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I Have made some rules for Primarchs but I need some help putting in more detail for the weapons and their histories and I would also would like some feedback on what you think of them.
Codex Primarchs
Although few beings could be more different in personality, the Primarchs have several traits in common:
• Terms of use: Primarchs should only be included in an army under the most extreme circumstances, in games with army totals in excess of 3000 points. They count as a HQ choice, and must be taken exactly as detailed
below. They may not be given any additional equipment from the Armory.
• Aspect: All Primarchs have iron-hard skin (counts as Artificer Armour) and always have at least a 4+ Invulnerable Save.
• Independent Character: A Primarch follows all of the rules concerning Independent Characters in the 40k rulebook except for being shot at. Unless accompanied by a daemon retinue of Monstrous Creatures, it is always possible to target him even if he has joined a unit or is within 6” of another viable target. Line of sight and other targeting restrictions still apply.
• Monstrous: Primarchs are Monstrous Creatures. They ignore armour saves in close combat and. their attacks follow the Ordnance rules when Penetrating vehicles at +2D6 strength. They have the Feel No Pain special rule. (all restrictions apply). All Primarchs have the Furiuos charge ability.
• Fearsome: Primarchs instill Fear upon their opponents a -2 modifier to Leadership. Fighting a Primarch in close combat is so intimidating that cover doesn’t help as much as it should. All Primarchs count as if they have Frag Grenades.
• Fearless: The ultimate gift of The Emperor is to make them feel Immortal. Death holds no meaning to them, as at is only temporary. Primarchs are considered Fearless, they will never fall back, cannot be pinned, and are assumed to pass any leadership-based test that they are forced to make, And do not suffer any wounds for losing combat.
• Primarch Wings: The wings gifted to them by the Emperor allow the Primarchs to move with Flight. Due to their bulk, they never have to make a test when landing in difficult terrain. They may enter the board using the Deep Strike special rule if it is in effect and, if unattended by a retinue, may make Hit and Run attacks, as a Primarch may pick-and-choose his opponents in close combat.
• Chosen Of the Emperor: Primarchs are protected by an unknown power which spirits them away at the last moment if danger threatens. This is represented by allowing The Primarchs a special 3+ save on a D6 against any attack or other damage that would reduce there wounds to 0. This is a special save that is made when a Primarch is killed and may be taken after his the save may be taken after all other saves have been taken. If the Primarch makes the saving throw then he suddenly disappears from the battlefield. Remove the model as if it had been killed, but do not award any Victory points to the opposing player. This Does not affect Luther however as he has turned to chaos where the Divine protection cannot reach him. Also All Primarchs count as having Holy Relics which may be used once per turn to re roll one failed dice roll and also once per battle you may use it to give all units within 3D6 inches +2 attacks.
• Chapter Masters: All Primarchs command their respective chapters and so may only be used in their Respective Forces:
Leman Russ – Space Wolves
Ferrus Manus – Iron Hands
Rogal Dorn - Crimson Fists/Black Templars
Lion El’Johnson – Dark Angels
Sanguineous – Blood Angels
Jaghati Khan – White Scars
Roboute Guilliman – Ultramarines
Vulkan – Salamanders
Corax – Raven Guard
Leman Russ Primarch of the Space Wolves
Leman Russ was devastated by his inability to save the Emperor, and threw himself into a series of campaigns to stabilise the Imperium. During this time Roboute Guilliman, Primarch of the Ultramarines, was finalising the Codex Astartes, and made ready to incept the Second Founding. The old legions were to be divided into a series of smaller, more flexible formations known as chapters. At first the Space Wolves refused to comply with the order, and neither would
Rogal Dorn of the Imperial Fists, or Vulkan of the Salamanders. With the threat of war between the new chapters and the old legions looming, however, eventually Russ, along with his brother primarchs, conceded to a few of Guilliman's demands, and allowed one chapter to be created from the old Space Wolves legion, the ill-fated Wolf Brothers chapter. One hundred and ninety-seven years after the Emperor ascended to the Golden Throne, Leman Russ vanished. He was last seen during the Feast of the Emperor's Ascension, where, it is said, Russ climbed onto the oak table on which he had first dueled the Emperor, to give a speech, but then inexplicably froze. After a long silence, where it appeared that he was overcome with a vision, Leman Russ fell to his knees, then turned and issued hushed instructions to his most trusted retainers. He announced to his loyal brothers that he was leaving, but would return "for the final battle, for the Wolftime." Russ vanished, taking all but one of his retinue with him. It is rumoured that they had made for the Eye of Terror to continue hunting down the traitorous Marines who had turned against the Emperor. A more fanciful tale claims that they ventured into the Eye of Terror to search for the Tree of Life, whose seed would revive the Emperor. For seven years, Russ's place was set at the banquet table, as his Legion eagerly awaited his return. It never came. The Wolf Lords of the Space Wolves elected the remaining member of Russ' retinue, Bjorn the Fell-Handed, as their leader, or Great Wolf. Bjorn decided that if Russ was not going to return, then his sons would seek him out, so beginning the first of many Great Hunts. These hunts have recovered many relics, including the Primarch’s suit of armour, but none have succeeded in finding their lost father. Whether or not the mighty Primarch still lives remains a mystery. In his honor, the Imperial Guard named its main battle tank after him. Just as its namesake did, the Leman Russ main battle tank defends the Imperium from its enemies with steadfast loyalty and courage. Because of this honor, the Space Wolves are given a number of the Exterminator pattern of this tank. Leman Russ
Pts 730
Ws 9
Bs 6
S 8
T 7
W 6
I 8
A 7
Ld 10
Sv 2+/3+
Wolves
Pts -
Ws 5
Bs 0
S 5
T 4
W 2
I 5
A 3
Ld 8
Sv -/4+
Wargear:
He has Belt of Russ (+2 Initiative), Mjalnar (Master crafted Frost Axe adds +2strength), Wolf pelt(Makes his wolves Fearless and gives them Feel no Pain), Wolf helm of Russ (+1 Toughness, +1 towards invulnerable save). He has fleet of foot.
