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Discussion Starter · #1 ·
Hey Guys, I really have some trouble killing Eldars. I'm certain I just don't ahve the right units yet. Anyhow, fellow CSM warband leaders, how do you deal with the following situations:

Banshees. A couple of powerweapon wielding maniacs with insane Ini, Prolly soon to be hugging a Farseer for Fortune and Doom. I know these should be killed at range, that's rather hard sometimes. Tips?

Firedragons, BAsically the same as above, but with Range and Melta. Again, usually not hard to kill, but they hug a Farseer for Fortune. A salvo of 24 bolt rounds killed one of seven...

How would you deal with Farseer in general?
How about Maugen Ra?

Personally I think the rumbling of a LR and battlecannons could change that. I don't have those yet though.

That's It for now... Untill he aquire swooping hawks, they sound annoying >_>

Thanks fort any tips :)
 

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Chaos, eh? Well, here is a basic run down of what it takes to kill Eldar.

Dealing with most eldar units you'll see- Dire Avengers, Howling Banshees, Swooping Hawks and Fire Dragons will all suffer horrible deaths to Heavy Bolters. The standard guy of each will be wounded on 2's without saves.

Eldar Wave Serpents are very efficiently taken down with Autocannons, you have better odds of doing damage with those than a missile launcher or a lascannon (only S 8 against the Serpent most of the time). Any other tank and you need to start worrying about Holo-Fields. In that case AP 1 is your best friend, but just heaping on the damage may prove sufficient.

Chaos does not have the best methods of messing with a Farseer's casting ability. But here are some things to note, S 6 will ID any Farseer that isn't Eldrad. So, that's where you should look after reducing his accompanying squad's size considerably.

Maugan Ra on the other hand cannot be ID'd. However, the lack of an invul save means he will be weak to AP 2-1 weaponry or power weapons. Do note that he is extremely dangerous at ranged and in CC, so its best to deal with him early on if you can. He has rending shots that can ignore cover and a nasty PW himself, don't let him use them if you can. Battlecannons don't scare this guy, as he'll still get his save.

Swooping Hawks are likely not going to be a problem for you. They are annoying sure, but ultimately they will likely not do very much damage to you. Low Str guns with bolter AP will not hurt too bad nor will the large bolter blast.

The majority of the things you seem to be concerned about can also be taken care of fairly effectively in CC with Berzerkers. Beware special characters, Banshees, and Harlies. Other than those 3 things the codex is a tad weak in the CC department.

If you are expecting to have issues with Eldar independant characters (Farseers, Eldrad, etc...) you could always turn them into Daemon Spawn using a certain CSM spell. Sure, the Farseer will likely have some psychic defense but that is one of the best ways to deal with the likes of a Farseer or Eldrad.
 

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Plague Marines will stop Howling Banshees fairly easily.

Whilst putting Plague Marines against opponents with Power Weapons is generally a bad idea as it negates their Feel No Pain, the fact that the Howling Banshees have to wound on 6's is enough to render them almost useless (along with the Blight Grenades).

Banshees will be trying to wound you on 6's, while you are happily wounding them on 3's.

If you do run Plague Marines though, be sure to keep them well away from Fire Dragons.



All you have to do is just remember that Eldar units are like rock-paper-scissors.
Each unit will excel at something almost better than anything else in 40k, however they also have some of the biggest weaknesses too.
Just try to use units that exploit their weaknesses, while trying to make their strengths less effective.
 

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eldar, yea id run Plague Marines for th e banshees, fire dragons hit with a Daemon Prince. my advice is take out fortune and you will find that the edlar fall quick. i like to run Vindicators against eldar the best way is to kill them and fortune wont save them becasue no armor saves to re roll.
 

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The Gift of Chaos spell is very nice for dealing with Eldar, especially if they run Farseers. While they do have those pesky runes to make psychic powers a little risky, if you get it off you're just one 50/50 die roll from turning that Farseer into a Chaos Spawn, with no saves and no additional wounding required.

Also if they start taking Pathfinders to snipe down your Daemon Princes, Noise Marines with Doom Sirens are a nice answer to that.

As for Banshees, while Plague Marines are very good at dealing with them, there is another unit that can be even more effective and often overlooked--Nurgle Possessed. I know, I know, assault units with no frag grenades, but hear me out. Same Toughness, but with a 5+ Inv save just in case they DO roll any 6s, and wounding them on 2s, plus whatever your random bonus happens to be. As for the frag grenade problem, come on, you're fighting Eldar, it's not like your Initiative will be able to compete unless you go all-Slaanesh anyway, and even then it'll just tie at best. In fact, most Eldar CC forces will generally have trouble with Nurgle Possessed just because the only things that can hit hard enough are either MCs that have better things to do or can't compete with both the Toughness and the Armor Save.

