Joined
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60 Posts
So after starting back into the hobby- my friends and I went out 'into the wild' to find some games. Most of the time, the community was fine (there were a couple of weirdos and Great Unclean Ones, but not nearly as bad as when I played M:tG). For the most part, our decision to go private had less to do with community and more to do with locations.
So we started our club with some simple tenets and rules (I'm excluding most of my 'house rules', like "only one sixer per player" and "no drinking and driving").
I'm curious as to what has worked for you, what hasn't worked, and what you'd add. Now, rules of etiquette on a personal level are not what I'm looking for- I don't police behavior unless it's outright a problem for a bunch of grown-ass men. But this is the first group I've ever started, and it's the one thing I've never had guidance for in this hobby.
1- Must be 21 or older. This is mostly because in my experience, 18-year-olds may still be under parental guardianship and people under 21 might not have the time to dedicate to the game without it affecting their studies and such.
2- Must provide at least one piece of scenery. Since we went all out and started ordering GW and other companies' scenery, this isn't a huge issue but we at least ask that you find a cool looking rock or something.
3- Must conduct one game out in the wild (At GW or a FLGS). This is kind of loosely enforced, because sometimes there's no game to be had. I at least ask that they go and show their faces and talk to people who are playing. I also encourage them to go to painting classes or host them if they're good enough.
4- No Politics. Because I think most politicians belong in prison, the rest need a kick in the ass. And some folks can't handle themselves when they politically disagree. Being a veteran, I simply don't care because I think it's all BS and we're here to game and not worry about boring stuff like the future of our country.
5- Your guests are held to the same rules as you are, and their actions are your own. Basically we all know that one guy that's fun to drink with or go out to a movie with, but you wouldn't bring him to something like this. A lot of people are shaky about this rule, because it makes them fully responsible for another human being- but it makes you really take a look at who you bring in and think about it (And if the person that brings a guest is the first one to correct the issue, then I let it slide).
6- No children. I don't demand people abandon their kids for the game, quite the opposite. I just think children are a bad distraction from the game and are part of the reason I formed a private club in the first place. I know it sounds dickish, especially since I have no children- but I also live in a home that is not made safe for children nor is it equipped to entertain children.
7- Dues are a 'monthly sum'. Basically, our goal is to collect $70.00 a month total from all members, but it's more on the system where you pay what you can. All the money goes into a safe and is set aside for supplies, food, and potential trips to tournaments and the like. This is also used to help replace a model or item if it gets broken on accident.
8- All rules for your army must be present, but scanned 'reference copies' are allowed. As a matter of fact, my dirty secret is I want to get scanned copies of all important rules and put them into a binder. I know it's awful, but so is paying $60.00 for something that's 70% fluff.
9- No models that are completely third-party, recasts, or 3d Prints. I let things like a female commissar slide as long as there's at least a Games Workshop/Forge World weapon and some modifications but I'm not keen on someone getting a bootleg version of something that other members worked hard and paid money for.
10- No dice cast on the table. Call me weird but I've always had this little cart for garage work, and I just put a shallow clear Rubbermaid box with a rubber mat in there- it's so no models can get knocked over and all rolls are easily visible to both people.
So we started our club with some simple tenets and rules (I'm excluding most of my 'house rules', like "only one sixer per player" and "no drinking and driving").
I'm curious as to what has worked for you, what hasn't worked, and what you'd add. Now, rules of etiquette on a personal level are not what I'm looking for- I don't police behavior unless it's outright a problem for a bunch of grown-ass men. But this is the first group I've ever started, and it's the one thing I've never had guidance for in this hobby.
1- Must be 21 or older. This is mostly because in my experience, 18-year-olds may still be under parental guardianship and people under 21 might not have the time to dedicate to the game without it affecting their studies and such.
2- Must provide at least one piece of scenery. Since we went all out and started ordering GW and other companies' scenery, this isn't a huge issue but we at least ask that you find a cool looking rock or something.
3- Must conduct one game out in the wild (At GW or a FLGS). This is kind of loosely enforced, because sometimes there's no game to be had. I at least ask that they go and show their faces and talk to people who are playing. I also encourage them to go to painting classes or host them if they're good enough.
4- No Politics. Because I think most politicians belong in prison, the rest need a kick in the ass. And some folks can't handle themselves when they politically disagree. Being a veteran, I simply don't care because I think it's all BS and we're here to game and not worry about boring stuff like the future of our country.
5- Your guests are held to the same rules as you are, and their actions are your own. Basically we all know that one guy that's fun to drink with or go out to a movie with, but you wouldn't bring him to something like this. A lot of people are shaky about this rule, because it makes them fully responsible for another human being- but it makes you really take a look at who you bring in and think about it (And if the person that brings a guest is the first one to correct the issue, then I let it slide).
6- No children. I don't demand people abandon their kids for the game, quite the opposite. I just think children are a bad distraction from the game and are part of the reason I formed a private club in the first place. I know it sounds dickish, especially since I have no children- but I also live in a home that is not made safe for children nor is it equipped to entertain children.
7- Dues are a 'monthly sum'. Basically, our goal is to collect $70.00 a month total from all members, but it's more on the system where you pay what you can. All the money goes into a safe and is set aside for supplies, food, and potential trips to tournaments and the like. This is also used to help replace a model or item if it gets broken on accident.
8- All rules for your army must be present, but scanned 'reference copies' are allowed. As a matter of fact, my dirty secret is I want to get scanned copies of all important rules and put them into a binder. I know it's awful, but so is paying $60.00 for something that's 70% fluff.
9- No models that are completely third-party, recasts, or 3d Prints. I let things like a female commissar slide as long as there's at least a Games Workshop/Forge World weapon and some modifications but I'm not keen on someone getting a bootleg version of something that other members worked hard and paid money for.
10- No dice cast on the table. Call me weird but I've always had this little cart for garage work, and I just put a shallow clear Rubbermaid box with a rubber mat in there- it's so no models can get knocked over and all rolls are easily visible to both people.