Foresight: If he is reduced to 1 wound he can foresee the oncoming attacks and attempts to avoid them on 4+ before any saves are taken but after they have rolled to hit.
Chosen of Russ:
Leman Russ may have a retinue of wulfen guard packs He may take 1 pack for every 1500 pts worth of Space wolves on your side.
Wolves of Russ:
He also has 2 wolves (Freki and Geri) with the stats below.
They gain + 2 attacks on the charge and have Rending attacks
Ferrus Manus Primarch of the Iron Hands
As Horus made the opening moves of his rebellion on Istvann III, Ferrus Manus's old friend Fulgrim of the Emperor's Children attempted to sway the Iron Hands' Primarch into joining the rebellion. The attempt failed and Fulgrim barely escaped with his life. Overcome with mind-numbing rage at such treachery, Ferrus and his warriors gratefully received Rogal Dorn's orders. Together with the Raven Guard and Salamanders legions, were to confront Horus and his lieutenants, and crush them utterly. A second wave, comprising the Night Lords, Iron Warriors, Alpha Legion and a contingent of Word Bearers, would follow them and support their attack. The Iron Hands, Raven Guard and Salamanders made a full combat drop on Istvann V and secured the dropsite, but at a heavy cost. Overwhelmed with rage, Ferrus Manus disregarded the counsel of Corax and Vulkan and hurled himself against the fleeing rebels, seeking to bring Fulgrim to personal combat. His veteran troops - comprising the majority of the legion's terminators and dreadnoughts - followed. Ferrus found Fulgrim, and the two former close friends duelled. It was then that Horus closed his trap. The Warmaster committed his reserves, and ordered the 'fleeing' troops to cease their feint and attack. Ferrus's force was outnumbered, cut off, and surrounded. Fulgrim defeated Ferrus in single combat but could not bring himself to slay his old friend. A daemon of Slaanesh within Fulgrim's weapon, that had been twisting his mind and perceptions, persuaded Fulgrim to decapitate Ferrus. In the following bloodbath the Iron Hands were massacred, the daemon possessed Fulgrim completely, and Ferrus's severed head was presented to Horus as a confirmation of Fulgrim's loyalty.
Ferrus Manus
Pts 680
Ws 8
Bs 6
S 8
T 6
W 7
I 6
A 6+1
Ld 10
Sv 2+/4+
Wargear:
He has the Ion Bolter (counts as Str5 Assault4 Ap2 master crafted), auspex, signum, servo-arm, advanced bionics, Teleportation device.
Advanced Bionics: Feel no Pain works against any wound and saves on 3+).
Fist of Ferrus: (resolves Cose Combat attacks at at +2 strength counts as Master crafted power weapon).
Teleportation Device: this allows Ferrus to deepstrike around the Battle Field a whenever Ferrus Enters the battlefield you may deploy as many models from your reserves as you want also on the turn that Ferrus enters the field via deepstrike he may move shoot and assault as normal.
Rogal Dorn Primarch of the Imperial Fists
As to Rogal Dorn's fate, it is known that he outlived many of the remaining Loyalist Primarchs. He fell in battle while attempting to head off a Chaos fleet heading towards Cadia, an attempt that proved successful. His actual fate is commonly thought to be unclear: the most recently published information states that the remains of Rogal Dorn were found, and his hands are the most prized relic of the chapter. However, this appears to contradict older material which states that his body was recovered and that Dorn's entire skeleton is now on Phalanx, though this is not necessarily the case - just because his hands were mentioned does not mean they were the only thing recovered. (According to the aforementioned book, Rogal Dorn's lifeless body was returned and his skeleton encased in amber upon the Phalanx but his fists have been traditionally freed of his body and remain some of the most valuable relics the Imperial Fists have in their possession.) It is the privilege of each Chapter Master of the Imperial Fists to inscribe his heraldry, as minutely as possible, on the bones of Rogal Dorn's hands. It is said that even though the signatures are so small a space marine can hardly read them, there is hardly any room left that is unmarked by a Chapter Master's sign.
Rogal Dorn
Pts 650
Ws 9
Bs 6
S 6/10
T 7
W 7
I 6
A 8+1
Ld 10
Sv 2+/4+/3+
Wargear:
Master-crafted integral Melta gun, Fist of Dorn, Siege Master, Master Crafted Thunder Hammer.
Regenerate: Dorn may regenerate lost wounds on a D6 roll of 5+
Armour of Dorn: +1 to invulnerable Sv in Combat and +1 Toughness
Fist of Dorn: The Fist of Dorn has the effects of a master crafted Lightning claw and a Power fist in one allowing him to stike at D6-1 initiative instead of last, the fist of Dorn also has an integral Melta gun built into it.
