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Discussion Starter · #1 ·
Hey,

Well, I am sure we will see lots of Guard lists over the next few days, so thought i'd share the first one I have been toying over this evening.
I want to keep my usual core list: Straken with a couple of blobs, supported by tanks and a couple of chimeras. A bit hammer and anvil, like how I have always played Guard. But of course now I have had to shuffle things around with the loss of artillery, and think I will turn to cheaper priced Leman Russ's to fill that particular void.
Also, cheap and plentiful access to divination changes things a bit too, along with Priests looking a lot more attractive now to lead blobs.


HQ
- Company Command Squad w/Straken, x2 meltaguns

- Inquisitor
- Inquisitor
- Primaris Psyker
- Priest
- Priest

Troops:
- PCS w/x3 plasma, Chimera

- Infantry Squad x30, w/x3 flamers, x3 autocannons

- PCS w/x3 Plasma, Chimera

- Infantry Squad x30, w/x3 flamers, x3 autocannons

- Special Weapons Squad w/x3 flamers: (in Vendetta)

Fast Attack:
- Vendetta

Heavy Support:
- Leman Russ Punisher Squadron x2

- Leman Russ Executioner Squadron x2

- Manticore

:2000pts

One Priest and Inquisitor attached to each 30-man blob. Priest gives fearless and hatred to each and those useful 'War Hymns'. Inquisitor can cast Prescience on the blob and can couple nicely with snap firing autocannons and first rank fire orders. Lots of re-rolls to hit. Straken will always be close by to give furious charge and counter-attack to both too. Those flamers are there in the blobs for some added overwatch protection.

Special Weapons Squad go in the Vendetta for late game objective grabbing. Platoon Command Squads are there in Chimeras to give orders where needed, perhaps even using the new precision shot order on themselves for those plasma shots, taking out some characters or special weapons.

The Primaris Psyker can squad up with Straken or one of the Platoon Command Squads and give Prescience to those Gatlings in the Punisher Squadron, or Prescience to Straken in challenges coupled with his AP2 I3 attacks would be quite nice.
Executioners do their thing.

Manticore is there mainly for long range anti-armour or anti-horde.

Think I have everything right here, if any mistakes let me know.

SF
 

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If the PCS are staying in the chimera permanently you could drop 1 plasma from each squad as you can no longer shoot more than 2 out of a chimera as you probably know.

You could then give your priests plasma guns. A minor thing. And you may not have the models with plasma guns. It would just mean 2 more plasma shots a turn. And you may not like the idea of blowing up your own priest if it all goes horribly wrong.

Other then that outside of hardcore tourney lists that list looks pretty scary. Sheer volume of shots, followed by even if the enemy get in CC they will have to chew through 60 fearless guard with Strakens aura and the priest hymns!
 

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What's an inquisitor? Did I miss something in the new codex? I don't see any of that kind of entry.
 

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Presumably from one of the Ordo- codices.

The use of Allied inquisitors are pretty common even in Eldar and Tau for the psychic powers and servo skulls I think.

According to what I've read you don't need to usual 1 HQ 1 Troop as the codex simply doesn't have it as an option.
 

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Discussion Starter · #5 · (Edited)
Sorry yeah, the Inquisitors are from the Inquisitor Codex. They are 25pts a pop, which is ridiculously good value, as they come with LD10, stubborn, caraplace armour and are level 1 psykers that can take Divination powers (amongst other things).

The codex says that you can take x1 HQ choice and everything else is optional (another x1 HQ, x1 Elite etc.) So I simply took x2 Inquisitors at x25pts each to attach to my two blobs.
The only other option from the Guard codex would've been Primaris Psykers, which at 50pts just do not compare to Inquisitors.
Inquisitors can also hold the blob together if the Priest dies, as they are stubborn and LD10.

Edit: oops, turns out Inquisitors are actually 55pts with the upgrade to level 1 psykers...Will need to find room for them or drop for Primaris Pyskers.
 

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Discussion Starter · #6 ·
If the PCS are staying in the chimera permanently you could drop 1 plasma from each squad as you can no longer shoot more than 2 out of a chimera as you probably know.

You could then give your priests plasma guns. A minor thing. And you may not have the models with plasma guns. It would just mean 2 more plasma shots a turn. And you may not like the idea of blowing up your own priest if it all goes horribly wrong.

Other then that outside of hardcore tourney lists that list looks pretty scary. Sheer volume of shots, followed by even if the enemy get in CC they will have to chew through 60 fearless guard with Strakens aura and the priest hymns!
Yeah I did consider dropping it to just x2 plasma guns. Maybe I should? It's a spare 30pts to spend. I wouldn't risk plasmas on the priests though for the reason you mentioned! Need to get them stuck in with zealot (if Prescience casting fails, Hatred is there to fall back on in first round of close combat) and war hymns.
Could just spend it all on vox casters to ensure orders, though testing at ld10 it seems a waste. Maybe heavy bolters on the Punishers for even more shots would be better?