You could take Nurgle Terminators for similar survivability, but they're a lot more expensive and scare the opponent a lot more--most people underestimate well-used Possessed and will ignore them, allowing you to surprise your opponent with them.

For Fire Dragons, Obliterators firing in Plasma Cannon mode usually make quick work of them for me. You could also either try shooting them with Noise Marines while pretending to be Tau and staying out of their range, or assault them with either the same guys or Berserkers, or even the same Nurgle Possessed I suggested for dealing with the Banshees. Either way, their weaknesses are only having a 12" range and not being a CC unit, so either long distance shooting or cc should take care of that.

Having a couple small Lesser Daemon units ready to come in can be nice for taking things out that don't want to be in CC. Against actual CC specialists they won't be that fantastic, but since they can assault the turn they come in, they can tie up Fire Dragons without having to risk being shot at on the way to them. Heck, since they have an inv save and Strength and Toughness 4 they might even be able to distract Banshees for a little bit, though I wouldn't expect them to wipe them out completely.
 

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I think that against eldar autocannons and defilers are the way to go. Don't use a landraider as eldar anti-tank will reduce it to AV12 before smoking it.

I find that plague marines are good against eldar as they don't have the quantity of shots to kill them and are wounding on 6's in cc.

Noise Marines are also great vs. eldar as they can lay down a lot of shots from what originally appears to be a small unit and ignored.
 

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Discussion Starter · #7 ·
All the suggestions sounds good to me, specially since I wanted to aquire some plauge marines, some spawn and some magic. I always look for an excuse to bring more mutants and monsters to the field, so Lesser daemons and Gifts of Chaos doesn't bother me. Though my only socc. is aspiring champ for a group of Tsons, making him slightly exposed to mindwar.

But these tips will indeed help me bring him down.

My last round against him was uncanny luck on his side, never have my 'Zerkers rolled so many snake eyes. They all died to Maugen Ra, leaving only a wounded Lord in his wake and within range of his Firedragons. But that won't happen again.

Ty, guys :)
 

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My personal favorite when fighting Eldar is Kharn. :so_happy:

"What's that? You want to Doom me you pointy eared bastard?! Mindwar?! The Blood God spits on your pathetic psyker tricks! KILL! MAIM! BURN!"

Howling Banshees trying to reduce your WS to 1? He doesn't care! On a 2+ your skull is still gonna get piled at the foot of Khorne's throne.
 

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Kharn does rape eldar :D

immune to phsycic just makes him so good since farseers basicly become useless when trying to kill him

him in a squad of Berserkers against a squad of banshee's and your fucking set

sure you will strike second even if you charge (and you want to be charging) but you also have the glorious advantage of qounding on 3+ (4 on charge) and only being wounded on 5+
 

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I'm with Flame, I play my mates eldar, as the most common army i play (as it's my best mate), and using my Khorne army, he has max 2 turns to deal with me, because when my wall of Khorne hits eldar, not alot survives..

If i get the charge i absolutely ruin everything he has, Banshees, reapers, shining spears, all Anihilated by 24 'Zerkers; That is if they aren't already dead by the Hands of 2 Battlecannons that is...

So my only trouble is his Avatar and the 2 Wraithlords... but generally My 2 Obliterators can work their way through the Wraiths, then i just pile everything on the Avatar, I don't care how strong you are an individual, If you get hit by the remains of 3 Squads of 'Zerkers, 2 defilers, Khârn and a Daemon prince. Your goign to get owned :3

So just hit hard, and get into combat asap. Eldar are Very elite at attacking, but they're soft as fuck. Easy to kill - but very good at killing.

So yeah.

Blood for the Blood God

:wild::wild::wild:
 

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another usfull character vs. eldar is typhus as he doesn't need a psychic test to work his powers so renders the runes of warding useless. He's also great against wraithlords as he wounds them on 4+ and ignores their armour.

Did i mention that he gets 3+D6+1(if charging) attacks?

And he gets to re-roll wounds against foes of a toughness of 4 or less (most eldar).
Over look him at your peril!
 

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Kharn with Zerkers in LR works wonders for all the reasons already stated.
DP in general will wreak troops and vehicles.
PMs work Wonder too.
Oblits are awsome, period.
Typhus with Zerkers in LR will also PWN any Seer Council.
Even a GD will help out against Eldar.
 

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This I have my doubts over. A small Council maybe, but one with 7 or more Warlocks on bikes will still be pretty rough, especially if they get the charge.
If the Seer Council get the charge you mess up already. Zerkers rarely worth their pts if you dont charge first. Typhus with 8 Zerkers will crush a small Seer Council. Even with Fortune thats way to many attacks to cope with and should nock off a Warlock or 2 before they hit back. Its all about the charge, pretty much anything can pwn Zerkers in CC if they get charge first.
 
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