Lion El'Johnson Primarch of the Dark Angels
While the Inner Circle know of Luther's stasis cell, there is another chamber at the very heart of the Rock that is unknown to all but the Watchers in the Dark and the Emperor himself. This secret chamber contains the sleeping form of Lion 'El Jonson. Similarly, information regarding the Chaos Space Marines character Cypher, rumoured to be foremost of the Fallen, is kept vague to further fuel players' imaginations. The novel Angels of Darkness, written by Games Workshop staff member and codex writer Gav Thorpe, provides an alternative account of the events that split the Chapter, and the primarchs' influence over their space marines. Despite the layers of learning and civilisation 'El Jonson acquired in later life, the time he spent in the forest marked him permanently, and he remained a brooding, paranoid, and secretive man. Jonson's experience taught him that exposure invited predators, that darkness was as welcoming as it was dangerous. Intrigue, half-truths, and suspicion became second nature to each new Dark Angel. Jonson mistrusted the Terran Dark Angels above all others. While these men formed a minority within the chapter, Jonson spent by far more time leading them than the Caliban Dark Angels. Jonson also systematically removed control from each chapter commander and held his Legion's reigns tightly. Each chapter posted to a warzone was shadowed by a younger chapter in secret to report on its men to the primarch. As the Heresy erupted, the Dark Angels were operating on the Eastern Fringe. In the interim, warp storms cut Caliban off from reliable astrotelepathy, so that only garbled accounts of current events reached the planet. Some were true, some were half-true, some were outright fabrications. In their desperation, the elder Dark Angels tried to leave Caliban and confront Horus. They were prevented by their younger brethren in a battle that grounded the marines' vessels and despoiled Caliban. When the Lion returned, his fleet was fired on for fear that he had sided with Horus, and that the victors' version of the uprising had already damned them in Jonson's eyes. Jonson immediately ordered a full-scale bombardment, and the destruction of Caliban soon followed. The canonicity of the novel is hotly debated. Although the Fallen character (Astelan) is a first hand witness to events, it is unclear which of his claims are true, which are deliberate misinformation, and which are bias.
Lion El'Johnson
Pts 740
Ws 10
Bs 6
S 9
T 7
W 6
I 7
A 6+D6
Ld 10
Sv 2+/3+
Wargear:
He has a master-crafted plasma pistol, the lion helm, the lion sword.
The Lion Helm: adds +1Toughness and +1 initiative
Lion Sword: master-crafted power sword adds +2 strength +D6 attacks.
Chosen of El’johnson:
El’Johnson may have a retinue of Terminators (see Codex Dark Angels for more).
Sanguineous Primarch of the Blood Angels
When the arrival of the Space Wolves, Dark Angels and Ultramarines Legions forced Horus to drop the shields protecting his battle barge, Sanguinius, Rogal Dorn of the Imperial Fists, and the Adeptus Custodes joined the Emperor in a teleport assault upon the vessel. The Chaos magicks protecting the ship scattered the Loyalists throughout the ship. Sanguinius was the first to make it onto the bridge of the battle barge, confronting the corrupted Warmaster. As Sanguinius possessed the ability of foresight, it seems almost certain that he knew he was going to his death. It remains unknown whether fatalism or loyalty brought Sanguinius aboard. The Blood Angels themselves have no doubt on the matter. The two Primarchs and former friends finally met on the command deck. Horus offered Sanguinius a position of power if he renounced his loyalty to the Emperor, and Sanguinius refused. Wounded and weary from his battles on Terra, Sanguinius was no match for Horus, then at the height of his daemonic power. In his limitless malice, Horus made sure that Sanguinius' death was the most painful and foul that the boundless evils in his service could administer. The Warmaster's psychic assault was so powerful it echoed down through the generations of Sanguinius's sons who are haunted by its echo within their souls to this day.
Sanguineous
Pts 750
Ws 9
Bs 0
S 8
T 5
W 6
I 8
A 7
Ld 10
Sv 2+/3+
Wargear: Emperors Gift.
Emperors Gift: +3 strength +1 Initiative, Master crafted Force Weapon.
Your Blood is My Strength: Every time Sanguineous causes a wound, He regains 1 wound.
Regenerate Sanguineous regenerates lost wounds on a D6 roll of 5+
Immune to Instant Death.
Foresight: If he is reduced to 1 wound he can foresee the oncoming attacks and attempts to avoid them on 4+ before any saves are taken but after they have rolled to hit.
Psyker: Sanguineous has all the Blood Angel psychic powers
Jaghati Khan Primarch of the white Scars
Khan and Russ were said to be the best of brothers and when these two Primarchs joined forces they were unstoppable. Their legend grew with the events of the Horus Heresy, the White Scars fighting on hundreds of worlds against the traitorous forces of Chaos. It is known that much of the Legion, including its Primarch, was present during the siege of the Emperor’s Palace on Terra. Jaghatai fought alongside his brethren for another seventy years, eventually disappearing into a region of space known as the Maelstrom. He is believed to have been in pursuit of the Dark Eldar responsible for attacking his home world during the Great Crusade, and has not been seen since.
Jaghatai Khan
Pts 600
Ws 8
Bs 6
S 7
T 8
W 7
I 7
A 6
Ld 10
Sv 2+/4+
Wargear: Armour of Khan, Master crafted Force Weapon,
Armour of Kharn: +2 Toughness +1 Strength +1 Initiative
Feet of Khan: Treat Khan like he is on a Bike (e.g can Turbo Boost) Khan does not have wings but still ignores cover.