Well, glad you like it. I think it would be fun to play. Now I just need to buy some Inquisitors and Priests and covert some gatling turrets!
 

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Edit: oops, turns out Inquisitors are actually 55pts with the upgrade to level 1 psykers...Will need to find room for them or drop for Primaris Pyskers.
For that 5 point difference I feel like there's more that the Inquisitor has to offer over a Primaris Psyker, though most of those things only increase cost.

I sure like mine.
 

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Discussion Starter · #8 ·
For that 5 point difference I feel like there's more that the Inquisitor has to offer over a Primaris Psyker, though most of those things only increase cost.

I sure like mine.
Yeah sadly I couldn't fit them into the above list (even after shaving off meltaguns on the CCS and the plasma guns) so have gone with Primaris Psykers and Priests for the blobs...
I have ordered the Warhammer Fantasy Flagellant Warband:
http://www.games-workshop.com/en-GB/Empire-Flagellant-Warband with a plan to use the bitz to kitbash with guard bitz to make some primaris psykers and priests.

I think I will fit Inquisitors somewhere into lists in the future though, if only for the cool models.
 

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Just occurred to me, dropping the 3rd PG in your PCS's allows the remaining 3 members of the squad to effectively use one side of the Lasgun Array.

Loving the new Chimera rule(s).
 

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Discussion Starter · #10 ·

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Thinking of getting this dude and just cutting off the axe and replacing with a bolt pistol for an Inquisitor
Badass. There's a couple WFB models that would look pretty cool if you get rid of the Sigmar (??) symbols on it and replace with =][= symbols. Bit more work than a hand swap though!

Id also be inclined to try and get a HWT and plasmas over Meltas for Straken. Make the most out of relentless.
I like that idea, but I have never played Straken before. I was pretty new to IG before they became AM. Maybe Straken('s Fist, JUST PUT THAT TOGETHER :laugh:) can help explain this:

Why is he a good HQ choice? I have been using a PG equipped CCS mounted in a Chimera with 2/3 MG'd up Veteran squads with Exterminator support as the mobile aspect of my army, but after playing the solo 20 man blob I think I want to rack that up a bit. I like your whole Troops selection part, though it's a very different style of play than what I have been fielding.

Starting to think Veteran squads may be a thing of my past in games up to 2k. You can take so many varieties of 'shit you need in an army' from Platoons it's ridiculous. Stack that with relatively cheap and abundant Prescience and who gives a damn if they have BS3 instead of BS4. There's 2-3 times the number of them!
 

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Discussion Starter · #13 ·
Id also be inclined to try and get a HWT and plasmas over Meltas for Straken. Make the most out of relentless.
Oh good point! I didn't realise he had relentless until I saw the Warlord Trait that grants him and the CCS the rule. Damn, now I have to re-think the list again. I am thinking x2 plasma guns would be a good call perhaps with a lascannon heavy weapons team.
 

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Discussion Starter · #14 ·
I like that idea, but I have never played Straken before. I was pretty new to IG before they became AM. Maybe Straken('s Fist, JUST PUT THAT TOGETHER :laugh:)
Yes, I am the land shark that ate Straken's Fist...;-)

Why is he a good HQ choice? I have been using a PG equipped CCS mounted in a Chimera with 2/3 MG'd up Veteran squads with Exterminator support as the mobile aspect of my army, but after playing the solo 20 man blob I think I want to rack that up a bit. I like your whole Troops selection part, though it's a very different style of play than what I have been fielding.

Starting to think Veteran squads may be a thing of my past in games up to 2k. You can take so many varieties of 'shit you need in an army' from Platoons it's ridiculous. Stack that with relatively cheap and abundant Prescience and who gives a damn if they have BS3 instead of BS4. There's 2-3 times the number of them!
Well, I first started playing Straken because of his amusing and bad ass backstory, but also because I liked the idea of blob guard and wanted to play something a bit different to the veteran/mech spam everyone and his dog seemed to play in 5th edition. Straken back in 5th was excellent for blobs because Furious Charge gave you +1 initiative as well as +1 strength (as I am sure you are aware with your Death Company how devastating it was), but also Counter-Attack. So, I always had a big deathstar unit with a 40-man blob with Straken nearby, i'd just camp on an objective and shot things to pieces from a distance, and if anyone tried charging that blob they would get tarpitted (counter-attack really helping with this) or wouldn't be able to chew through the entire blob.
The beauty of it was that the rest of my troops choices were mechanised (couple of vets and PCS in chimeras) and many players were often so psyched out and obsessed with trying to remove my blob that the faster mech-infantry went unnoticed: I also had a lot of artillery to back it up, and the odd leman russ. The whole thing was a Hammer and Anvil strategy that was fun to play because it used a bit of everything, the blob was really just bait but yet no one can really afford to ignore it as it's also full of firepower.

