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Discussion Starter · #1 ·
Probably wont get any responses to this as GW hasn't really done much with this Imperial Guard Army but does anyone know anything about them fluff wise? They look so much like the Brits in Zulu and Zulu Dawn! Old but good movies.

Edit: as a challenge, any persons providing good information will receive rep.

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I found this on the web its a bit of a long read

Type: Regimental Combat Team
Nickname: Black Guard
Motto: "Forward Black Lions of the Imperium!"
Current CO: General F. Gordon
Current XO: Major R. Sharpe

The World of Praetoria

From their initial planet fall as inexperienced colonists to the present day as hive-toughened warriors, the Praetorians have had to fight to survive. Over the centuries they have adopted a strict discipline which together with their talent for organization of the smallest details (essential in a hive where even the air is rationed) serves them well on the battlefield. They detest slovenliness and disorder, and even at the height of battle will ensure that their uniforms are correctly buttoned and the buckles buttoned on their ammunition pouches polished to a brilliant shine.
Praetoria is a heavily populated Hive World that lies in a system close to the Imperial naval base at Bakka. The overpopulated hive cities of Praetoria are renowned for their squalor and degradation, and produce some of the toughest gangers on any of the hive worlds in the Imperium. This vast population work as little more than slave labour in the huge factory complexes of Praetoria, producing the goods that have made the planet (and its ruling class) one of the richest in the Imperium, with a huge fleet of merchant craft that trade all over the Segmentum and beyond. Imperial Guard regiments raised on Praetoria are renowned for their iron discipline and bravery, even in the face of the most overwhelming odds. According to the planetary lords of Praetoria, it is only through fearsome training and draconian punishments for the most minor infringements that the hive-toughened inhabitants of their planet can be made to follow orders and do as they are told. Whatever one's views on the training methods used, they seem to work, producing troops that are as ferocious on the attack as they are determined in defense.

Regimental Founding

Nearly every generation, the lords of Praetoria found a new 13th Guard Regiment. The regiment holds a place of honor on Praetoria, among the elite of its foundings. Many up-and-coming new nobles duel for a posting in the 13th. The regiment is recruited from many levels of the Praetorian realm.
The officer corps of the regiment is chosen from the three different major social classes. The majority at 66% of the officers are nobly-born, with 20% chosen from among the merchant guild houses, and finally 14% are chosen from the remaining PDF forces. Usually the last 14% make up the majority of the armor battalion, as it is the least favored by the upper class of Praetorian officers to serve in. Most nobly-born feel that the infantry is where the glory is to be had and seek a post appropriate to their status.
The bulk of the regular troops are taken from the Praetorian Royal Defense Guards Regiments, which serve as the elite guard of the realm’s PDF. Praetoria is a realm onto itself much like the Forge Worlds of the Adeptus Mechanicus. The vast merchant fleets have established many colonies that serve as satellite worlds to Praetoria. The remaining troops as well as all of the armor forces in the regiment are drawn from colonial PDFs.
From this gathering of forces the regiment is forged through discipline and rigorous training into an elite Imperial Guard regiment. The many traditions and past histories of the previous 13th Regiments are instilled into the new founding. Many of the companies in the regiment compete with each other for best company during this time, as a source of pride in the regiment. The current 13th was officially founded in 988.M41 by order of the Praetorian lords.

Regimental Combat Team

The current organization of the regiment was changed following its latest tour of duty in the Eastern Fringe. This was following the events of the war with the Eastern Alliance. The regiment has returned to Bakka where it was reorganized and rebuilt into it's current TO&E. Many officers and enlisted veterans have come to calling this reformation a second founding of the regiment, as much was changed, but the core of the regiment remains. The regiment was enhanced with two new support battalions, a new armored battalion, and fresh recruits from the world of Praetoria to replace losses suffered in battle. The previous armor battalion was removed to become the core of the new 72nd Praetorian Royal Armor Regiment in the Imperial Guard. This reformation of the 13th is a step forward in its evolution to becoming a more efficient and valuable asset to the Imperial Guard. Rumor among the ranks is that this new 13th will be the core of a possible new force being formed to aide the forces of the Cadian gate in their ongoing war with the ruinous powers of Chaos and their forces.