Roboute Guilliman Primarch Of the Ultramarines
Roboute Guilliman continued to serve with the Ultramarines Chapter, leading them for a hundred years after the Second Founding. It was said that during those years, Guilliman led several incursions alongside his brother Primarchs against the remaining Chaos Space Marines. An unreliable source states that during one incursion, Guilliman faced Alpharius of the Alpha Legion and defeated him in single combat. The Ultramarines could not liberate the planet, as the Alpha Legion was adept at fighting independently, despite the (apparent) death of Alpharius; eventually the Ultramarines moved on. He was finally defeated by one of the traitor Primarchs, Fulgrim of the Emperor's Children, who had become a Daemon Prince of Slaanesh. Fatally poisoned by his one-time brother, Roboute was transported back to Macragge in a stasis field, and has remained entombed in the field for ten thousand years. Although physically impossible in a stasis field, it is believed that his wounds are healing, and one day he will awaken again.
Roboute Guilliman
Pts 740
Ws 9
Bs 6
S 6/10
T 7
W 7
I 6
A 8
Ld 10
Sv 2+/3+
Wargear: Fists Of Guilliman, Armour of Guilliman.
Regenerate: Guilliman regenerates 1 lost wound per turn on a D6 roll of 5+
Fists of Guilliman: (Master Crafted Power fists +D6 attacks integral Storm Bolters + 3D6 strength Armour Penetration).
Inspiring: All Ultramarines within 12 Inches of Guilliman receive Feel no Pain and are Fearless
Unbreakable: Guilliman is also immune to Rending attacks (including Necron Gauss Weapons)
Weak towards Poison: poisoned attacks wound 3+ and cause 2 wounds instead of 1
Armour Of Guilliman: adds +1 Toughness +1 wound and +1 towards invulnerable save.
Vulkan Primarch of the Salamanders
Little is known about the Salamanders' involvement during the Horus Heresy and the fate of their Primarch, Vulkan. Even the Black Library's Horus Heresy artbook series, which shed light on much of the heresy, mentions little of the Primarch. The entire legion, with Vulkan, was present as one of the three loyalist legions massacred by the traitors at the battle of Istvaan V, and Vulkan may have been slain during that conflict, but that would be highly unlikely. Others say that Vulkan mysteriously disappeared a thousand years after the Heresy. The Salamanders believe that Vulkan will return and lead the chapter in a grand crusade to destroy the forces of Chaos once and for all.
Vulkan
Pts 680
Ws 8
Bs 6
S 8
T 6
W 6
I 6
A 6
Ld 10
Sv 2+/3+
Wargear: Thunder Blade, Cloak Of Vulkan, Dual Barrelled Melta, Melta Bombs.
Dual Barrelled Melta: counts as Ordnance +2D6 Strength 36 inch range Assault2 twin linked.
Thunder Blade: Master Crafted Power weapon Vulkan gains +2 strength and any model wounded by Vulkan but still alive is at -1 strength initiative & toughness.
Cloak Of Vulkan: makes him immune to instant death and adds +1 towards his invulnerable save (shown above), and allows him to regenerate 1 lost wound on a D6 roll 5+ per turn.
Corax Primarch Of the Raven Guard
The Raven Guard took part in the doomed assault on Istvaan V, the location of Horus's headquarters after he turned to Chaos. The Raven Guard, together with the Iron Hands and Salamanders, were decimated when the four Legions supporting the attack turned traitor, nearly destroying the Loyalists in the process. Corax returned to Deliverance with orders to rebuild his Legion as quickly as possible. Forced to sit back and watch as the Imperium teetered on the brink of collapse, Corax turned to tomes of ancient knowledge detailing the risky process of gene-seed zygote acceleration. Despite warnings of the terrible creatures that might be created, Corax ordered the Apothecaries of the Legion to begin the process. There are no records of the first results of the process, but rumours stated that the monstrosities created using these techniques were herded into battle by their brethren; barely one in ten able to even hold a bolter, let alone use it. Amongst these, there might have been one in a hundred with a stable enough genome to become an actual Space Marine. As the Horus Heresy built into a full galactic civil war, Corax and his Marines were slowly able to rebuild their Legion, playing what parts they could in the greater war. The Raven Guard's talent for small, covert operations behind enemy lines were able to partially offset their lack of resources and manpower, but it wasn't until nearly a century after the Heresy that the Legion was able to fight in meaningful numbers. Corax had rebuilt his Legion, but at a great cost. The dungeons below the Raven Guard's fortress monastery echoed with the howls of the deformed monsters created by his order. The Primarch agonised over what should be done with the bloodthirsty monsters. After much agonising, he finally decided that he should administer the Emperor's Peace to every single one of them, personally. He did so, praying for both their souls along with his. When Roboute Guilliman drafted the Codex Astartes, it was met by much resistance from many of the Space Marine Legions, but Corax was in support, allowing for the creation of the Black Guard, Revilers, and Raptors Chapters during the Second Founding. Following this, Corax is said to have locked himself away, praying for forgiveness from the Emperor for his transgressions. A year after he had locked himself away, Corax emerged, haggard and wild-eyed. He commandeered a shuttle and left Deliverance for the Eye of Terror, leaving only a single word as his valediction, "Nevermore...".
Corax
Pts700
Ws 9
Bs 6
S 7
T 8
W 8
I 10
A 8 +1
Ld 10
Sv 2+/3+
Wargear: Corax Wears Black Armour and the Ravens Jump Pack and wields the Ravens claws
Black Armour: adds +2 toughness, wounds, initiative and attacks, and +1 towards his invulnerable save.
Ravens Claws: add +2 initiative, +1 strength aswell as the normal effects of 2 lightning claws.