Well, I still try to play it like that: Sure, there is no longer that precious +1 Initiative to furious charge, but Straken is still a good choice if you are running even just 1 blob: Counter-Attack coupled with flamer overwatch makes it even more foolish for anyone to charge you, which forces opponents to stand and shoot, which is usually want you want, because not many armies can go toe to toe in a shooting match with guard.
Also, Straken is still exceptionally good in close combat for his price tag: Many people don't expect that from IG, which you can use to your advantage: Yep, Straken has AP2 attacks at I3. He also now has Monster Hunter, which is a nice bonus against Monstrous Creatures. He also has Armour bane, so can run upto tanks and smash them to death with his bionic fist...
He does very well against Terminators, especially when you are re-rolling hits in close combat with Prescience or a Priest for Hatred: Even against a Thundernator Sergeant in a challenge, the odds are in his favour, as scoring 3 wounds will land him a pretty good chance of killing the sergeant before he can retaliate.
Of course he does have weaknesses: Massed power weapon attacks from marines will cause him problems because of his poor invulnerable save and the fact they will be striking first. So you have to think a bit before charging in.
So yeah, Straken can hold his own in close combat, he can take out tanks, he can dish out orders, and he gives a really useful counter-attack/furious charge bubble to all units within 6" (put him between two blobs or behind one large one and you are golden). He also has tonnes of character. Just nice all round in my opinion. But you really have to build a large part of your list and strategy around him, I think.

The beauty of Guard is that they are very flexible: You can blobs, you can do veterans, you can do air Calvary (well, not so much anymore perhaps), you can do mech platoons, you can now also spam the hell out of Leman Russ'...Or mix and match to your liking.
 

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Discussion Starter · #15 ·
Stack that with relatively cheap and abundant Prescience and who gives a damn if they have BS3 instead of BS4. There's 2-3 times the number of them!
That pretty much sums up the Guard..."We will ALWAYS roll more dice than you!", and now we have access to divination, we will be re-rolling a lot of those bucket loads of dice! They are a meatgrinder. If something is causing you problems, throw more bodies at it. That's why I never liked Veteran builds: Too specialised. I like sending hundreds to their death in a blood bath, the most satisfying games I have won with just a commissar and x3 guardsmen left from a blob of 40, on an objective, screaming "HOLD THE LINE!",..Gotta love that grim resolve! lol
 

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Straken doesn't have armour bane anymore. Which is sad. Because 2 weeks ago I chewed through a land raider with him.

They must have felt smash was a fair trade off for his extra armour pen die
 

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Discussion Starter · #17 ·
Straken doesn't have armour bane anymore. Which is sad. Because 2 weeks ago I chewed through a land raider with him.

They must have felt smash was a fair trade off for his extra armour pen die
Ah damn. Well, that's a minor snag, I used to love running upto tanks and smashing them lol


On another note, has anyone considered Conscripts with the new codex? You can now add normal commissars or priests to their squad to give them higher leadership or fearless. In the old codex you could only really use an expensive Lord Commissar to keep them together. Do you think this now makes them more viable?

Let's say you went with a Priest (= re-rolls to hit/wound) and Inquisitor (psyker for prescience = re-rolls to hit whilst shooting) attached to a maxed out Conscript squad of x50 BS2 WS2 unfortunate conscripts. 150pts + 25pts +55pts = 230pts.
With first rank fire order and rapid firing, that's 150 rapid firing shots, hitting on 5's, but with re-rolls to hit with prescience. Isn't that like 80+ shots average per turn that are on target (my mathhammer is crap so dunno if this is right)? Seems like that would deal with any non-vehicles through weight of fire alone. Perhaps it's almost overkill though?

I actually have enough models to field this though, so I may do it for a bit of fun once in a while.

Of course, you need to find another squad for your special/heavy weapons, but the codex is rife with them.
 

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A 50 man fearless blob would be funny for that many points.

But again it's only las guns. And that's a lot of dice to roll =D.

I'm still toying with the idea of 9 Wyverns...rolling for that won't be fun with current barrage rules. So maybe a blob of conscripts along with a gun line to stand in front of them would be hilarious.
 

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If your taking a flier then Master of the fleet attached to the Ccs might be a good option as he can both help you and mess with your opponents reserves.
 
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