relevant Imperial Armour book with me to play with the models, even if I have a photocopy of the rules page from a friend's book. This is the "tax" the players insist on for using such cheesy models. From my point of view, utter bullshit. Either agree to play against my stuff or don't, but that's a little bitch move if I've ever seen one.
That's because your opponents are Cheese-Tau addicted sissies. Unless we are playing a tournament, i can't understand why to bitch.
FW stuff is no way comparable to the avarage codex stuff: lots of shait rules or silly point cost. Just tons of fun.
What do you meant about the biker unit? Where you unsure how to use it? It's simple: think of it as a fast bullet. What it hits, it pierces, kill and runs trough, unless its a concrete deathstar unit. No tinkering with the bikers, just ASAP in the face of the enemy.
The list i think can be nasty, unless you are playing vs a flying circus :wink:
 

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JUGGERNUT
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2,558 Posts
Discussion Starter #7 (Edited)
Well, a player at the store was noting some of my uses of my bikers. A lot of times I shove them out in the open, and they get shot to hell before they can accomplish anything. This is not the greatest of strategies, at least against shooty lists.

So he then suggested I screen the bikers with rhinos and cultists. It would take longer for the bikers to get into combat, but I would keep more of them intact until the time was right to charge.

This is what I was trying yesterday. I screened the bikers with the cultists on their right flank, and the 2 rhinos in front of them. Unfortunately, this gave me very little room to maneuver the bikers, and they obviously had to wait around while that unwieldy blob shuffled around.

The only problem was that my enemy's army was pretty mobile. Dark Eldar with 2 venoms carrying incubi and 1 raider carrying an archon/wyches. A Dark Eldar flyer was there too, doing some damage to just about everything. Allied with CSM, a rhino carrying a marine squad and a land raider carrying possessed. A ML1 winged/armored daemon prince was there too, but only took off 2 HP of my predator before getting shot a few wounds and then vector striked by my Heldrake to death.

The problem was being stuck with my bikers, forcing me to wait for the enemy to come to me. That archon was a beast. He killed my bikerlord and Kharn, but not before both had done a fair bit of damage. Kharn wrecking the Land Raider with 7 armourbane attacks was the highlight of the game for me. Only had to use 4/7 to do so :grin:.

The flamers were totally useless, never really had a good shot, due to the cultists being in the way. The plasma carrying marines were awesome. The obliterators were OK. Vindicator only took out the Archon's escort before being wrecked by anti-tank fire. Heldrake roasted a squad of kabalites in the back field, vector striked a few things, but didn't get to use the baleflamer as much as I'd have liked.
 
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