Ravens Jump pack: has 12 inch movement and assault range Corax therefore does not count as being winged does not have wings.
Codex Primarchs
Although few beings could be more different in personality, the Primarchs have several traits in common:
• Terms of use: Primarchs should only be included in an army under the most extreme circumstances, in games with army totals in excess of 3000 points. They count as a HQ choice, and must be taken exactly as detailed
below. They may not be given any additional equipment from the Armory.
• Aspect: All Primarchs have iron-hard skin (counts as Artificer Armour) and always have at least a 4+ Invulnerable Save.
• Independent Character: A Primarch follows all of the rules concerning Independent Characters in the 40k rulebook except for being shot at. Unless accompanied by a daemon retinue of Monstrous Creatures, it is always possible to target him even if he has joined a unit or is within 6” of another viable target. Line of sight and other targeting restrictions still apply.
• Monstrous: Primarchs are Monstrous Creatures. They ignore armour saves in close combat and. their attacks follow the Ordnance rules when Penetrating vehicles at +2D6 strength. They have the Feel No Pain special rule. (all restrictions apply). All Primarchs have the Furiuos charge ability.
• Fearsome: Primarchs instill Fear upon their opponents a -2 modifier to Leadership. Fighting a Primarch in close combat is so intimidating that cover doesn’t help as much as it should. All Primarchs count as if they have Frag Grenades.
• Fearless: The ultimate gift of The Emperor is to make them feel Immortal. Death holds no meaning to them, as at is only temporary. Primarchs are considered Fearless, they will never fall back, cannot be pinned, and are assumed to pass any leadership-based test that they are forced to make, And do not suffer any wounds for losing combat.
• Primarch Wings: The wings gifted to them by the Emperor allow the Primarchs to move with Flight. Due to their bulk, they never have to make a test when landing in difficult terrain. They may enter the board using the Deep Strike special rule if it is in effect and, if unattended by a retinue, may make Hit and Run attacks, as a Primarch may pick-and-choose his opponents in close combat.
• Chosen Of the Emperor: Primarchs are protected by an unknown power which spirits them away at the last moment if danger threatens. This is represented by allowing The Primarchs a special 3+ save on a D6 against any attack or other damage that would reduce there wounds to 0. This is a special save that is made when a Primarch is killed and may be taken after his the save may be taken after all other saves have been taken. If the Primarch makes the saving throw then he suddenly disappears from the battlefield. Remove the model as if it had been killed, but do not award any Victory points to the opposing player. This Does not affect Luther however as he has turned to chaos where the Divine protection cannot reach him. Also All Primarchs count as having Holy Relics which may be used once per turn to re roll one failed dice roll and also once per battle you may use it to give all units within 3D6 inches +2 attacks.
• Chapter Masters: All Primarchs command their respective chapters and so may only be used in their Respective Forces:
Leman Russ – Space Wolves
Ferrus Manus – Iron Hands
Rogal Dorn - Crimson Fists/Black Templars
Lion El’Johnson – Dark Angels
Sanguineous – Blood Angels
Jaghati Khan – White Scars
Roboute Guilliman – Ultramarines
Vulkan – Salamanders
Corax – Raven Guard
Leman Russ Primarch of the Space Wolves
Leman Russ was devastated by his inability to save the Emperor, and threw himself into a series of campaigns to stabilise the Imperium. During this time Roboute Guilliman, Primarch of the Ultramarines, was finalising the Codex Astartes, and made ready to incept the Second Founding. The old legions were to be divided into a series of smaller, more flexible formations known as chapters. At first the Space Wolves refused to comply with the order, and neither would
Rogal Dorn of the Imperial Fists, or Vulkan of the Salamanders. With the threat of war between the new chapters and the old legions looming, however, eventually Russ, along with his brother primarchs, conceded to a few of Guilliman's demands, and allowed one chapter to be created from the old Space Wolves legion, the ill-fated Wolf Brothers chapter. One hundred and ninety-seven years after the Emperor ascended to the Golden Throne, Leman Russ vanished. He was last seen during the Feast of the Emperor's Ascension, where, it is said, Russ climbed onto the oak table on which he had first dueled the Emperor, to give a speech, but then inexplicably froze. After a long silence, where it appeared that he was overcome with a vision, Leman Russ fell to his knees, then turned and issued hushed instructions to his most trusted retainers. He announced to his loyal brothers that he was leaving, but would return "for the final battle, for the Wolftime." Russ vanished, taking all but one of his retinue with him. It is rumoured that they had made for the Eye of Terror to continue hunting down the traitorous Marines who had turned against the Emperor. A more fanciful tale claims that they ventured into the Eye of Terror to search for the Tree of Life, whose seed would revive the Emperor. For seven years, Russ's place was set at the banquet table, as his Legion eagerly awaited his return. It never came. The Wolf Lords of the Space Wolves elected the remaining member of Russ' retinue, Bjorn the Fell-Handed, as their leader, or Great Wolf. Bjorn decided that if Russ was not going to return, then his sons would seek him out, so beginning the first of many Great Hunts. These hunts have recovered many relics, including the Primarch’s suit of armour, but none have succeeded in finding their lost father. Whether or not the mighty Primarch still lives remains a mystery. In his honor, the Imperial Guard named its main battle tank after him. Just as its namesake did, the Leman Russ main battle tank defends the Imperium from its enemies with steadfast loyalty and courage. Because of this honor, the Space Wolves are given a number of the Exterminator pattern of this tank. Leman Russ
Pts 730
Ws 9
Bs 6
S 8
T 7
W 6
I 8
A 7
Ld 10
Sv 2+/3+
Wolves
Pts -
Ws 5
Bs 0
S 5
T 4
W 2
I 5
A 3
Ld 8
Sv -/4+
Wargear:
He has Belt of Russ (+2 Initiative), Mjalnar (Master crafted Frost Axe adds +2strength), Wolf pelt(Makes his wolves Fearless and gives them Feel no Pain), Wolf helm of Russ (+1 Toughness, +1 towards invulnerable save). He has fleet of foot.