The regiment consists of six battalions. Three infantry battalions, two support battalions, and one armor battalion. The regiment is a combined arms force allowing for independent operations in the field. Infantry companies can be enhanced with support units from the two support battalions, and armor support from the armor battalion. Before any mission is undertaken, Regimental Command and Control provides companies with all the support forces they will need. With the available forces in Command’s control, battalion and company formations can operate independently if needed with existing support forces. A regimental company commands all operations, with each battalion having it's own command and control company and working it's way down to company and platoon commands.

Support Battalions

Support battalions are the catch-all of the regiment. They consist of recon, storm trooper, additional heavy weapons, artillery, abhuman, sniper, transport, and other forces that are non-standard infantry. These battalions exist mainly on paper for organizational reasons, since most of the time they are spread out among the regular line battalions. With the exception of rear line command support formations, these forces can be broken down from near full companies to small squad formations wherever they are needed. The majority of the officers in these battalions are mustang officers from the ranks, or Praetorian merchant class members who have bought their commissions into the officer corp.

Armor Battalion

The armor battalion is a similar formation to the standard Imperial Guard armored regiments. The majority of the battalion is made up of Leman Russ MBTs with various variants. Widely unfavored by the noble class for officer assignments, most of the armor officers have risen from the ranks. This has given the armor battalion a low rating when it comes to discipline and organization. However this is not a bad thing, as tank commanders are more independent in their thinking and operation of their machines. This has given the battalion a maverick cavalry mentality.

Infantry Companies

Infantry companies can vary in size from 150 - 400 troops. Depending on the mission assigned, companies can receive support troops from other battalions in the regiment. Officers are encouraged to follow the chain of command, and to follow orders to the letter. Most of the command structure of the regiment is nobly-born or of merchant class descent. Of course there are always enlisted men whose leadership distinguishes them from their peers, and who receive promotions to higher ranks. These mustang officers are more liberal with their commands, but still adhere to military discipline when needed.

Praetorian Uniform

Over the centuries Praetorian regiments have changed little in their field and dress uniform. The red tunic and black trousers tucked into calf-high boots are the standard field uniform for all infantry troops and officers. Trousers are also enhanced with a red stripe running down the outside of the legs. This is a sign of devotion to Praetoria in the service of the God Emperor.
This is enhanced with gold epaulets, gold buttons, and white belt/buckle/webbing. A silver Aquila insignia is worn on the left side of the tunic. The standard Praetorian Pattern white helm completes the uniform. The material used in the uniforms is an advanced form of fabric that complies with Imperial Guard ballistic fabric requirements for protection.
Officers may further wear a red greatcoat over their uniform. This coat has an elaborate cuff design. It also provides additional ballistic protection.
Since the regiment also fields different support branches in the field, their tunic and trousers may vary in color. Independent heavy weapons units use blue to dark blue instead of red, chosen men wear green uniforms, mounted hussar squadrons use a different pattern of color scheme for their uniforms and armor uniforms are gray for crew members. Officers in these branches wear uniforms in accordance with their post, but are also allowed to wear the standard red field uniform.
Rank pins are worn on uniform epaulets. Any special titles or branch divisions will be incorporated into the rank pin, or other proper location. Some troops are allowed to wear different uniforms to note special status, as in the example with chosen men.
A properly cleaned and pressed standard uniform is modified for dress uniform occasions, for the ease of procurement. All personnel are allowed black berets or forage caps, with officers allowed peaked caps as an additional option. Officers also wear white gloves, and wear a gold sash for being nobly-born or a silver sash for being merchant or lower class. Enlisted personnel wear a white sash similar to an officer’s but slightly slimmer. All awards and decorations are displayed on the sash.
All uniforms and battle gear are expected to be in parade condition at all times. NCOs and officers are encouraged to report all uniform violations. All violators will be appropriately disciplined. No exceptions!



Lt. Colonel

Enlisted Personnel and NCOs

Banner Sergeant
Master Sergeant
Lance Corporal

Special Titles

Noble Houses
Merchant Guilds
Chosen Men
Life Guards

Awards and Decorations

Praetorians are known for their pomp and circumstance when it comes to their uniforms and equipment. Everything has to be in order, and this also goes for any decorations worn on their uniforms. Along with their standard ribbons for campaigns or battles, a few awards stand out especially. Awards are worn on their dress uniform sash, with all other ribbons. The exception is the Praetorian Cross which is worn around the neck from a ribbon.

