I have to disagree there to be honest. Our best anti-mech units are subject to psychic tests and at 18" range...
Steady on- our best anti mech unit is(are?) Hive Guard. Hands down.
I have played really mech heavy lists which lets face it most tournament players use now and each time I have been frustrated by the Tyranids serious lack of punch in that department.
Squads of three HG are probably killing a transport per turn (even waveserpents). Very few units in the game can do that!
Throne of Skulls is anything but competitive sorry. Jervis failed massively with that one.....
Until the changes the ToS was the most competitive tournament scene in the world. The changes still encourage a player to bring their best list (for a given codex) and as such the games will still be just as competitive, it's just that deciding who wins overall may be a little off (Why? Why did ithe rules need to be changed!?)
...Jaws is a pain versus nids but doesn't fit in a balanced army. If I get screwed over by it I'm happy to go home knowing if he ever comes up against a balanced list his utility spell is crap...
I don't buy that for a second- jaws is great against nids, orks (so long ghazz), tau and can get lucky against anyone. It's a solid choice which just so happens to be awesome against nids. I expect to see it taken a lot.
...My Tyranids have had no problems with mech and the worst matchup for them is against LR. All of those games I've been able to strip away their support and swarm the Terminators....
Totally agreed, though FNP BA hammernators have forced a bit of a rethink. Worth noting that 9 HG expect 0.33 immobilised results against a LR per turn (assuming no cover).
...Balanced competitive lists FTW.
My 5th ed Nid tournament list is the most balanced looking list i've ever made-one of everything (with two of HG and gants). Nobody was more surprised than me!