Foresight: If he is reduced to 1 wound he can foresee the oncoming attacks and attempts to avoid them on 4+ before any saves are taken but after they have rolled to hit.
Chosen of Russ:
Leman Russ may have a retinue of wulfen guard packs He may take 1 pack for every 1500 pts worth of Space wolves on your side.
Wolves of Russ:
He also has 2 wolves (Freki and Geri) with the stats below.
They gain + 2 attacks on the charge and have Rending attacks
Ferrus Manus Primarch of the Iron Hands
As Horus made the opening moves of his rebellion on Istvann III, Ferrus Manus's old friend Fulgrim of the Emperor's Children attempted to sway the Iron Hands' Primarch into joining the rebellion. The attempt failed and Fulgrim barely escaped with his life. Overcome with mind-numbing rage at such treachery, Ferrus and his warriors gratefully received Rogal Dorn's orders. Together with the Raven Guard and Salamanders legions, were to confront Horus and his lieutenants, and crush them utterly. A second wave, comprising the Night Lords, Iron Warriors, Alpha Legion and a contingent of Word Bearers, would follow them and support their attack. The Iron Hands, Raven Guard and Salamanders made a full combat drop on Istvann V and secured the dropsite, but at a heavy cost. Overwhelmed with rage, Ferrus Manus disregarded the counsel of Corax and Vulkan and hurled himself against the fleeing rebels, seeking to bring Fulgrim to personal combat. His veteran troops - comprising the majority of the legion's terminators and dreadnoughts - followed. Ferrus found Fulgrim, and the two former close friends duelled. It was then that Horus closed his trap. The Warmaster committed his reserves, and ordered the 'fleeing' troops to cease their feint and attack. Ferrus's force was outnumbered, cut off, and surrounded. Fulgrim defeated Ferrus in single combat but could not bring himself to slay his old friend. A daemon of Slaanesh within Fulgrim's weapon, that had been twisting his mind and perceptions, persuaded Fulgrim to decapitate Ferrus. In the following bloodbath the Iron Hands were massacred, the daemon possessed Fulgrim completely, and Ferrus's severed head was presented to Horus as a confirmation of Fulgrim's loyalty.
Ferrus Manus
Pts 680
Ws 8
Bs 6
S 8
T 6
W 7
I 6
A 6+1
Ld 10
Sv 2+/4+
Wargear:
He has the Ion Bolter (counts as Str5 Assault4 Ap2 master crafted), auspex, signum, servo-arm, advanced bionics, Teleportation device.
Advanced Bionics: Feel no Pain works against any wound and saves on 3+).
Fist of Ferrus: (resolves Cose Combat attacks at at +2 strength counts as Master crafted power weapon).
Teleportation Device: this allows Ferrus to deepstrike around the Battle Field a whenever Ferrus Enters the battlefield you may deploy as many models from your reserves as you want also on the turn that Ferrus enters the field via deepstrike he may move shoot and assault as normal.
Rogal Dorn Primarch of the Imperial Fists
As to Rogal Dorn's fate, it is known that he outlived many of the remaining Loyalist Primarchs. He fell in battle while attempting to head off a Chaos fleet heading towards Cadia, an attempt that proved successful. His actual fate is commonly thought to be unclear: the most recently published information states that the remains of Rogal Dorn were found, and his hands are the most prized relic of the chapter. However, this appears to contradict older material which states that his body was recovered and that Dorn's entire skeleton is now on Phalanx, though this is not necessarily the case - just because his hands were mentioned does not mean they were the only thing recovered. (According to the aforementioned book, Rogal Dorn's lifeless body was returned and his skeleton encased in amber upon the Phalanx but his fists have been traditionally freed of his body and remain some of the most valuable relics the Imperial Fists have in their possession.) It is the privilege of each Chapter Master of the Imperial Fists to inscribe his heraldry, as minutely as possible, on the bones of Rogal Dorn's hands. It is said that even though the signatures are so small a space marine can hardly read them, there is hardly any room left that is unmarked by a Chapter Master's sign.
Rogal Dorn
Pts 650
Ws 9
Bs 6
S 6/10
T 7
W 7
I 6
A 8+1
Ld 10
Sv 2+/4+/3+
Wargear:
Master-crafted integral Melta gun, Fist of Dorn, Siege Master, Master Crafted Thunder Hammer.
Regenerate: Dorn may regenerate lost wounds on a D6 roll of 5+
Armour of Dorn: +1 to invulnerable Sv in Combat and +1 Toughness
Fist of Dorn: The Fist of Dorn has the effects of a master crafted Lightning claw and a Power fist in one allowing him to stike at D6-1 initiative instead of last, the fist of Dorn also has an integral Melta gun built into it.