Praetorian Cross

This award is give those few who have shown valor above and beyond the call of duty. This is the highest award a Praetorian trooper or officer can receive from the Lords of Praetoria. The recipient of this award is known as a hero to the people of Praetoria, for their courage in the defense of the Imperium and Praetoria.
The award is a 4 inch white bursting cross (like the Black Templar space marines cross), with a silver aquila in the center, on a red disc background. The bearer’s Name, Unit, Date of the action, and Location of the action are etched into the 4 sides of the cross. The award is worn on a gold ribbon around the neck. Many have nicknamed the award the big red saucer because of its large size.

Cluster of the Lion

This award is given to those who display Praetorian courage on the field of battle; those who follow commands and excel in their execution; who help attain victory in the field; who never fall back or break in the face of the enemy; who hold the line with iron discipline.
The award is an image of the Praetorian sun in gold with a leaping silver lion in the center. A diamond is placed over the leaping lion. If the recipient is given the award more than once, a new gem is placed with the previously received gems. The cluster is worn on a blue ribbon.

1st time: Praetorian Diamond
2nd time: Praetorian Sapphire
3rd time: Praetorian Jade Crystal
4th time: Praetorian Ruby

Silver Sabre

This award is given to anyone who shows exceptional valor in hand-to-hand combat. Usually the recipient is given a promotion if they are a trooper or NCO. Officers who receive this award are given higher priority when it comes to general promotions.
This award is different because it is given in different versions. The award is a silver sabre in a slashing motion on the background of the race with which the recipient was engaged in hand-to-hand combat. For example a purple Tyranid head, green Ork head or orange Tau head background. The award is worn on a brown ribbon.

Sapphire Tear

This award is given to all troops and officers who have been injured in the field. This decoration can be awarded multiple times to anyone who is injured more than once.
The award is a small white lion’s head background with a blue tear sapphire in the middle, worn on a purple ribbon.

Chosen Brand

Given to members of the Chosen Men units upon joining the Chosen Men ranks. This decoration signifies that they are part of the elite Chosen and are entitled to all the privileges and responsibilities that come with joining such a special unit.
The decoration is worn on the left arm, as a white ribbon with the name of the Chosen unit’s name.

Leman's Lion

This award is given to armor crews who have shown exceptional service on the field of battle. Through the execution of their mission, valor on the battlefield, excellence in the operation of their armor, or any other exceptional feat that merits recognition.
This award is given to the entire crew of the armored vehicle. It is a roaring gray lion’s head over the background of a black Leman Russ turret. It is has been known that crews will sometimes paint a gray lion’s head or an image of the award on the side of their vehicle to denote that they have been awarded this medal. The award is worn on a black and red striped ribbon.

Standard Weapons Issued

MK III Praetorian Pattern Lasrifle
MK X Praetorian Pattern Longlasrifle (Special Issued)
Kantrael Pattern Laspistol (NCO, Officer, and Special Issued)
Mark IX Rechargeable Power Pack

Armageddon Pattern Autopistol (NCO Issued)

MK III Plasma Pistol (Officer and Special Issued)

Model 482 Boltgun (Officer and Special Issued)
MK III Bolt Pistol (Officer and Special Issued)

MK V Mordian Pattern Grenade Launcher (Special Issued)
Ultima Pattern Meltagun (Special Issued)
MK II Catachan Pattern Flamer (Special Issued)
M35 Megacore Plasma Gun (Special Issued)


Iron Discipline
Close Order Drill
Ratling squads
Rough Riders

Battle Histories of the Black Guard

Double "13"

Following the events on Montar VII, where the 24th Praetorian was crushed by an Ork Waaagh!, word soon reached Praetoria. When word reached the Lords of Praetoria, the 13th was finishing up its founding training and was serving as garrison troops on Praetoria. The 13th's officers and troops petitioned command to assign them to the counter-attack on Montar VII; they wanted to avenge the 24th, their sister regiment. When the surviving members of the 24th returned, the regiment underwent rebuilding; officers and regular troops of the 13th requested transfers to be part of the new 24th. In a rare event, Imperial Guard Command allowed a high number of transfers to the 24th for fast rebuilding reasons. The Praetorian command also provided more elite palace guards from the PDF for both regiments. Everyone wanted pay-back and both regiments were aiming for major retribution. Both regiments were brought back up to full strength and built a blood bond between them.