Lion El'Johnson Primarch of the Dark Angels
While the Inner Circle know of Luther's stasis cell, there is another chamber at the very heart of the Rock that is unknown to all but the Watchers in the Dark and the Emperor himself. This secret chamber contains the sleeping form of Lion 'El Jonson. Similarly, information regarding the Chaos Space Marines character Cypher, rumoured to be foremost of the Fallen, is kept vague to further fuel players' imaginations. The novel Angels of Darkness, written by Games Workshop staff member and codex writer Gav Thorpe, provides an alternative account of the events that split the Chapter, and the primarchs' influence over their space marines. Despite the layers of learning and civilisation 'El Jonson acquired in later life, the time he spent in the forest marked him permanently, and he remained a brooding, paranoid, and secretive man. Jonson's experience taught him that exposure invited predators, that darkness was as welcoming as it was dangerous. Intrigue, half-truths, and suspicion became second nature to each new Dark Angel. Jonson mistrusted the Terran Dark Angels above all others. While these men formed a minority within the chapter, Jonson spent by far more time leading them than the Caliban Dark Angels. Jonson also systematically removed control from each chapter commander and held his Legion's reigns tightly. Each chapter posted to a warzone was shadowed by a younger chapter in secret to report on its men to the primarch. As the Heresy erupted, the Dark Angels were operating on the Eastern Fringe. In the interim, warp storms cut Caliban off from reliable astrotelepathy, so that only garbled accounts of current events reached the planet. Some were true, some were half-true, some were outright fabrications. In their desperation, the elder Dark Angels tried to leave Caliban and confront Horus. They were prevented by their younger brethren in a battle that grounded the marines' vessels and despoiled Caliban. When the Lion returned, his fleet was fired on for fear that he had sided with Horus, and that the victors' version of the uprising had already damned them in Jonson's eyes. Jonson immediately ordered a full-scale bombardment, and the destruction of Caliban soon followed. The canonicity of the novel is hotly debated. Although the Fallen character (Astelan) is a first hand witness to events, it is unclear which of his claims are true, which are deliberate misinformation, and which are bias.
Lion El'Johnson
Pts 740
Ws 10
Bs 6
S 9
T 7
W 6
I 7
A 6+D6
Ld 10
Sv 2+/3+
Wargear:
He has a master-crafted plasma pistol, the lion helm, the lion sword.
The Lion Helm: adds +1Toughness and +1 initiative
Lion Sword: master-crafted power sword adds +2 strength +D6 attacks.
Chosen of El’johnson:
El’Johnson may have a retinue of Terminators (see Codex Dark Angels for more).
Sanguineous Primarch of the Blood Angels
When the arrival of the Space Wolves, Dark Angels and Ultramarines Legions forced Horus to drop the shields protecting his battle barge, Sanguinius, Rogal Dorn of the Imperial Fists, and the Adeptus Custodes joined the Emperor in a teleport assault upon the vessel. The Chaos magicks protecting the ship scattered the Loyalists throughout the ship. Sanguinius was the first to make it onto the bridge of the battle barge, confronting the corrupted Warmaster. As Sanguinius possessed the ability of foresight, it seems almost certain that he knew he was going to his death. It remains unknown whether fatalism or loyalty brought Sanguinius aboard. The Blood Angels themselves have no doubt on the matter. The two Primarchs and former friends finally met on the command deck. Horus offered Sanguinius a position of power if he renounced his loyalty to the Emperor, and Sanguinius refused. Wounded and weary from his battles on Terra, Sanguinius was no match for Horus, then at the height of his daemonic power. In his limitless malice, Horus made sure that Sanguinius' death was the most painful and foul that the boundless evils in his service could administer. The Warmaster's psychic assault was so powerful it echoed down through the generations of Sanguinius's sons who are haunted by its echo within their souls to this day.
Sanguineous
Pts 750
Ws 9
Bs 0
S 8
T 5
W 6
I 8
A 7
Ld 10
Sv 2+/3+
Wargear: Emperors Gift.
Emperors Gift: +3 strength +1 Initiative, Master crafted Force Weapon.
Your Blood is My Strength: Every time Sanguineous causes a wound, He regains 1 wound.
Regenerate Sanguineous regenerates lost wounds on a D6 roll of 5+
Immune to Instant Death.
Foresight: If he is reduced to 1 wound he can foresee the oncoming attacks and attempts to avoid them on 4+ before any saves are taken but after they have rolled to hit.
Psyker: Sanguineous has all the Blood Angel psychic powers
Jaghati Khan Primarch of the white Scars
Khan and Russ were said to be the best of brothers and when these two Primarchs joined forces they were unstoppable. Their legend grew with the events of the Horus Heresy, the White Scars fighting on hundreds of worlds against the traitorous forces of Chaos. It is known that much of the Legion, including its Primarch, was present during the siege of the Emperor’s Palace on Terra. Jaghatai fought alongside his brethren for another seventy years, eventually disappearing into a region of space known as the Maelstrom. He is believed to have been in pursuit of the Dark Eldar responsible for attacking his home world during the Great Crusade, and has not been seen since.
Jaghatai Khan
Pts 600
Ws 8
Bs 6
S 7
T 8
W 7
I 7
A 6
Ld 10
Sv 2+/4+
Wargear: Armour of Khan, Master crafted Force Weapon,
Armour of Kharn: +2 Toughness +1 Strength +1 Initiative
Feet of Khan: Treat Khan like he is on a Bike (e.g can Turbo Boost) Khan does not have wings but still ignores cover.