When the 24th and 13th were deployed in the reconquest of Montar VII, the Black Guard was sent in to retake Glazer's Creek; the site of a small victory in the first battle of Montar. The 13th mounted a full assault on the small Ork garrison. Disorganized and leaderless, the Orks stood no chance against the 13th’s righteous fury.
The Black Guard soon set up a firebase and prepared for a counter-attack. While the main force lead by the 24th sacked the central Ork village, the 13th prepared to be the anvil to crush the Orks upon. Driven towards the creek by Imperial forces, the orks fought a fighting retreat. Lord Sherdan allowed the Imperial Guard to drive the Orks towards imperial outpost by the creek. The orks couldn't let such a sweet target escape them: more battle, more blood, more WAAAAAGGGHHH!!! The Orks amassed in a valley that ran beside the creek, divided by a low rise.
The Orks rushed over the hill screaming in their foul Orkish tongue. The first thing to surprise them was the heavy barrage of artillery. Still they kept coming, wanting to destroy the base and all the guardsmen there. A Speed Kult led the assault on the firebase. Soon they were working their way into the creek valley. At the same time from behind, an Imperial air strike forced the rear elements of the Ork warband onwards into the Praetorians’ guns. Pressed into a box, the Orks fought on to the death.
The final element of the plan came into play when the 24th Praetorian led the counter-attack on the Ork remains from behind, while the 13th held them off. As the Orks were about to the reach the firebase, the 13th’s armor battalion rushed forward to challenge the Ork Speed Kult, and closed the trap. The Orks were smashed between the 24th’s hammer and the 13th’s anvil. This would finish the Orks’ dominion of Montar VII. Following this victory all that was left to do was to clean up the last remains of the Ork Waaagh!. The 13th was given this mission which took a few months to accomplish.

War with the Eastern Alliance

The Eastern Fringe is the Wild West of the Imperium. Following the events of the Damocles Crusade, Imperial forces fell back to more secure lines. Many worlds were left to their own fate, abandoned due to a lack of forces to protect them. Smugglers, renegades, rogues, pirates, xenos, they all came to this interstellar no-man’s-land for different reasons. Several worlds on the fringe came together to form an alliance of worlds outside of Imperial control. Run by a coalition of humans and xenos, the worlds first began to work together for mutual defense. The pact prospered as well as can be expected in a stellar desert. The worlds held their own against outside threats. The pact was also ignored by the Imperium, which didn't have the resources to deal with a minor power, and which wasn't under threat from the alliance at the time. Rumors also state that the Ordo Xenos operated out of such worlds for intelligence reasons.
The pact grew to 13 worlds, with the Tau looking to make an alliance with them as well. Then around 985.M41, Imperial worlds started coming under raids from pirates operating out of the Eastern Alliance as they were calling the coalition. The raids grew in frequency and size over the years, pirates taking everything from hardware to enslaved Imperial citizens. In 994.M41, a group of pirate bands mounted a devastating raid on an Imperial naval convoy transporting weapons and heavy hardware for Imperial worlds in the sub-sector. The entire convoy was taken by the raiders, and was never heard from again except for the remains of a few patrol ships that were found later on by a local sector battlefleet.

The Imperium was forced to play its hand in a resourceless sector of space. An attack on this alliance was going to be organized, to free the enslaved Imperial citizens and rid the Imperium of this thorn in its side. A gathering of forces was called for, and the 13th Praetorian answered the call along with several other Imperial Guard regiments. The majority of the invasion force was made up of local PDFs and Militias from the sector dragooned into Imperial service due to the lack of resources. A strike force of the Adeptus Astartes Space Sharks Chapter also joined the invasion. The Ordo Xenos also provided some additional forces as well as much of the intelligence on the alliance.
The 13th joined the 101st Tallarn Desert Raiders, the 8th Brimlock Dragoons and several PDF regiments to form Taskforce Z. The taskforce was also joined by a rogue trader, who was able to raise the equivalent of an additional three regiments of his own personal guard and mercenaries. The taskforce was given orders to take the world of Rudolpho's Den. Other taskforces were given different assignments to attack the alliance on different worlds to keep them off balance. The world of Rudolpho's Den was a pirate world which had two major settlements and a few known fortresses. It was also known that the main alliance defense fleet and raider fleets used this world as their home port. For this reason the Imperial Navy provided several heavy detachments to Taskforce Z.

The initial entry into the system was met with a major fleet action that would rout the battlefleet of the alliance and keep the Imperial Navy busy for the remainder of the system’s invasion. With the local space defenses broken and on the run for the time being, the Navy made a run in-system to deploy the Imperial Guard regiments. The 101st made the initial landing to scout and prepare for the main troop drop. The consecutive landings went as planned with a central command base being established. With the Guard and its allies now on the ground, plans were underway to take both of the major settlements on the world. General Gordon of the 13th had overall command of ground operations in this campaign. The combined forces would march on the main spaceport of Freemeza, also the capital of the world. It was known that the main slave pens were located outside of the city and the general wanted nothing more than to free the Imperial citizens and wipe out the pirate scum. His rogue trader ally was given 3 militia regiments to augment his forces, and was assigned the job of taking the smaller settlement of Laz Zerpentaz. The 8th Brimlock would remain in reserve at the main beachhead base, along with another dragooned PDF Regiment. The 4 remaining dragooned PDF regiments would join the 13th in their assault on Freemeza. The 101st would split up into smaller units and perform forward scouting operations as well as conduct any counterinsurgency in the event of raiders taking on the main Guard columns moving to their objectives.
It was not known at the time of the invasion, but the Tau had begun making overtures to the alliance to join their larger Tau Empire. Several Gue'vesa Cadres had been sent to the alliance as a gesture of mutual cooperation between the two nations. The Gue'vesa were deployed to several of the alliance worlds to serve alongside their defense forces. The Tau still didn't trust the alliance; so they only sent their lesser human troops, instead of frontline Fire warrior Cadres. Two Gue'vesa Cadres were deployed on Rudolpho's Den and were posted at the main barracks of Freemeza. Rudolpho's Den’s defense force was made up of 15 regiments spread over the two main settlements and the spaceport. Ten regiments were all-human and the other five were made up of Xenos and human mercenaries. Several pirate bands also operated in the wastelands, although they were very irregular and varied in size and firepower.

The alliance put up no resistance to the initial landing of the Guard’s regiments. This gave Gordon the chance to deploy his forces as he saw fit. This lull did not last long as a response force of 5 regiments was sent out once the Imperial Guard drop zone had been located. The 101st Tallarn were the first to meet this initial force as they mounted counter-raids on the alliance forces. The general finally made a stand in the mountains near the spaceport. There for 2 months, Taskforce Z smashed the initial alliance counter-attack. The main engagement came at Razorz Pass, where the general committed his entire armor force and crushed the better part of 4 alliance regiments in one day of fighting. After this battle, the 13th continued on its push to the city of Freemeza unopposed. Taskforce Z split up to their objectives, and pressed the alliance into retreat. Gordon's casualties were still light, and he pressed on to assault both the main city and the spaceport. The 13th would be given the objective of taking the spaceport.
Colonel Felix, the acting second-in-command of the 13th would lead the attack on the spaceport. At this time the presence of the Gue'vesa was still unknown to the Imperial Guard. Alliance forces at first gave way to the 13th's push into the spaceport complex. This was a trap however, and once most of 1st battalion was committed to the attack, the Gue'vesa mounted a devastating counter-offensive on them. The fighting in the complex was fierce and brutal. The general refused to retreat while Colonel Felix rallied the battalion and pressed an assault on the main HQ building of the alliance forces. At the same time a company of Chosen Men made a surprise attack on the Gue'vesa command and control. The dual attack succeeded in breaking the Tau's troops command and control, while also smashing into the alliance’s main defense force. Colonel Felix gave his life leading the main assault on the alliance command bunker. The Gue'vesa fell back demoralized into the wasteland. The other Imperial Guard and PDF Regiments were deployed to support the 13th and took the spaceport.