Roboute Guilliman Primarch Of the Ultramarines
Roboute Guilliman continued to serve with the Ultramarines Chapter, leading them for a hundred years after the Second Founding. It was said that during those years, Guilliman led several incursions alongside his brother Primarchs against the remaining Chaos Space Marines. An unreliable source states that during one incursion, Guilliman faced Alpharius of the Alpha Legion and defeated him in single combat. The Ultramarines could not liberate the planet, as the Alpha Legion was adept at fighting independently, despite the (apparent) death of Alpharius; eventually the Ultramarines moved on. He was finally defeated by one of the traitor Primarchs, Fulgrim of the Emperor's Children, who had become a Daemon Prince of Slaanesh. Fatally poisoned by his one-time brother, Roboute was transported back to Macragge in a stasis field, and has remained entombed in the field for ten thousand years. Although physically impossible in a stasis field, it is believed that his wounds are healing, and one day he will awaken again.
Roboute Guilliman
Pts 740
Ws 9
Bs 6
S 6/10
T 7
W 7
I 6
A 8
Ld 10
Sv 2+/3+
Wargear: Fists Of Guilliman, Armour of Guilliman.
Regenerate: Guilliman regenerates 1 lost wound per turn on a D6 roll of 5+
Fists of Guilliman: (Master Crafted Power fists +D6 attacks integral Storm Bolters + 3D6 strength Armour Penetration).
Inspiring: All Ultramarines within 12 Inches of Guilliman receive Feel no Pain and are Fearless
Unbreakable: Guilliman is also immune to Rending attacks (including Necron Gauss Weapons)
Weak towards Poison: poisoned attacks wound 3+ and cause 2 wounds instead of 1
Armour Of Guilliman: adds +1 Toughness +1 wound and +1 towards invulnerable save.
Vulkan Primarch of the Salamanders
Little is known about the Salamanders' involvement during the Horus Heresy and the fate of their Primarch, Vulkan. Even the Black Library's Horus Heresy artbook series, which shed light on much of the heresy, mentions little of the Primarch. The entire legion, with Vulkan, was present as one of the three loyalist legions massacred by the traitors at the battle of Istvaan V, and Vulkan may have been slain during that conflict, but that would be highly unlikely. Others say that Vulkan mysteriously disappeared a thousand years after the Heresy. The Salamanders believe that Vulkan will return and lead the chapter in a grand crusade to destroy the forces of Chaos once and for all.
Vulkan
Pts 680
Ws 8
Bs 6
S 8
T 6
W 6
I 6
A 6
Ld 10
Sv 2+/3+
Wargear: Thunder Blade, Cloak Of Vulkan, Dual Barrelled Melta, Melta Bombs.
Dual Barrelled Melta: counts as Ordnance +2D6 Strength 36 inch range Assault2 twin linked.
Thunder Blade: Master Crafted Power weapon Vulkan gains +2 strength and any model wounded by Vulkan but still alive is at -1 strength initiative & toughness.
Cloak Of Vulkan: makes him immune to instant death and adds +1 towards his invulnerable save (shown above), and allows him to regenerate 1 lost wound on a D6 roll 5+ per turn.
Corax Primarch Of the Raven Guard
The Raven Guard took part in the doomed assault on Istvaan V, the location of Horus's headquarters after he turned to Chaos. The Raven Guard, together with the Iron Hands and Salamanders, were decimated when the four Legions supporting the attack turned traitor, nearly destroying the Loyalists in the process. Corax returned to Deliverance with orders to rebuild his Legion as quickly as possible. Forced to sit back and watch as the Imperium teetered on the brink of collapse, Corax turned to tomes of ancient knowledge detailing the risky process of gene-seed zygote acceleration. Despite warnings of the terrible creatures that might be created, Corax ordered the Apothecaries of the Legion to begin the process. There are no records of the first results of the process, but rumours stated that the monstrosities created using these techniques were herded into battle by their brethren; barely one in ten able to even hold a bolter, let alone use it. Amongst these, there might have been one in a hundred with a stable enough genome to become an actual Space Marine. As the Horus Heresy built into a full galactic civil war, Corax and his Marines were slowly able to rebuild their Legion, playing what parts they could in the greater war. The Raven Guard's talent for small, covert operations behind enemy lines were able to partially offset their lack of resources and manpower, but it wasn't until nearly a century after the Heresy that the Legion was able to fight in meaningful numbers. Corax had rebuilt his Legion, but at a great cost. The dungeons below the Raven Guard's fortress monastery echoed with the howls of the deformed monsters created by his order. The Primarch agonised over what should be done with the bloodthirsty monsters. After much agonising, he finally decided that he should administer the Emperor's Peace to every single one of them, personally. He did so, praying for both their souls along with his. When Roboute Guilliman drafted the Codex Astartes, it was met by much resistance from many of the Space Marine Legions, but Corax was in support, allowing for the creation of the Black Guard, Revilers, and Raptors Chapters during the Second Founding. Following this, Corax is said to have locked himself away, praying for forgiveness from the Emperor for his transgressions. A year after he had locked himself away, Corax emerged, haggard and wild-eyed. He commandeered a shuttle and left Deliverance for the Eye of Terror, leaving only a single word as his valediction, "Nevermore...".
Corax
Pts700
Ws 9
Bs 6
S 7
T 8
W 8
I 10
A 8 +1
Ld 10
Sv 2+/3+
Wargear: Corax Wears Black Armour and the Ravens Jump Pack and wields the Ravens claws
Black Armour: adds +2 toughness, wounds, initiative and attacks, and +1 towards his invulnerable save.
Ravens Claws: add +2 initiative, +1 strength aswell as the normal effects of 2 lightning claws.
Ravens Jump pack: has 12 inch movement and assault range Corax therefore does not count as being winged does not have wings.