With the spaceport taken and being held by Imperial forces, Navy support ships began to resupply the Imperial Guard, as well as taking care of the casualties. General Gordon began a siege of the main city. Over the next month the 13th would mount an offensive to take the slave pens and outer perimeter of the city. Gue'vesa forces attempted to harass the effort, but the 101st Tallarn kept them occupied for the remainder of the siege. The spaceport became the hub of the Imperium’s effort to take the world’s capital. Reinforcements and supplies arrived to help in the effort, along with a welcome surprise in the form of a strike force of Space Shark Space Marines. The Strike Cruiser Imperial Jaws, along with its escort of 2 Gladius Class Frigates, a Hunter Class Destroyer and 3 Nova Class Frigates joined the Imperial Navy in cleaning up the system. Along with them came roughly half of the Space Sharks’ 4th Company. With the help of the marines, General Gordon would mount the final push to take the city.
Meanwhile, the 13th was making up its battle losses by taking in replacements from the PDF forces. This would keep the 13th at full battle readiness, but began to degrade the regiment’s efficiency due to the increasingly low quality of its troops. Gordon pulled the 13th from the line and allowed them a little bit of time before the final push to integrate the new troops into the regiment. As the final push was about to begin, the 13th came back to the line at nearly 100% manpower.

The final push into the capital began with two companies of the 13th's Chosen Men mounting several deep strikes into the city to take out the main power and also destroy as many communication nodes as could be located. Once a sufficient amount of chaos had been created in the city, the 13th's armor battalion along with the Space Shark strike force made a frontal assault. A deep push was made before the city’s defenders were able to mount any kind of organized counter-attack. It was too late for the alliance as the Imperium held its ground long enough to deploy the rest of the regiments into the city. From this point on, it became a grind out house-to-house battle in the entire city. The 13th would lead the Imperial Guard into the heart of the city.
The battle for Freemeza would last just short of a week. It ended with the 13th leading the final rush into the alliance HQ that was built into a mountain-side. Fierce battles between alliance defense forces and the 13th ensued inside the palace. Major Sharpe led a team of Chosen Men into the main command bunker and took the high command of the alliance prisoner.
The city was taken and the flag of the 13th flew over the alliance palace. Gordon took over as military governor for the world until such time that the Imperial high command would be able to relinquish command to the proper Imperial authority. The 13th would take a much needed rest to lick its wounds and prepare for the next push.

The next phase of the invasion of the alliance never came for the 13th. Out of the initial 5 worlds targeted by the Imperium, only 3 were taken; the other 2 were not taken and the Imperial forces had to fall back. The 13th was given garrison duty and began the process of rebuilding the world. For the next 4 years the 13th would remain on Rudolpho's Den rebuilding, while the war with the alliance continued. At the end of this tour of duty the regiment was pulled back to Bakka for reforming into its current state.

Notable Personnel

Col. Tarlton Felix

Col. Felix was an old school officer who never took no for an answer. He drove his officers hard, and expected exceptional results. He was never one to sit back and let his subordinates do all his work either. He always set an example for his men to follow and they respected him as a result. He led from the front and because of this trait he was given the post of XO of the regiment following Gen. Gordon. His final mission during the assault on Freemeza’s spaceport was a perfect example of how Felix commanded his troops.

Once the trap was sprung on his 1st Battalion, he rallied the entire battalion around him. In the battles for the main complex of the spaceport, Felix employed the signature square formation of the Praetorian regiments; folding the battalion to a fighting core that would hold its own against the various assaults by alliance and tau forces. The battalion held their lines, but time was working against them as reinforcements were not coming and casualties were mounting.
In an attempt at breaking the enemy and forcing them onto the defensive, Felix led a counter-attack out of the center of the battalion’s formation into the alliance forces. Demoralized from not being able to break the 13th's defense, the alliance formation was smashed into by Felix. Little did the 1st Battalion know that due to communication jamming, a relief force was also working its way in to save them. Felix's attack climaxed when his force smashed into the field command center of the alliance forces and they fought it out in the complex. Col. Felix was struck down as he led the charge into the command center of the alliance forces at the spaceport complex.

For his courageous actions in the spaceport, Col. Felix was awarded the Praetorian Cross posthumously.
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